Engine and toolset capable of realizing next generation 2D applications and games. .Advanced rotating/scaling map engine, size limited only by memory. .Point and Spot lights, with bump mapping and per pixel raytraced shadows on everything. .Advanced Post Processing framework with several included FX such as LightShaft, HDR and Temporal Motion Blur. .Scripting via Squirrel. .BlitzMax Module for BlitzMax Owners, or dll + C# support files for .net developers. .Full suite of tools, built right into the code base, allowing you to fully extend them via extended classes. .Advanced RPG Conversation system. .Cinematic Editor for cut-scenes. .Tight integeration with Box2D Physics for both overhead and side on games. .Several built in entity types to make dev'ing your game as smooth and streamlined as possible. .Coming this year.

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