The libGDX project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop, Android and HTML5 games based on standards like OpenGL ES/WebGL. Applications can be prototyped and developed entirely on the desktop, then only 6 lines of code are needed to run your app on Android or HTML5.

Posted | Game Title | Type
Game Features
Little Unicorn

Game Features

Mar 11, 2015 Little Unicorn Article 0 comments

Little Unicorn is a 2D side-scrolling casual game where you need to survive for the longest time possible through thrilling levels. You'll need to obtain...

Top Upcoming Mobile Games of 2014 - Players Choice

Top Upcoming Mobile Games of 2014 - Players Choice

Dec 28, 2014 2014 App of the Year Awards Event Coverage 9 comments

The votes have been tallied these are your picks for Upcoming Apps of 2014

Lua scripting in LibGDX
Office Management 101

Lua scripting in LibGDX

Nov 25, 2014 Office Management 101 Article 4 comments

Lua is a popular scripting language used for many games. Here's how I integrated it into Office Management 101, the upcoming business sim. Possible future...

Beat Beat Shooter - Gameplay Mechanics Updated!
Beat Beat Shooter

Beat Beat Shooter - Gameplay Mechanics Updated!

Jul 31, 2014 Beat Beat Shooter Article 0 comments

Updated gameplay and more details on the new beat system.

Random isometric character generation
Office Management 101

Random isometric character generation

Jun 20, 2014 Office Management 101 Article 4 comments

A closer look into the graphics of Office Management 101 characters.

Woes of isometry
Office Management 101

Woes of isometry

Apr 14, 2014 Office Management 101 Article 8 comments

Some of the problems I faced when creating an isometric game engine for Office Management 101.

Implementing a savegame system
Office Management 101

Implementing a savegame system

Apr 3, 2014 Office Management 101 Article 0 comments

An overview how saving and loading system was implemented in Office Management 101.

Beat Beat Shooter - Gameplay Mechanics
Beat Beat Shooter

Beat Beat Shooter - Gameplay Mechanics

Jun 28, 2013 Beat Beat Shooter Article 0 comments

Hello everyone! in this article we are going to cover the main gameplay mechanics behind Beat Beat Shooter and its Beat system.

[Dev Diary] Power Ups - Part 1
Cube Overlord

[Dev Diary] Power Ups - Part 1

May 20, 2013 Cube Overlord Article 0 comments

Power Ups - Implementation, drawbacks and design ideas!

Company
Badlogic Games
Contact
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Official Page
Libgdx.badlogicgames.com
Licence
Commercial
Release Date
Released Dec 2009
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