Impulse engine is no longer being worked for various reasons. Some people believe that Impulse is based on Darplaces, which is not at all inaccurate. However much of the code is revised/optimized. Darp Warp, the engine originally meant to power Left 4 Quake and succeed Impulse, is entirely based on darkplaces as my hard drive containing Impulse Legacy III had crashed. Thank you for reminding me to credit Darkplaces. We may delete this page in the coming weeks, however the engine will still be available on the i5000 website. I hope you all have a good day and have fun developing new mods or games!

-sharlowidalot

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Blog RSS Feed Report abuse Latest News: Impulse Legacy Alpha 1 Released

About Impulse Engine with 0 comments by Sharlowidalot on May 19th, 2011

The first public release of Impulse Engine, or more specifically, Impulse Legacy. Impulse Legacy is a branch off from the mainstream Impulse code. Legacy is built to keep Legacy support with Quake based games (eg. Quake, HeXen II etc.) Along with keeping support for Quake engine based games, It has 99.9% support for Darkplaces mods and addons.

You can find this release in the downloads page (if it is not there, it is currently awaiting authorization.).

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Post comment Comments  (0 - 10 of 14)
zoromo27
zoromo27 May 22 2012, 6:02pm says: +1 vote     reply to comment
Sharlowidalot
Sharlowidalot Nov 22 2011, 10:16pm says:

Impulse will be replaced by my new engine in January. Thats all I can say right now!

+2 votes     reply to comment
Juniez
Juniez Aug 5 2011, 7:13pm says:

since you guys have goldsource bsp loading, how hard would it be to implement source bsp maps?

+2 votes     reply to comment
Sharlowidalot
Sharlowidalot Aug 7 2011, 3:36pm replied:

At the moment I am not sure, I don't know what the difference between Half Life bsp and Half Life 2 bsp. I never really thought of adding hl2 bsp, I might now.

+2 votes     reply to comment
HalfLife/Evo
HalfLife/Evo Aug 4 2011, 1:37pm says:

i wanna use it on Half Life, when is coming out the update?

+2 votes     reply to comment
Sharlowidalot
Sharlowidalot Jun 4 2011, 11:42pm says:

I haven't been able to work on anything recently as my computer is having major hardware and software issues, I hope to have it straightened out soon. The next update should be coming soon, it is a major improvement over the current version, Quite a bit of it will be performance improvements!

+2 votes     reply to comment
Mexicouger
Mexicouger May 29 2011, 9:56pm says:

How does this go in terms of networking?

+3 votes     reply to comment
Sharlowidalot
Sharlowidalot Jun 13 2011, 8:26pm replied:

What are you looking for? It can do whatever you want most likely.

+2 votes     reply to comment
Mexicouger
Mexicouger Jun 14 2011, 6:29pm replied:

Well Quakes networking isn't the best. If your engine adds a better networking system for playing online, Then this engine will be the base of my mod, as it is quite amazing.

What I mean by better networking is maybe movement prediction, and make sure information is passed from client to server smoothly so the game runs pretty good. I know alot of people that have very good internet connection, High download/upload speed, and their server sucks. Quake with better networking would just be great.

+2 votes     reply to comment
bossbob88
bossbob88 May 20 2011, 4:26pm says:

Keep up the good work!!!

+3 votes     reply to comment
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Platforms
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Released May 20, 2011
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