Kirikiri is a scripting engine for the creation of visual novel games. It utilizes the KAG (KiriKiri Adventure Game System) framework and an object-oriented scripting language called TJS to simplify the development process. Initially released in 1998 by Japanese developer W.Dee, stable builds had been continuously developed until October 26, 2010 with the latest evaluation version being released on April 11, 2013. Due to a stagnation in development, the code has been forked and is now continued as KirikiriZ.

Members only

You do not have permission to add the requested articles content. If you are a member we suggest you login using the form below as that may grant you permission. Otherwise you can return to the article list and try the links from there.

Post Article
Sign in or join with:

Don't have an account? Join now, and discover new games and their developers. Reset your password or username?