The libgdx project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop, Android and HTML5 games based on standards like OpenGL ES/WebGL. Applications can be prototyped and developed entirely on the desktop, then only 6 lines of code are needed to run your app on Android or HTML5.

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In Vivo Challenge Mode
In Vivo

In Vivo Challenge Mode

Apr 22, 2014 In Vivo 0 comments

Challenge mode is out now. Check out the promo video, read the description, and pick it up today.

Combat prototype (with vid)
Fiend

Combat prototype (with vid)

Apr 22, 2014 Fiend 0 comments

Showing off really early example of what normal combat would be like.

Pixel Art and new project
Game

Pixel Art and new project

Apr 22, 2014 libgdx 0 comments

Started learning pixel art for a new project, a Facebook group of comedians are celebrating 10 years and I am making them a game for their celebratory...

FREE version of Project S.P.H.E.R.E. now available!
Project S.P.H.E.R.E.

FREE version of Project S.P.H.E.R.E. now available!

Apr 22, 2014 Project S.P.H.E.R.E. 0 comments

A free version of Project S.P.H.E.R.E. is now available on Google Play!

Thief Town Dev Update - 4/18/2014
Thief Town

Thief Town Dev Update - 4/18/2014

Apr 18, 2014 Thief Town 0 comments

Now that PAX East and the other game development festivals are out of the way, I can finally focus on finishing the project!

We are Kickstarting!
Inspire Me

We are Kickstarting!

Apr 18, 2014 Inspire Me 0 comments

Inspire Me has launched on Kickstarter, support us and share the campaign!!

Fretting Every Tile
In Vivo

Fretting Every Tile

Apr 15, 2014 In Vivo 0 comments

An update on what's been happening with Electric Horse Software, including talks about the game being reviewed and my reactions to it, news about the...

Updates and new designs - Part III
The Intergalactic Trashman

Updates and new designs - Part III

Apr 7, 2014 The Intergalactic Trashman 0 comments

Some stuff about our future KickStarter campaign, Unity and new designs.

Burger Party 0.13
Burger Party

Burger Party 0.13

Apr 6, 2014 Burger Party 1 comment

A new release of Burger Party, feature a pirate boss and mustard!

More devlogging is required!
Office Management 101

More devlogging is required!

Apr 2, 2014 Office Management 101 0 comments

Yesterday the highly popular Paper, Rock, Shotgun featured Office Management 101 in their DevLog Watch column.

A Challenger Approaches
In Vivo

A Challenger Approaches

Apr 1, 2014 In Vivo 0 comments

Post-release update for In Vivo, with some release clarification and a sneak peak at the free Challenge Map content update.

Version 1.2 released!
Xenotron

Version 1.2 released!

Mar 28, 2014 Xenotron 0 comments

The third update for the game is released, including a number of bug fixes, hud improvements and a new weapon!

Super Update #4: A New Hope
Terminal System Seven

Super Update #4: A New Hope

Mar 27, 2014 Terminal System Seven 1 comment

Quite a few things have been changed in the game over the last few weeks,

Dungeon Rushers - Gameplay Video now available !
Dungeon Rushers

Dungeon Rushers - Gameplay Video now available !

Mar 26, 2014 Dungeon Rushers 4 comments

Finally! We released a new gameplay video! Check out Johann rushing a small dungeon, showing a fight against skeletons and a fight against a goblin chief...

Humble indie dev's game jam adventure
Clicky Pixel

Humble indie dev's game jam adventure

Mar 25, 2014 Clicky Pixel 0 comments

I have taken part in two Game Jams recently, the following article shows the games I made and describes my thoughts and feelings on jams. What I enjoyed...

In Vivo Release
In Vivo

In Vivo Release

Mar 19, 2014 In Vivo 0 comments

Update on the status of the In Vivo release, plus a bit of detail on what I've been up to leading up to the release.

Back on track
Office Management 101

Back on track

Mar 17, 2014 Office Management 101 0 comments

It's been a while, huh? I'm back working on the game full time again, here's the news!

Shine - Introduction
Shine

Shine - Introduction

Mar 12, 2014 Shine 0 comments

Short introduction to the core mechanics of the game, the team, and updates about the project and its progress.

The Final Sprint
In Vivo

The Final Sprint

Mar 11, 2014 In Vivo 2 comments

I reflect on the project as a whole, announce the reason for the slight delay in release, and talk about what a week it's been getting ready for release.

Thief Town Dev Update - 3/08/2014
Thief Town

Thief Town Dev Update - 3/08/2014

Mar 8, 2014 Thief Town 3 comments

Many many bug fixes, and exclusive beta version announcement!

Pombie Zong coming to the App Store on March 11th
Pombie Zong

Pombie Zong coming to the App Store on March 11th

Mar 7, 2014 Pombie Zong 0 comments

Pombie Zong for iOS has finally been finished and approved for public consumption on the App Store!

Mine Escape released!
Mine Escape

Mine Escape released!

Mar 6, 2014 Mine Escape 0 comments

The result of two challenges I set myself for the month of February.

A Quick Demonstration
In Vivo

A Quick Demonstration

Mar 4, 2014 In Vivo 10 comments

The demo version of In Vivo is finally here. Learn what's in the demo, why I made it, and what you can expect in the full version coming later this month...

Getting the Demo Ready
In Vivo

Getting the Demo Ready

Feb 24, 2014 In Vivo 0 comments

A look into what has happened with In Vivo this week. As the game nears release, the last bits of content are put into the game, bugs are fixed, and level...

Devlog about physics and other things
blockadillo

Devlog about physics and other things

Feb 21, 2014 blockadillo 0 comments

In our second devlog we show the current development progress of blockadillo.

Thief Town Dev Update - 2/17/2014
Thief Town

Thief Town Dev Update - 2/17/2014

Feb 17, 2014 Thief Town 0 comments

Saloon Redesign, Sandstorms, Music & more have been added this week.

Finishing Touches
In Vivo

Finishing Touches

Feb 17, 2014 In Vivo 0 comments

Weekly status update. Bug fixes, more sound effects, and better cut scenes are all served up fresh in a new beta download.

Gameplay features volume 1
Office Management 101

Gameplay features volume 1

Feb 16, 2014 Office Management 101 0 comments

The first article in the series describing features of the upcoming business sim game Office Management 101.

Weekly Update #3
Terminal System Seven

Weekly Update #3

Feb 16, 2014 Terminal System Seven 1 comment

We may have been inactive here at IndieDB for a while, but we've added a ton of new stuff to the game while we were gone!

Data & Divers
Sunken

Data & Divers

Feb 15, 2014 Sunken 1 comment

New data cable and diving systems in Sunken. Data cables act to link sensors with other equipment, diving suits let workers explore the depths of the...

Platform
Android
Company
// TOME Studios
Contact
Send Message
Official Page
Libgdx.badlogicgames.com
Licence
Commercial
Release Date
Released Jan 1, 2010
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