The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

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Gekkeiju Online is now on Indie DB
Gekkeiju Online: The Beginning

Gekkeiju Online is now on Indie DB

Feb 18, 2013 Gekkeiju Online: The Beginning 0 comments

Greetings everyone! Gekkeiju Online is now also on Indie DB, and I'll be posting development updates about the latest version of the game here.

Gekkeiju Online Monthly Update 12/2013
Gekkeiju Online: The Beginning

Gekkeiju Online Monthly Update 12/2013

Dec 16, 2013 Gekkeiju Online: The Beginning 2 comments

Greetings to you all from the Frozen Home of Santa! The past couple of months have been really busy time for me with all the Christmas preparations. However...

Gekkeiju Online Monthly Update 3/2013
Gekkeiju Online: The Beginning

Gekkeiju Online Monthly Update 3/2013

Mar 22, 2013 Gekkeiju Online: The Beginning 0 comments

Greetings again everyone! I think it's about time to post a monthly update of what's going on with the project. Quite a few new features have been added...

Gekkeiju Online Monthly Update 5/2013
Gekkeiju Online: The Beginning

Gekkeiju Online Monthly Update 5/2013

May 3, 2013 Gekkeiju Online: The Beginning 2 comments

Greetings readers! With the start of May it's time to post a little update about the project. Since the previous monthly update there has been lots of...

Gekkeiju Online Monthly Update 6/2013
Gekkeiju Online: The Beginning

Gekkeiju Online Monthly Update 6/2013

Jun 29, 2013 Gekkeiju Online: The Beginning 0 comments

Greetings awesome readers! It's again time to post a monthly update about the project.

Gekkeiju Online Monthly Update 8/2013
Gekkeiju Online: The Beginning

Gekkeiju Online Monthly Update 8/2013

Aug 22, 2013 Gekkeiju Online: The Beginning 0 comments

Greetings again awesome readers! It's time to post another update about the project. These past 2 months have been really busy in the real life sector...

Gekkeiju Online Monthly Update 9/2013
Gekkeiju Online: The Beginning

Gekkeiju Online Monthly Update 9/2013

Sep 27, 2013 Gekkeiju Online: The Beginning 0 comments

Autumn greetings to you all from the frozen north! It's time for another monthly update of Gekkeiju Online. During the past month the focus of the development...

Google Summer of Code & Experiments
SuperTuxKart

Google Summer of Code & Experiments

Feb 21, 2013 SuperTuxKart 0 comments

We're applying to be a mentor organization for the Google Summer of Code. Also, look at some cool projects using SuperTuxKart in unique ways. Finally...

IGF Student Showcase Winners 2011
Game

IGF Student Showcase Winners 2011

Jan 12, 2011 GDC 2011 3 comments

Independent Games Festival Reveals Student Showcase Winners for 2011 Awards!

Launch  Morbid Land V.1.1
Morbid Land

Launch Morbid Land V.1.1

Sep 9, 2012 Morbid Land 0 comments

Check out what's new in this new version of Morbid Land !

Launch V.1.2
Morbid Land

Launch V.1.2

Aug 24, 2013 Morbid Land 1 comment

Check out the new version of Morbid Land. V.1.2 ! Face Valkyrie !

Monthly Update 10/2014
Gekkeiju Online: The Beginning

Monthly Update 10/2014

Nov 2, 2014 Gekkeiju Online: The Beginning 0 comments

This month's big update was the transportation system which will eventually allow player ships and naval combat.

Monthly Update 11/2014
Gekkeiju Online: The Beginning

Monthly Update 11/2014

Dec 1, 2014 Gekkeiju Online: The Beginning 0 comments

The month went really fast while getting some missing features ready for the upcoming public alpha test weekend.

Monthly Update 2/2014
Gekkeiju Online: The Beginning

Monthly Update 2/2014

Feb 2, 2014 Gekkeiju Online: The Beginning 1 comment

Greetings dear readers! This is our first development update of the year so hopefully the year has started well for all of you!

Monthly Update 3/2014
Gekkeiju Online: The Beginning

Monthly Update 3/2014

Mar 28, 2014 Gekkeiju Online: The Beginning 0 comments

Greetings! Quite a lot has happened after the previous update - most importantly graphical updates!

