The libGDX project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop, Android and HTML5 games based on standards like OpenGL ES/WebGL. Applications can be prototyped and developed entirely on the desktop, then only 6 lines of code are needed to run your app on Android or HTML5.
I've just released my new Android game - Don't Get Eaten! Simple and cute gameplay! Hope you check it out and enjoy it!
An in depth look at how the dungeons and quests in Heroes of Loot 2 are procedurally generated.
Showing off our new Mini-Map and provide some details on how the navigation/menu interface has been updated.
Like the strategic and addictive nature of 2048? Then Trig is the next game for you! Trig has just launched on iOS and Android for free and is the first...
The forest animals are hungry and you must lead them to their food! Set the right path for the cute animals to lead them down the correct trail. It's...
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