Previously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory Quake Wars, Tech 4 revolutionized the use of realtime dynamic lighting as well as other technologies.

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Blog RSS Feed Post news Report abuse Latest News: PC Version of Unreal Baseball May Not Be Unreal...

3 comments by nafets1218 on Jan 3rd, 2009

With all the problems experienced in modding UT3 to make even the level(s) for Unreal Baseball, id Tech 4's editor is less "bug-infested," and with the GPL release of id Tech 4 planned for 2009, what better time to convert the PC version of Unreal Baseball to id Tech 4? It would simply be called "Baseball" on the PC, and, Unreal Baseball for PS3 would be picked up again after some (possibly significant) progress on "Baseball." Ultimately the community will decide if this "mod" becomes a game of its own.

This video is of the only current Unreal Baseball developer's experimental level, made with the assistance a YouTube contact:

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Consider this game an experiment. We are building an SDK on top of famous Idtech4 engine. You can play, share and change everything in it.

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Post comment Comments  (30 - 40 of 61)
acrox999 Oct 9 2010, 7:00am says:

I wonder if id Tech 4 can be merged with id Tech 1 fork, DarkPlaces. Because, DarkPlaces is already advanced(HDR, bla bla bla), it just need more new features.

+2 votes     reply to comment
0Buzz Oct 25 2010, 9:35am replied:

No, because id Tech 4 has a much different code base then darkplaces or any other id Tech 1 based engine. Sure you can replace systems from id Tech 4 into id Tech 1 but you would break backwards compatability and you´d have to rewrite A LOT of code.

+2 votes     reply to comment
LizardGamer May 8 2011, 9:11am replied:

Plus Darkplaces is C and IdTech 4 is C++

+3 votes     reply to comment
gokusuper5 Sep 9 2010, 3:18pm says:

Open source September 13th 2011 (rage release) CAN'T WAIT!!!

+2 votes     reply to comment
AluminumHaste Mar 28 2011, 4:47pm replied:

Where did you hear that Sept13th date? Do you have a link?

+2 votes     reply to comment
LizardGamer Sep 13 2010, 6:27am replied:

Yea, but I'm wanting to know what version of the Id Tech 4 engine they will be releasing?

+3 votes     reply to comment
Ichiman94 Dec 14 2010, 1:19pm replied:

the latest(quake wars engine?)

+2 votes     reply to comment
Setlec Dec 14 2010, 4:35pm replied:

doom3 src code only... no additional things (for sure) like new map size from prey or network things from etqw, no whatever wolfenstein brought....

+2 votes     reply to comment
Guest Jan 11 2013, 11:48am replied:

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hogsy Dec 30 2010, 11:05am replied:

You could easily add many of the features from those games once the source code has been released providing you know what you're doing. The Megatexture technology for example already exists in Doom 3 (however it is slightly unfinished).

+2 votes     reply to comment
Setlec Jun 7 2011, 9:51pm replied:

Megatexture was first introduced into idtech 4 for ETQW game! Doom 3, Prey (has been modified to support huge map size, way bigger than D3/Q4 maybe even ETQW!) and quake 4 don't have this feature... Megatexture was designed for idtech 5 already being worked on By Mr. Carmack

+2 votes     reply to comment
DDrago Jan 31 2010, 10:49am says:

awesome engine!!

+3 votes     reply to comment
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Released Aug 2003
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Highest Rated (4 agree) 10/10

Doom FTW

Aug 9 2011, 4:28pm by Juffe

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