The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.

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A new demo available for Worlds!
Worlds

A new demo available for Worlds!

Jul 28, 2015 Worlds 3 comments

A new demo for Worlds just got released! Also contains a gameplay video showcasing the stealth and combat mechanics of the game.

New Test Release and Video Blog
Worlds Collide

New Test Release and Video Blog

Apr 7, 2015 Worlds Collide 0 comments

I've uploaded demo version v0.091 with fixes and some more useful AI for anyone interested. Also attached is a video blog showing current status of the...

New Preview Release 0.089 Avaliable
Worlds Collide

New Preview Release 0.089 Avaliable

Mar 5, 2015 Worlds Collide 1 comment

I've uploaded another preview release for anyone who is willing to try it out. Added piles of stuff since my first demo including: Ship Design, Sounds...

November update
Worlds Collide

November update

Nov 19, 2014 Worlds Collide 1 comment

It's time for another update this one I will detail some background data structure changes I've been working on and why it needed to change. Also I've...

Current Progress
Worlds Collide

Current Progress

Jul 21, 2014 Worlds Collide 1 comment

Hi all, I had been holding off from a blog hoping to have a new demo release to go with it but time seems to be dragging on and I keep working on other...

Damage Testing
Worlds Collide

Damage Testing

Dec 14, 2013 Worlds Collide 1 comment

Detailing the current work on ship and Module damage and a quick video showing the details.

Worlds that feel alive
Worlds

Worlds that feel alive

Jun 22, 2013 Worlds 0 comments

How to make worlds feel more alive? Starring birds, bugs and an improved vegetation.

Worlds - Some news about the next update, along with a new trailer!
Worlds

Worlds - Some news about the next update, along with a new trailer!

Sep 2, 2012 Worlds 1 comment

The next Worlds update should be available soon... Here are some informations about its content, and a new trailer to celebrate the Worlds release on...

Worlds Released on Desura
Worlds

Worlds Released on Desura

Aug 26, 2012 Worlds 1 comment

You're Reyk, an Agent of the Order. Its main goal is to maintain the equilibrum between the different worlds...

Worlds is now available in english!
Worlds

Worlds is now available in english!

Jul 27, 2012 Worlds 3 comments

Worlds is an action / adventure / stealth game developed by Curious Planet. It was released on 3 October 2011, but only in french. The game has now been...

Rin's Quest Released on Desura
Rin's Quest

Rin's Quest Released on Desura

May 13, 2012 Rin's Quest 4 comments

A retro style, top-down action game in 3D! Ever wondered how rad it would be to play your favourite 2D, Retro NES-style, Top-Down Action game in 3D?

Back in Development
JumpScape

Back in Development

Jul 18, 2011 JumpScape 1 comment

When HDD broken, i lost all assets and sources of the game but now JumpScape is ressurected.

Planetary Rings
Aero Empire

Planetary Rings

Mar 3, 2010 Aero Empire 4 comments

All graphical features have been successfully ported to Irrlicht, including some new effects like Planetary Rings.

The Aero Empire Writing Contest!
Aero Empire

The Aero Empire Writing Contest!

Feb 28, 2010 Aero Empire 12 comments

We're looking for a Lead Writer to join our team, and we're holding a writing contest to find one! Do you have what it takes?

Project Revitalization
Aero Empire

Project Revitalization

Feb 24, 2010 Aero Empire 22 comments

Major changes and lots of progress going on at Aero Empire.

Gyro Flight
Aero Empire

Gyro Flight

Jan 12, 2010 Aero Empire 16 comments

It's time to fly! Gyro animations, the HUD and the flight controls have been integrated into the game, so we can now fly around the Aero Empire world.

Glassy Red Moon
Aero Empire

Glassy Red Moon

Jan 8, 2010 Aero Empire 3 comments

It is time to remove the placeholder sky with a sky that fits Aero Empire's world, starting with the moon.

2010 Progress Update
Aero Empire

2010 Progress Update

Jan 3, 2010 Aero Empire 12 comments

Our new years resolution is to release Aero Empire in 2010!

Infinite Twilisphere
Aero Empire

Infinite Twilisphere

Nov 3, 2009 Aero Empire 7 comments

Extending the Twilisphere to the edge of the world!

New Mountain Generation Algorithm
Aero Empire

New Mountain Generation Algorithm

Oct 31, 2009 Aero Empire 11 comments

New procedural mountain generation algorithm for creating different types of mountains with more detail.

Carriers and Gyrofighters
Aero Empire

Carriers and Gyrofighters

Oct 23, 2009 Aero Empire 16 comments

A spotlight on carrier warfare in Aero Empire and details on the operation of gyrofighters. A related playable demo is also planned.

Single Player Gameplay
Aero Empire

Single Player Gameplay

Oct 11, 2009 Aero Empire 8 comments

This post explains how single-player mode will work in Aero Empire, outlining both the Free Play and Campaign (story) modes.

Progress Update 5
Aero Empire

Progress Update 5

Oct 3, 2009 Aero Empire 16 comments

Lots of updates this time, including the completion of the game logic engine, finished models and more.

Rain, Snow, Decals and Lines
Aero Empire

Rain, Snow, Decals and Lines

Jun 29, 2009 Aero Empire 8 comments

New updates on particle effects such as rain and snow, decals to allow for accumulation of snow and make things look wet, and anti-aliasing/tweaks for...

Spotlight: Village Center
Aero Empire

Spotlight: Village Center

Jun 20, 2009 Aero Empire 6 comments

A sneak peak into the details of creating Aero Empire's village center.

Progress Update 4
Aero Empire

Progress Update 4

Jun 16, 2009 Aero Empire 10 comments

In this progress update, improvements were made to the mountains, light scattering was added for the point lights, and a new airship - the medium broadside-class...

The First Story Post
Aero Empire

The First Story Post

Jun 14, 2009 Aero Empire 9 comments

Learn a bit about where Aero Empire's world has come from, and what it looks like when you enter it.

Sneak peek at Aero Empire!
Aero Empire

Sneak peek at Aero Empire!

Jun 7, 2009 Aero Empire 30 comments

The Indie Devs gets a sneak peek at a up-coming project called Aero Empire, a cross-genre project that has quickly made a name for itself.

Progress Update 3
Aero Empire

Progress Update 3

Jun 3, 2009 Aero Empire 3 comments

Several models are underway, and the Model Viewer has been completed, allowing in game renderings of WIP models.

Project Update 2
Aero Empire

Project Update 2

May 22, 2009 Aero Empire 20 comments

The physics engine is nearing completion, and several airships are being modeled.

Platforms
Windows, Mac, Linux
Company
Irlicht 3d
Contact
Send Message
Official Page
Irrlicht.sourceforge.net
Licence
GPL
Release Date
Released 2004
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