The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.

Report article RSS Feed Special Effects

Those are the main features of the special effects.

Posted by FPSGamer on Jun 24th, 2009
Article

There are lots of common special effects available in the Irrlicht Engine. They are not difficult to use, in most cases the programmer only has to switch them on. The engine is constantly extended with new effects, here is list of effects which are currently implemented:

  • Realistic water surfaces
  • Dynamic lights
  • Dynamic shadows using the stencil buffer
  • Billboards 
  • Bump mapping 
  • Parallax mapping
  • Transparent objects
  • Light maps 
  • Customizeable Particle systems for snow, smoke, fire, ...
  • Sphere mapping
  • Texture animation 
  • Skyboxes and skydomes 
  • Fog
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platform
Windows
Company
N/A
Contact
Send Message
Official Page
Irrlicht.sourceforge.net
Licence
Public Domain
Release Date
Released Jun 23, 2009
Engine Watch
Track this engine
Feature
Browse
Features
Report Abuse
Report article
Related Engines
Irrlicht Engine
Irrlicht Engine Public Domain Released Jun 23, 2009
Related Groups
Destroyer Development
Destroyer Development Developer & Publisher with 4 members