The libGDX project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop, Android and HTML5 games based on standards like OpenGL ES/WebGL. Applications can be prototyped and developed entirely on the desktop, then only 6 lines of code are needed to run your app on Android or HTML5.

Post news RSS Related News  (0 - 30 of 430)
Mean Machines
Mean Machines

Mean Machines

Mean Machines

Mean Machines offers a crash-racing or car-combat game to mobile users in a compact, pick-up-and-play format and make the genre more accessible to users...

Park Bound launches into Early Access
Park Bound

Park Bound launches into Early Access

Park Bound

Park Bound is a massively multiplayer platformer with player created parks - available now on Steam Early Access!

Glyphs Apprentice on Steam Summer Sale
Glyphs Apprentice

Glyphs Apprentice on Steam Summer Sale

Glyphs Apprentice

This is a formidable puzzle game where you use your intelligence, creativity and imagination. Check it out on Steam Summer Sale now.

MechBox 2 available on Google Play and App Store!
MechBox 2: Hardest Puzzle Ever

MechBox 2 available on Google Play and App Store!

MechBox 2: Hardest Puzzle Ever

Friends, you've waited so long and at last it has arrived. The Mechanical Box part two is here!

New Update v1.1.3: Tool Tips!
Glyphs Apprentice

New Update v1.1.3: Tool Tips!

Glyphs Apprentice

As promised Glyphs now has tool tips for all the buttons in the game area. Also when you are testing your solution click on any tool and it will tell...

Orb Frenzy released June 17th!
Orb Frenzy

Orb Frenzy released June 17th!

Orb Frenzy

Orb Frenzy is a colorful brick breaker style arcade game, where you shatter large orbs, collect the mini orbs, and juggle the balls in play. We offer...

Lethal Running on Steam Greenlight
Lethal Running

Lethal Running on Steam Greenlight

Lethal Running

Lethal Running, the pixel art action RPG about a deadly game show held in a futuristic dystopian society is now running a Steam Greenlight campaign.

Slay the Spire - Greenlight Announcement (Deckbuilding + Roguelike)
Slay the Spire

Slay the Spire - Greenlight Announcement (Deckbuilding + Roguelike)

Slay the Spire

Create outlandish decks each time you play (and die) in Slay the Spire. - Greenlight Announcement.

Digiball #2 Devlog - Ropes, Gravity fields and rewriting the whole game
DigiBall

Digiball #2 Devlog - Ropes, Gravity fields and rewriting the whole game

DigiBall

Learn about new fancy ropes, gravity fields and first real levels. Also a brief mention about rewriting the whole game! :D

Demo available for upcoming Urtuk: The Desolation
Urtuk: The Desolation

Demo available for upcoming Urtuk: The Desolation

Urtuk: The Desolation

After 1.5 years of hard work, we managed to release our first demo for our tactical RPG Urtuk: The Desolation! It introduces combat arenas for now only...

King under the Mountain March Update
King under the Mountain

King under the Mountain March Update

King under the Mountain

A simulation-based fantasy city-builder, launching next week on Kickstarter!

Devblog #4 - Metal Casting, Doors and Fences
Beyond Technology

Devblog #4 - Metal Casting, Doors and Fences

Beyond Technology

In the last 3 months I added doors, fences, a new tooltip system and started to work on metal casting! Check it out!

Park Bound is on Steam Greenlight
Park Bound

Park Bound is on Steam Greenlight

Park Bound 1 comment

Park Bound is a massively multiplayer 3D platformer featuring player crafted parks. Each park contains a variety of worlds to explore, play, and meet...

King under the Mountain February update
King under the Mountain

King under the Mountain February update

King under the Mountain

Monthly dev update of King under the Mountain - a simulation-based settlement-building strategy/management game set in a fantasy world

Towerneer - First live project
Towerneer

Towerneer - First live project

Towerneer

Check out my first ever live project, Towerneer! A mobile game currently available on Android!

Digiball #1 Devlog, how it evolved during first 4 months
DigiBall

Digiball #1 Devlog, how it evolved during first 4 months

DigiBall

A 15 year old guy has spent last 4 months working on DigiBall. Interested in learning how a small game like this evolves? Look no further :D.

New combat/inventory windows and updated monster spawns
Mischieviots

New combat/inventory windows and updated monster spawns

Mischieviots

This week I've added two new interfaces to the game that should help with combat and inventory maintenance along with some changes to monsters once they've...

Urtuk: The Desolation (sRPG) - New Gameplay video
Urtuk: The Desolation

Urtuk: The Desolation (sRPG) - New Gameplay video

Urtuk: The Desolation 1 comment

Mad Sheep Studios introduces new gameplay video for Urtuk: The Desolation. Urtuk is an adventure, turn-based tactical RPG set in dark fantasy world. The...

King under the Mountain January update
King under the Mountain

King under the Mountain January update

King under the Mountain

Monthly update for King under the Mountain, a simulation-based settlement-building strategy game inspired by Dwarf Fortress, Dungeon Keeper, Prison Architect...

New RPG game - Urtuk: The Desolation
Urtuk: The Desolation

New RPG game - Urtuk: The Desolation

Urtuk: The Desolation 5 comments

We, Mad Sheep Studios, currently work hard on a new title - Urtuk: The Desolation. Urtuk is an adventure, turn-based tactical RPG game, set in a dark...

Our friends have names!
Mischieviots

Our friends have names!

Mischieviots

I’ve finally gotten around to giving our little friends the names and also came up with a short little biography for each one.

Magic in King under the Mountain
King under the Mountain

Magic in King under the Mountain

King under the Mountain

Our first worldbuilding article for King under the Mountain covering magic, how it works, and how its going to affect and drive out gameplay. Please let...

Devblog #3 - Researching and Saving
Beyond Technology

Devblog #3 - Researching and Saving

Beyond Technology

In the month of december I added saving/loading, campfires and pebbles to the world of Beyond Technology!

King under the Mountain December update
King under the Mountain

King under the Mountain December update

King under the Mountain

King under the Mountain is a simulation-based settlement-building management game inspired by Dwarf Fortress and Prison Architect. This month's update...

Solve the puzzle, save the universe!
Gravity Grid

Solve the puzzle, save the universe!

Gravity Grid

If you like puzzle games that involve simple mechanics and math, then you’ll love playing Gravity Grid!

Dev Update # 13 - New Workers, Harvesters, and Couriers
The Frontier

Dev Update # 13 - New Workers, Harvesters, and Couriers

The Frontier

A quick video update showing off what I've been working on for the new Ver. 0.16.00 update.

Introducing: Tutorials
Mischieviots

Introducing: Tutorials

Mischieviots

Short article describing the key parts of the new tutorial system that has been put into the game.

First major milestone on Greenlight!
Economic Conquest

First major milestone on Greenlight!

Economic Conquest

In less than 2 days we have reached nearly half of the progress needed to get to the Top 100 mark on Greenlight!

Spit & Polish Updates
Mischieviots

Spit & Polish Updates

Mischieviots

Short article covering several of the "spit & polish" changes made to Mischieviots in the lat few weeks.

Devblog #2 - Wind turbines!
Beyond Technology

Devblog #2 - Wind turbines!

Beyond Technology

In November I added new trees, wind turbines, item storage, falling blocks and background graphics to Beyond Technology!