The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.
The statistics above update daily and provide insight into how well news, downloads, videos, images and other content you post is affecting the popularity of your engine. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, please use the following embed code:
We recommend you link to your engine profile on your homepage, blog, forum and other communities you are a member of like Facebook and Twitter. To help you do this you can copy and paste any of the code options on your right, or check out our media kit.
All content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.