The libgdx project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop, Android and HTML5 games based on standards like OpenGL ES/WebGL. Applications can be prototyped and developed entirely on the desktop, then only 6 lines of code are needed to run your app on Android or HTML5.
Getting into the final stretch of development. Here's the some of the changes made since the last public build.
We want all game lovers around the world to be a part of their efforts to create a 2D, side scrolling video game named 42 Light Years. We are looking...
Pombie Zong build 1.0a7 is now available for download from Cairn4.com!
Two brand new level environments added to Pombie Zong: The Office / Laboratory, and The Subway Station.
This week's development log features the-making-off Ortox, which is the endboss for mission Nisab, and details regarding the online leaderboard solution...
It is now two weeks after making the Nebulinc demo public and uploading the website. I admit to a minor obsession when it comes to looking at the website...
The demo version of Nebulinc - Galaxy Defender is now available for both Windows and Linux platforms. Go ahead and give it a try. In the meantime I keep...