Previously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory Quake Wars, Tech 4 revolutionized the use of realtime dynamic lighting as well as other technologies.

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Blog RSS Feed Post news Report abuse Related News: Battlefront Style Star Wars Pack For Doom 3

About Doom III with 1 comment by Grimori on Jun 15th, 2015

A content pack of Star Wars themed levels designed for 8 to 32 players.
Point Capture is the emphasis, with deathmatch options.

Pics of Hoth level's terrain shown, with temporary textures for skybox

Levels include:
- Hoth
- Cloud City/Bacta Platforms
- Mos Eisley
- Tatooine
- Imperial Space Station/Under Construction Star Destroyer
- Coruscant/Wookie Planet
- Death Star Research Facility
- Remnants of Clone Manufacturer
- Republic Colony

This is a version of a Star Wars project that was being built in Unity 3D for web browsers.

A package of models is also in the works.

MosEisleyLevelByChristopherHarma 1

MosEisleyLevelByChristopherHarma


hothByChristopherHarmason

pic3Hoth8to16playersByChristophe

pic2Hoth8to16PlayersByChristophe

Cloud City Bacta Platforms

BactaSectionCloudCityByChristophBactaPlatformsCloudCityVersionBB

textures are still being updated, these screens are the levels using default Doom 3 stuff, and not the full Star Wars themed textures. The textures in Unity 3D are better so far, and the normal maps have to be rebuilt for Doom 3 vdersion of the levels. The next texture pack with be to bring visuals closer to that of recent shooters, since to get performance out of Doom 3 things have to look something like Battlefront 2. An update with other textures will follow. After that it will be the move of things to a version of Quake Wars. The versions for Unreal 2.5 that I built will be moved to Unreal Engine 3 with the updated textures.

Bot support via modified SAbot will be a feature after the level pack release. Some levels are now the size of the level with a train in Battlefield 4(with 32 players in mind)

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Post comment Comments  (30 - 40 of 61)
acrox999
acrox999 Oct 9 2010 says:

I wonder if id Tech 4 can be merged with id Tech 1 fork, DarkPlaces. Because, DarkPlaces is already advanced(HDR, bla bla bla), it just need more new features.

+2 votes     reply to comment
0Buzz
0Buzz Oct 25 2010 replied:

No, because id Tech 4 has a much different code base then darkplaces or any other id Tech 1 based engine. Sure you can replace systems from id Tech 4 into id Tech 1 but you would break backwards compatability and you´d have to rewrite A LOT of code.

+2 votes     reply to comment
LizardGamer
LizardGamer May 8 2011 replied:

Plus Darkplaces is C and IdTech 4 is C++

+3 votes     reply to comment
gokusuper5
gokusuper5 Sep 9 2010 says:

Open source September 13th 2011 (rage release) CAN'T WAIT!!!

+2 votes     reply to comment
AluminumHaste
AluminumHaste Mar 28 2011 replied:

@gokusuper5
Where did you hear that Sept13th date? Do you have a link?

+2 votes     reply to comment
LizardGamer
LizardGamer Sep 13 2010 replied:

Yea, but I'm wanting to know what version of the Id Tech 4 engine they will be releasing?

+3 votes     reply to comment
Ichiman94
Ichiman94 Dec 14 2010 replied:

the latest(quake wars engine?)

+2 votes     reply to comment
Setlec
Setlec Dec 14 2010 replied:

doom3 src code only... no additional things (for sure) like new map size from prey or network things from etqw, no whatever wolfenstein brought....

+2 votes     reply to comment
Guest
Guest Jan 11 2013 replied:

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hogsy
hogsy Dec 30 2010 replied:

You could easily add many of the features from those games once the source code has been released providing you know what you're doing. The Megatexture technology for example already exists in Doom 3 (however it is slightly unfinished).

+2 votes     reply to comment
Setlec
Setlec Jun 7 2011 replied:

Megatexture was first introduced into idtech 4 for ETQW game! Doom 3, Prey (has been modified to support huge map size, way bigger than D3/Q4 maybe even ETQW!) and quake 4 don't have this feature... Megatexture was designed for idtech 5 already being worked on By Mr. Carmack

+2 votes     reply to comment
DDrago
DDrago Jan 31 2010 says:

awesome engine!!

+3 votes     reply to comment
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Released Aug 2003
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Doom FTW

Aug 9 2011 by Juffe

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