A Java multi-platform game engine built using the OpenGL rendering API with an integrated LUA scripting engine, The engine makes use of modern rendering techniques. And is fully utilized with a 3D environment editor to make game creation the easiest of tasks for people with no programming experience. It uses a simple but compact system to bring life to each and every object; An object is created, Placed, And then a simple script tells the engine how it interacts with the world around it.

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So it's been a hefty month, Been working very hard to finish the engine as fast as possible for a kickstarter demo.

It's been a whole month now since I started working on the new engine (around Apr 26 2016); I spent most of it upgrading to new and more efficient systems that would provide a user friendly game making experience. I added node based processing effects, Lua scripting, A PBR lighting system, Custom made C bindings for faster and more efficient loading times (and more features in the futures), Menus and GUI, Resizeable windows, Material editors, etc.. So many more features that I cannot list all of them in one post! Maybe in a future video as I'm better at talking than I am at writing (I'm just too lazy honestly, Which is ironic considering I'm a programmer.).

Now that I'm quiet ready to make a few demos to proudly put on the kickstarter page and publish on youtube as well, The kickstarter will go live this month hopefully. You can go here if you want to be notified when the kickstarter goes live!

And now it's time for some pictures!

I decided to create a little minecraft-esque looking world with some textures from my old game Vera, So without further-ado:

Kraken Engine SCKraken Engine SC 2Kraken Engine SC3Kraken Engine SC4Kraken Engine SC5

I removed the shadows and enabled a slight SSAO effect to stay true to the voxel style!

Here are some more screen shots of more objects to show the realism of the lighting system and the graphical fidelity of Kraken Engine.

sc1sc2sc3sc4sc5sc6sc7sc8sc9sc11sc12sc13

And there you go!

New resource management system, Rebuilt lighting engine, Finished the instancing engine, Added docs!

New resource management system, Rebuilt lighting engine, Finished the instancing engine, Added docs!

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Created a new resource management system, Rebuilt the lighting engine, finally finished the object instancing engine, Working on a visual scripting language...

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