Previously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory Quake Wars, Tech 4 revolutionized the use of realtime dynamic lighting as well as other technologies.

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how to create cinematics on maps of doom3
Doom III

how to create cinematics on maps of doom3

Nov 10, 2009 Doom III Intermediate mapping/technical 0 comments

This is a tutorial that teaches how to create cinematics on maps, so you learn to create maps with presentations, enjoy Benjamin Pulido.

Milkshape 3D Basics & Fundamentals
Game

Milkshape 3D Basics & Fundamentals

Oct 08, 2009 Basic other by therealzomb 4 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

FAQ
Doom III

FAQ

Oct 07, 2009 HardQore 2 Basic other 0 comments

Frequently Asked Questions for Hardqore 2

Scripting a Bridge in Doom 3 (built out of stones from a wall)
Doom III

Scripting a Bridge in Doom 3 (built out of stones from a wall)

Aug 09, 2009 Desolated: The Crying Fate Intermediate mapping/technical 3 comments

This is a tutorial for Doom 3 on how to script a bridge building itself using scripted events.

GTR Teleportsplitter Setup
Quake 4

GTR Teleportsplitter Setup

Jul 27, 2009 GameType Revolution Intermediate mapping/technical 0 comments

This will show how to add a teleport splitter to a trickjumpping map, so you will spawn with left/right side towards the obsticle

GTR Timerun Setup
Quake 4

GTR Timerun Setup

Jul 27, 2009 GameType Revolution Intermediate mapping/technical 0 comments

How to make timerun / defrag with timers work in a map.

GTR Arena Setup
Quake 4

GTR Arena Setup

Jul 24, 2009 GameType Revolution Intermediate mapping/technical 0 comments

How to get several playable arenas into the same map, just like Rocket Arena 4 uses.

GTR OneFlag Setup
Quake 4

GTR OneFlag Setup

Jul 19, 2009 GameType Revolution Intermediate mapping/technical 0 comments

Shows what's needed to be done to your map to get the 3rd flag.

Quake 4 Modding for Dummies: Part 1
Quake 4

Quake 4 Modding for Dummies: Part 1

Mar 31, 2009 Quake 4 Basic starting a mod 3 comments

A simple guide for people totally green to modding Quake 4, or even modding in general. I started modding with almost no knowledge about computers, and...

Remove Weapons
Quake 4

Remove Weapons

Dec 28, 2008 Q4Run Basic mapping/technical 0 comments

This entity removes all weapons specified in its entity window.

Creating Timers
Quake 4

Creating Timers

Dec 28, 2008 Q4Run Basic mapping/technical 0 comments

The core of Q4Run - the timers. Without these entities it wouldn't make any sense to play this modification.

Map configuration file (addon.conf)
Quake 4

Map configuration file (addon.conf)

Dec 28, 2008 Q4Run Basic mapping/technical 0 comments

Since Q4 version 1.1 an addon.conf is needed and replaces the old def file. Quake 4 recognizes the data, given in this file, and can thereby display the...

Preparing the editor
Quake 4

Preparing the editor

Dec 28, 2008 Q4Run Basic mapping/technical 0 comments

This tutorial explains how you set up your q4radiant correctly, so you can create your own q4run maps from the beginning on without any troubles.

Make a door and a keypad
Doom III

Make a door and a keypad

Aug 02, 2008 Doom III Intermediate mapping/technical 4 comments

This tutorial will guide you through the making of two rooms, a door, and a keypad. We will also make the door unlock when the correct code is entered...

How to create a RoQ video-file
Game

How to create a RoQ video-file

Jun 28, 2008 Basic other by DaveTheFreak 5 comments

This is a little tutorial on how to create a RoQ video file for ID games like Quake 3 or Doom 3.

Adding custom music to the in-game player
Enemy Territory: Quake Wars

Adding custom music to the in-game player

Apr 01, 2008 Wheels of War Basic music 0 comments

Wheels of War ships with a high quality soundtrack, featuring Intro/Fadeout, Lucien, Nine Inch Nails and Jack Glass. Following this guide will allow you...

7: RoE Maps and custom playerDefs
Doom III

7: RoE Maps and custom playerDefs

Feb 19, 2008 OpenCoop Basic mapping/technical 0 comments

OpenCoop Tutorial 7

6: Pack your map and include it to OC
Doom III

6: Pack your map and include it to OC

Feb 19, 2008 OpenCoop Basic mapping/technical 0 comments

OpenCoop Tutorial 6

5: New console commands
Doom III

5: New console commands

Feb 19, 2008 OpenCoop Basic mapping/technical 0 comments

OpenCoop Tutorial 5

4: New script commands
Doom III

4: New script commands

Feb 19, 2008 OpenCoop Basic mapping/technical 0 comments

OpenCoop Tutorial 4

3: New entities
Doom III

3: New entities

Feb 19, 2008 OpenCoop Basic mapping/technical 1 comment

OpenCoop Tutorial 3

2: Testing your map
Doom III

2: Testing your map

Feb 19, 2008 OpenCoop Basic mapping/technical 0 comments

OpenCoop Tutorial 2

1: Configuring the editor
Doom III

1: Configuring the editor

Feb 19, 2008 OpenCoop Basic mapping/technical 0 comments

OpenCoop Turorial 1

Material Shaders for Id Tech 4 (Doom 3)
Doom III

Material Shaders for Id Tech 4 (Doom 3)

Jan 11, 2008 Doom III Basic textures 2 comments

Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...

ID TECH 4: Radiant - Brush Works
Game

ID TECH 4: Radiant - Brush Works

Dec 18, 2007 id Tech 4 Basic mapping/technical 3 comments

In this tutorial we'll see how to manipulate the brushes, and creating different structures by standard blocks. This tutorial is compatible with Doom...

ID TECH 4: Radiant - Mapping Basics
Game

ID TECH 4: Radiant - Mapping Basics

Dec 13, 2007 id Tech 4 Basic mapping/technical 2 comments

In this tutorial we'll see how to setup the editor for the Id-tech 4 games (Doom 3, Quake 4 and Prey) and build your first playable room. Adding lights...

Platforms
PC, X360, PS3, Mac
Company
id Software
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Official Page
Idsoftware.com
Licence
Commercial
Release Date
Released Aug 3, 2003
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