Leadwerks is the easiest way to make games that look amazing. With a rapid development pipeline, support for C++ and Lua programming, and plenty of learning materials, Leadwerks is the perfect platform for your next project.

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A run-down of Leadwerks

A run-down of Leadwerks

Feb 21, 2010 0 comments

This article basically tells you what-is-what about Leadwerks.

New map: The Pit
Ravage Online

New map: The Pit

Aug 27, 2011 Ravage Online 1 comment

Ravage now finally has a second map: The Pit. This map is all about running around, climbing and fighting for the best overview.

Rendering overhaul
Ravage Online

Rendering overhaul

Oct 29, 2011 Ravage Online 6 comments

First the graphics were looking pretty basic. So I've applied some new and better lights and now it looks WAY better... Take a look!

Map continuation: Village
Ravage Online

Map continuation: Village

Jan 3, 2012 Ravage Online 0 comments

I was working on this map a while ago, which can be seen on my YouTube channel. I stopped working on the map because of too much homework, but now I've...

Release is near... maybe today!
Ravage Online

Release is near... maybe today!

Mar 2, 2012 Ravage Online 2 comments

There. Let's have an enormous update since I've been silent for a while.In the teaser I've told Ravage Online would be released January 28th, which unfortunately...

1.0.2 is out!
Ravage Online

1.0.2 is out!

Mar 5, 2012 Ravage Online 0 comments

A new map has been added: Cliffside. Cliffside is a map ideal for snipers and medium to long range combat.

New destruction techniques!
Banned

New destruction techniques!

May 20, 2012 Banned 2 comments

We finally found some techniques to enable destruction, this will open a lot of doors (if you know what I mean)

Weapon customization system
Banned

Weapon customization system

Mar 18, 2013 Banned 0 comments

It has been a while since we updated, since we are migrating to the update of our engine. Updating to LE3, enough of this... weapon customization systems...

Leadwerks 3 Brings Native Code to Mobile Games

Leadwerks 3 Brings Native Code to Mobile Games

Apr 17, 2013 1 comment

Leadwerks Software announced today the release of Leadwerks 3, their new development platform for building mobile games with native code.

Leadwerks 3 Update Brings Rendering Enhancements to Mobile

Leadwerks 3 Update Brings Rendering Enhancements to Mobile

May 7, 2013 1 comment

An update for Leadwerks 3 has been released, bringing new graphical enhancements to mobile games. Building on the efficient art pipeline and user-friendly...

Leadwerks 3 update adds editor features and workflow enhancements

Leadwerks 3 update adds editor features and workflow enhancements

May 22, 2013 1 comment

We've released a new update for Leadwerks 3 that adds new features and workflow enhancements to our cross-platform game engine for building games with...

Leadwerks on Steam

Leadwerks on Steam

Jun 5, 2013 0 comments

We're excited to announce our Greenlight campaign for Leadwerks 3: Steam Edition. This will be distributed through Steam and let you build games with...

Leadwerks on Linux

Leadwerks on Linux

Jun 16, 2013 1 comment

Linux is a solid and secure operating system that’s perfect for gaming, but at this time Windows remains the lead platform for PC games. We want to...

Leadwerks raises $20,000 for native Linux development

Leadwerks raises $20,000 for native Linux development

Jul 10, 2013 2 comments

Leadwerks Software has reached their Kickstarter campaign goal of $20,000 to make their game development tools run natively in Linux. The campaign began...

Leadwerks for Linux Crowdfunding Campaign Enters Home Stretch

Leadwerks for Linux Crowdfunding Campaign Enters Home Stretch

Jul 29, 2013 0 comments

Leadwerks Software has entered the final week of their crowdfunding campaign to bring their game development tools to Linux.

Leadwerks 3.1 Pre-orders Now Available, Indie Edition coming to Steam January 6

Leadwerks 3.1 Pre-orders Now Available, Indie Edition coming to Steam January 6

Dec 16, 2013 7 comments

Leadwerks 3.1 is now available for pre-orders. New features include an OpenGL 4.0 deferred renderer with up to 32x hardware MSAA, geometry and tessellation...

Leadwerks Game Engine Arrives on Steam, Turns Players into Makers

Leadwerks Game Engine Arrives on Steam, Turns Players into Makers

Jan 6, 2014 4 comments

After blasting through Greenlight in just 27 days, Leadwerks Software today announced the launch of Leadwerks Game Engine: Indie Edition, exclusively...

Leadwerks Adds Native Support for Steamworks SDK, Steam Controller

Leadwerks Adds Native Support for Steamworks SDK, Steam Controller

Jan 21, 2014 0 comments

Leadwerks has added new features that allow users to take advantage of Steam features, including native support for Valve's new controller for SteamOS.

Update januari 28th
Banned

Update januari 28th

Jan 28, 2014 Banned 1 comment

since it has been an while, we are showing you our new heads up to you guys.

Graphics and gameplay!
Banned

Graphics and gameplay!

Jan 29, 2014 Banned 2 comments

Here again, a new graphics and gameplay update, which will show about picking up objects.

Leadwerks Game Engine gets plugin post-effects system

Leadwerks Game Engine gets plugin post-effects system

Feb 16, 2014 0 comments

Leadwerks Game Engine on Steam has been updated with bug fixes and a host of new features that are now out of beta, including a plugin post-processing...

Leadwerks Workshop on Steam launches beta

Leadwerks Workshop on Steam launches beta

Mar 20, 2014 0 comments

The Leadwerks Workshop on Steam allows content authors to publish their game assets directly to Steam for other developers to use. Beta invites have been...

Leadwerks Standard Edition Brings C++ Game Development to Steam

Leadwerks Standard Edition Brings C++ Game Development to Steam

Apr 7, 2014 0 comments

Following the successful debut of Leadwerks Game Engine: Indie Edition on Steam, Leadwerks Software today announced the launch of Leadwerks Standard Edition...

Leadwerks Game Engine Gets Update for Workflow Enhancements, New Features

Leadwerks Game Engine Gets Update for Workflow Enhancements, New Features

May 19, 2014 0 comments

Leadwerks Game Engine on Steam and standalone versions have received a major update that include enhancements to the workflow and new features, making...

Weekly update: 19th of May
Grievous Grounds

Weekly update: 19th of May

May 20, 2014 Grievous Grounds 1 comment

Changes to healthbars, shop UI, selling items and a new unit type called 'Frontliners'

Weekly update: 26th of May
Grievous Grounds

Weekly update: 26th of May

May 26, 2014 Grievous Grounds 1 comment

More RTS elements like micromanagement, AI and a start of the menu.

Leadwerks Game Engine Launches in Ubuntu Software Center

Leadwerks Game Engine Launches in Ubuntu Software Center

May 27, 2014 0 comments

Following completion of a successful Kickstarter campaign to bring Leadwerks’ game development software to Linux, Leadwerks and Canonical have joined...

Quest Management
Mages Alchemy

Quest Management

Jun 8, 2014 Mages Alchemy 0 comments

This week hasn't been as productive as I would have liked, however there still progress worth mentioning. A video was uploaded showing some cut scenes...

Introducing "Death Statue"
Death Statue

Introducing "Death Statue"

Jun 17, 2014 Death Statue 0 comments

Josh Klint Co founder of Leadwerks engine introduced Death Statue project on their Kick Starter Project.

Leadwerks Game Engine 3.2 unveils Steam Workshop

Leadwerks Game Engine 3.2 unveils Steam Workshop

Jun 19, 2014 0 comments

Leadwerks Software today announced the release Leadwerks Game Engine 3.2, the newest version of their game development software on Steam. This update...