The Imperial Gamel Engine is a game engine developed by "wow-bomb game studios" for creating 3D games of all genres. IE architecture also supports creating of 2D games. Targeting goals of IE was creating games with high-end cinematics, game scenes with mass of different gamelogic processes and large game servers, containing entire star systems with procedural planets (with cities and megalopolises) and star bodies.

Post news Report RSS "Imperial Game Engine SDK" 15 August 2017 update.

- finally fixed OnKey.ifn - added flags for Trigger. - added timed input; - fixed Remote_Action.ifn. - fixed SetPosition.ifn, SetRotation.ifn. - added Bullet physics for ICG. - fixed movements on FPSController.ifn and others changes

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"Imperial Game Engine SDK" 15 august 2017 update.

XPN 194

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- added MIN MAX for "Set_VECTOR3_Value.ifn"
- fixed missing saving lawmaker skripts in new packs.

[youtube]4lbiMbdZmA4[/youtube]

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[youtube]r0A5Nh2kRXc[/youtube]

- finally fixed OnKey.ifn
- added flags for Trigger.
- added timed input;
- fixed Remote_Action.ifn.
- fixed SetPosition.ifn, SetRotation.ifn.

- added Bullet physics for ICG.
- fixed movements on FPSController.ifn

[youtube]auFLvBGGOjo[/youtube]

- added multi-instancing for "ActiveZoneRay.ifn"

[youtube]CLh2eedg0ow[/youtube]

- fixed OnActiveZone.ifn
- added Bullet physics for IModel Box, Sphere.


XPN 196

- fixed iscene injecting.
- fixed inject gizmo transforms.
- added ShowFPS.ifn
- added "Set_INT_Value.ifn" inc, dec.
- fixed float int comparement for "If(CompareTwo).ifn"
- added "DeMultipyProcess.ifn"

- added:
MissionStatus.ifn
AddGameState.ifn
SetNextGameState.ifn
DeegreRotate_Actor.ifn


- added PAUSE AND STOP for IEngine class and iscript.
- added IProject Info Explorer.

XPN 197

- added:
"RadiusCollision.ifn"
DestroyActor.ifn
"Video(FromBrowser).ifn"

- fixed keys input in ingame ed mode.
- added import OGV video-files.


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