The Imperial Gamel Engine is a game engine developed by "wow-bomb game studios" for creating 3D games of all genres. IE architecture also supports creating of 2D games. Targeting goals of IE was creating games with high-end cinematics, game scenes with mass of different gamelogic processes and large game servers, containing entire star systems with procedural planets (with cities and megalopolises) and star bodies.

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"Imperial Game Engine SDK" 1 June 2017 update.

XPN 168

- bugfix: unlimited count of anite tracks.

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[youtube]v9iqTUpYzwM[/youtube]

XPN 169

- ported OGRE 2.2
- added IBR materials.

[youtube]BJ8wS3LRE6c[/youtube]

XPN 171
- added material animation.
- added Texture Adressing.

XPN 172

- released texture atlass framing system.
- added TextureAnimator.ifn

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- added 20 new preferences for materials.
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- added IBR (Image Based Reflections) materials.

XPN 174

- [FAIL]written WEB-PLAYER for integration in web-globall.

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- restored CEGUI

XPN 177

- added CheckAABBCollision.ifn

XPN 179

- fixed savings for windows doccking.

XPN 180
- optimized AniTE ("actor_mover")
- add new timeline track type AniTE "texture_animation".
- added preview model changing for material edotor.

[youtube]ind2Ug90M0Y[/youtube]

XPN 182
- fixed RemoteAction.ifn
- fixed LoadIFlowScript.ifn

XPN 185



Kohedlostudio.forum2x2.ru

"Imperial Game Engine SOURCE" 1 May 2017 update.

"Imperial Game Engine SOURCE" 1 May 2017 update.

News

XPN 158 - added script "MAP_MANAGER_SHOW_ALL_DEBUG_GEOMETRY" fixed AniTE model animation keyframing. added GIF animations and JPG pictures in Documantation...

 "Imperial Game Engine SOURCE" 1 april 2017 update

"Imperial Game Engine SOURCE" 1 april 2017 update

News

XPN 137 - maked autho generation of light flares. dx11 - Added mass assigning of IMaterial in IModel Ed.

"Imperial Game Engine SDK" 25 february 2017 update

"Imperial Game Engine SDK" 25 february 2017 update

News

"Imperial Game Engine SDK" 25 february 2017 update. XPN 130 - [FAILED]preformed implementation of ILink actor. - optimised cycles. (benchmark from 20...

 "Imperial Game Engine SDK" 20 february 2017 update

"Imperial Game Engine SDK" 20 february 2017 update

News

"Imperial Game Engine SDK" 20 february 2017 update. XPN 121 XPN 124 - fixed saving names of variables in "ProfileSerializer.ifn" - fixed settings of variables...

Add game Games
Open Space MMO

Open Space MMO

Role Playing

Sci-fi, cyberpank practopian MMO. Placed scientific foundation for this game

Comments  (0 - 10 of 19)
Guest
Guest

marmoud, c'est toi ?

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kohedlo Creator
kohedlo

no. I am- kohedlo. Igor Goloperov from Ukraine.

Reply Good karma+1 vote
kohedlo Creator
kohedlo

wellcome to comment on trello

Trello.com

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kohedlo Creator
kohedlo

Now we add support c++ code for IE game projects. This give all power and in 10 times faster then flow-schemmes script.

Reply Good karma+1 vote
kohedlo Creator
kohedlo

WANTED forum moderators for salary

Today we welcome PEOPLE for moderator vacantions for our forum.

Every period ow workjings we ready recompense by One license of IE 75$ or 400$. Count terms and licanses unlimited. You can be make his own games.

Wellcome

also possible, if you wish and need- make exchanging of IE licanses without money services.

Reply Good karma+1 vote
kohedlo Creator
kohedlo

Created ie en forum at: Wowbgs.forum2x2.eu

welcome!

Reply Good karma+1 vote
kohedlo Creator
kohedlo

was finded bug for unable run IE only then WinXP.In process fixing for WIN 7, 8, 10.

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kohedlo Creator
kohedlo

Fixed. Possible run throught DX11 renderer.

Reply Good karma+1 vote
Guest
Guest

Does it require coding knolege

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kohedlo Creator
kohedlo

currently need basic simple experience for constructing flowographics flow-scripts. Like bool, if, get set/.

But flow games compile momentally, without standard c++ programming. Also available full c++ source code, for changing or modyfying of engine under license.

In v.3 engine we add c++ code for creating of projects.

Reply Good karma+1 vote
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