Monthly Update 4/2014
Gekkeiju Online: The Beginning

Monthly Update 4/2014

Apr 25, 2014 Gekkeiju Online: The Beginning 4 comments

Greetings everyone! Hopefully the spring has been warm for you all. This month Gekkeiju Online got Player Housing!

Monthly Update 5/2014
Gekkeiju Online: The Beginning

Monthly Update 5/2014

May 27, 2014 Gekkeiju Online: The Beginning 0 comments

Greetings dear sweetypies! Gekkeiju's skill system was changed to use Limited Skill Sets this month!

Monthly Update 6/2014
Gekkeiju Online: The Beginning

Monthly Update 6/2014

Jun 24, 2014 Gekkeiju Online: The Beginning 0 comments

Greetings sunshines! The Public Alpha Test date has been decided!

Monthly Update 7/2014
Gekkeiju Online: The Beginning

Monthly Update 7/2014

Jul 31, 2014 Gekkeiju Online: The Beginning 3 comments

Lots of things have been going on for Gekkeiju this past month - most importantly the Public Alpha Weekend couple of weeks ago. Also lots of updates to...

Monthly Update 8/2014
Gekkeiju Online: The Beginning

Monthly Update 8/2014

Aug 29, 2014 Gekkeiju Online: The Beginning 5 comments

August is almost over so it's time for a monthly update. This time the top priority was addition of new content.

Monthly Update 9/2014
Gekkeiju Online: The Beginning

Monthly Update 9/2014

Sep 29, 2014 Gekkeiju Online: The Beginning 0 comments

A month has passed again very quickly. This time the updates have been small but many.

Morbid Land Released on Desura
Morbid Land

Morbid Land Released on Desura

Apr 10, 2012 Morbid Land 0 comments

A single-player action RPG where you try and save the people from Valkyrie who is bent on world domination.

More winners
Game

More winners

Jun 30, 2009 Irrlicht Engine 0 comments

The title and the content is copy-paste from their sourceforge.net webpage...

News Update #1 Wiimote Support and more
SuperTuxKart

News Update #1 Wiimote Support and more

Feb 9, 2013 SuperTuxKart 2 comments

This post covers STK for project of the month, wiimote support, new game modes, new levels, new effects.

Octodad: Dadliest Catch - Where We're At
Octodad: Dadliest Catch

Octodad: Dadliest Catch - Where We're At

Dec 5, 2012 Octodad: Dadliest Catch 1 comment

It’s getting towards the end of the year, making it a good time to get an overview of the progress we’ve made on the Octodad: Dadliest Catch thus far...

Patch 1.0.2.0 and 1.0.2.2 now Available!
Star Ruler

Patch 1.0.2.0 and 1.0.2.2 now Available!

Oct 25, 2010 Star Ruler 4 comments

Not one, but TWO patches in a row, side-by-side! Piracy, a new Remnant faction, and (at long last!) we enter into the 2011 IGF! A full summary of the...

Patch 1030 and Demo 1030 available!
Star Ruler

Patch 1030 and Demo 1030 available!

Nov 29, 2010 Star Ruler 2 comments

Patch 1030 brings a host of improvements to the game including tighter blueprint AI controls, the ability to move planets with thrusters, two new kinds...

Patches 1024, 1026 and 1028 now available.
Star Ruler

Patches 1024, 1026 and 1028 now available.

Nov 15, 2010 Star Ruler 2 comments

Because we weren't satisfied enough with a double hitter, -three- new patches for Star Ruler. AIs with personality that upgrade their ships, more information...

Patches 1040, 1042, 1044, 1050, and 1052
Star Ruler

Patches 1040, 1042, 1044, 1050, and 1052

Jan 20, 2011 Star Ruler 0 comments

We've added a bunch to the game lately. Among the new features: Race customization, a tactical grid overlay in systems, and much more! Read our full article...

Pre-Alpha Gameplay Video
Droidnaught

Pre-Alpha Gameplay Video

Nov 17, 2012 Droidnaught 3 comments

A look at a small, randomly generated dungeon with some basic enemies, combat and UI Features

Platform
Windows
Company
N/A
Contact
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Official Page
Irrlicht.sourceforge.net
Licence
Public Domain
Release Date
Released Jun 23, 2009
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