NOW AVAILABLE ON STEAM. Leadwerks is a powerful yet easy-to-use game engine for building any kind of 3D game. With a rapid development pipeline, Lua script integration, and plenty of learning materials, Leadwerks is the perfect way to make 3D games that look and feel amazing.

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A run-down of Leadwerks
Game

A run-down of Leadwerks

Feb 21, 2010 Leadwerks 0 comments

This article basically tells you what-is-what about Leadwerks.

Itsek Beauty and Ghul Architecture
MyWorld: Cerria

Itsek Beauty and Ghul Architecture

Mar 13, 2010 MyWorld: Cerria 4 comments

Today, we cover a step-by-step I did of the Itsek Concept, housing concept for Ghul and the current project progress - plus the CerriaWiki Page of the...

A New Era for MyWorld
MyWorld: Cerria

A New Era for MyWorld

May 14, 2010 MyWorld: Cerria 4 comments

A New Era for MyWorld! We are out of predevelopment and now into the modelling of the world. New Website layout, new Forum layout, and an income source.

New map: The Pit
Ravage Online

New map: The Pit

Aug 27, 2011 Ravage Online 1 comment

Ravage now finally has a second map: The Pit. This map is all about running around, climbing and fighting for the best overview.

Rendering overhaul
Ravage Online

Rendering overhaul

Oct 29, 2011 Ravage Online 6 comments

First the graphics were looking pretty basic. So I've applied some new and better lights and now it looks WAY better... Take a look!

Map continuation: Village
Ravage Online

Map continuation: Village

Jan 3, 2012 Ravage Online 0 comments

I was working on this map a while ago, which can be seen on my YouTube channel. I stopped working on the map because of too much homework, but now I've...

Release is near... maybe today!
Ravage Online

Release is near... maybe today!

Mar 2, 2012 Ravage Online 2 comments

There. Let's have an enormous update since I've been silent for a while.In the teaser I've told Ravage Online would be released January 28th, which unfortunately...

1.0.2 is out!
Ravage Online

1.0.2 is out!

Mar 5, 2012 Ravage Online 0 comments

A new map has been added: Cliffside. Cliffside is a map ideal for snipers and medium to long range combat.

Indie Game Mag Interview
Days Of Extinction

Indie Game Mag Interview

Apr 4, 2012 Days Of Extinction 2 comments

An Interview on Indie Game Mag with Days Of Extinction's Game Director Dan Kenny.

Days Of Extinction Update
Days Of Extinction

Days Of Extinction Update

Apr 29, 2012 Days Of Extinction 1 comment

This is an update on development of the game and what stage it's at.

New destruction techniques!
Banned

New destruction techniques!

May 20, 2012 Banned 2 comments

We finally found some techniques to enable destruction, this will open a lot of doors (if you know what I mean)

Weapon customization system
Banned

Weapon customization system

Mar 18, 2013 Banned 0 comments

It has been a while since we updated, since we are migrating to the update of our engine. Updating to LE3, enough of this... weapon customization systems...

Update januari 28th
Banned

Update januari 28th

Jan 28, 2014 Banned 1 comment

since it has been an while, we are showing you our new heads up to you guys.

Graphics and gameplay!
Banned

Graphics and gameplay!

Jan 29, 2014 Banned 2 comments

Here again, a new graphics and gameplay update, which will show about picking up objects.

New Gameplay Video Released
Dangerous Rays

New Gameplay Video Released

Apr 8, 2014 Dangerous Rays 9 comments

In this new video we are showing you more game features that will be accessible in the first early access version of Dangerous Rays. Campfire building...

Daycycle exclusive video released
Dangerous Rays

Daycycle exclusive video released

Apr 11, 2014 Dangerous Rays 3 comments

Here is an exclusive bonus video of Dangerous Rays to thank you guys for being a lot to like the game !

