The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

Post feature Report RSS Special Effects

Those are the main features of the special effects.

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There are lots of common special effects available in the Irrlicht Engine. They are not difficult to use, in most cases the programmer only has to switch them on. The engine is constantly extended with new effects, here is list of effects which are currently implemented:

  • Realistic water surfaces
  • Dynamic lights
  • Dynamic shadows using the stencil buffer
  • Billboards
  • Bump mapping
  • Parallax mapping
  • Transparent objects
  • Light maps
  • Customizeable Particle systems for snow, smoke, fire, ...
  • Sphere mapping
  • Texture animation
  • Skyboxes and skydomes
  • Fog
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