The Imperial Gamel Engine is a game engine developed by "wow-bomb game studios" for creating 3D games of all genres. IE architecture also supports creating of 2D games. Targeting goals of IE was creating games with high-end cinematics, game scenes with mass of different gamelogic processes and large game servers, containing entire star systems with procedural planets (with cities and megalopolises) and star bodies.

Post news Report RSS Imperial Game Engine SDK 2.6.2 (update 2017.10.1)

XPN 202 - added: OrbitalActorViewer.ifn "ConnectToAccountDataBase.ifn" "OnAccountDB.ifn"

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"Imperial Game Engine 2.6.2 (aka "perikefalai/an tou swthri/ou")"(1 october 2017 update).

XPN 202

- added:
OrbitalActorViewer.ifn
"ConnectToAccountDataBase.ifn"
"OnAccountDB.ifn"

XPN 203

- implemente–≤ resources filename correction.
- fixed procedural ICG on Win10
- added: mobile icons sizes.
- added the game localizator core.
- added IPointManipulator.ifn

XPN 204

- maked optimization of game mode for super fast load massive maps.
From 60 TO 190 fps up game mode speed, and from 3 min to 20 sec. fast loat big test maps. This on win xp for win 10, because win 10 more slower.

(for example: XP load 20 sec. win 10 load 60 sec.)

XPN 205

- added "CallIPreference.ifn" throught multiplayer.


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