Leadwerks 3 Brings Native Code to Mobile Games
Game

Leadwerks 3 Brings Native Code to Mobile Games

Apr 17, 2013 Leadwerks 1 comment

Leadwerks Software announced today the release of Leadwerks 3, their new development platform for building mobile games with native code.

Leadwerks 3 Update Brings Rendering Enhancements to Mobile
Game

Leadwerks 3 Update Brings Rendering Enhancements to Mobile

May 7, 2013 Leadwerks 1 comment

An update for Leadwerks 3 has been released, bringing new graphical enhancements to mobile games. Building on the efficient art pipeline and user-friendly...

Leadwerks 3 update adds editor features and workflow enhancements
Game

Leadwerks 3 update adds editor features and workflow enhancements

May 22, 2013 Leadwerks 1 comment

We've released a new update for Leadwerks 3 that adds new features and workflow enhancements to our cross-platform game engine for building games with...

Leadwerks on Steam
Game

Leadwerks on Steam

Jun 5, 2013 Leadwerks 0 comments

We're excited to announce our Greenlight campaign for Leadwerks 3: Steam Edition. This will be distributed through Steam and let you build games with...

Leadwerks on Linux
Game

Leadwerks on Linux

Jun 16, 2013 Leadwerks 1 comment

Linux is a solid and secure operating system that’s perfect for gaming, but at this time Windows remains the lead platform for PC games. We want to change...

Leadwerks raises $20,000 for native Linux development
Game

Leadwerks raises $20,000 for native Linux development

Jul 10, 2013 Leadwerks 2 comments

Leadwerks Software has reached their Kickstarter campaign goal of $20,000 to make their game development tools run natively in Linux. The campaign began...

Leadwerks for Linux Crowdfunding Campaign Enters Home Stretch
Game

Leadwerks for Linux Crowdfunding Campaign Enters Home Stretch

Jul 29, 2013 Leadwerks 0 comments

Leadwerks Software has entered the final week of their crowdfunding campaign to bring their game development tools to Linux.

Leadwerks 3.1 Pre-orders Now Available, Indie Edition coming to Steam January 6
Game

Leadwerks 3.1 Pre-orders Now Available, Indie Edition coming to Steam January 6

Dec 16, 2013 Leadwerks 7 comments

Leadwerks 3.1 is now available for pre-orders. New features include an OpenGL 4.0 deferred renderer with up to 32x hardware MSAA, geometry and tessellation...

Leadwerks Game Engine Arrives on Steam, Turns Players into Makers
Game

Leadwerks Game Engine Arrives on Steam, Turns Players into Makers

Jan 6, 2014 Leadwerks 4 comments

After blasting through Greenlight in just 27 days, Leadwerks Software today announced the launch of Leadwerks Game Engine: Indie Edition, exclusively...

Leadwerks Adds Native Support for Steamworks SDK, Steam Controller
Game

Leadwerks Adds Native Support for Steamworks SDK, Steam Controller

Jan 21, 2014 Leadwerks 0 comments

Leadwerks has added new features that allow users to take advantage of Steam features, including native support for Valve's new controller for SteamOS.

Leadwerks Game Engine gets plugin post-effects system
Game

Leadwerks Game Engine gets plugin post-effects system

Feb 16, 2014 Leadwerks 0 comments

Leadwerks Game Engine on Steam has been updated with bug fixes and a host of new features that are now out of beta, including a plugin post-processing...

Leadwerks Workshop on Steam launches beta
Game

Leadwerks Workshop on Steam launches beta

Mar 20, 2014 Leadwerks 0 comments

The Leadwerks Workshop on Steam allows content authors to publish their game assets directly to Steam for other developers to use. Beta invites have been...

Leadwerks Standard Edition Brings C++ Game Development to Steam
Game

Leadwerks Standard Edition Brings C++ Game Development to Steam

Apr 7, 2014 Leadwerks 0 comments

Following the successful debut of Leadwerks Game Engine: Indie Edition on Steam, Leadwerks Software today announced the launch of Leadwerks Standard Edition...