Previously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory Quake Wars, Tech 4 revolutionized the use of realtime dynamic lighting as well as other technologies.

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Blog RSS Feed Post news Report abuse Latest News: PC Version of Unreal Baseball May Not Be Unreal...

3 comments by nafets1218 on Jan 3rd, 2009

With all the problems experienced in modding UT3 to make even the level(s) for Unreal Baseball, id Tech 4's editor is less "bug-infested," and with the GPL release of id Tech 4 planned for 2009, what better time to convert the PC version of Unreal Baseball to id Tech 4? It would simply be called "Baseball" on the PC, and, Unreal Baseball for PS3 would be picked up again after some (possibly significant) progress on "Baseball." Ultimately the community will decide if this "mod" becomes a game of its own.

This video is of the only current Unreal Baseball developer's experimental level, made with the assistance a YouTube contact:

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Consider this game an experiment. We are building an SDK on top of famous Idtech4 engine. You can play, share and change everything in it.

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Post comment Comments  (20 - 30 of 61)
EG-Games Nov 26 2011, 4:57pm says:

someone compile it in visual c/c++ express 2010??? because it gives an erroe xD

+2 votes     reply to comment
Vynzent Nov 24 2011, 5:20pm says:

I own Doom3, and I thought the source files would be used by the editor to add all the features of the engine.

I know about pk4's and stuff, I just want to know how to run the source code... there's no way to use the Doom3 editor for it? :( Do I really have to use c++ for it?

+2 votes     reply to comment
IceIYIaN Nov 25 2011, 1:28pm replied:

You can look at the code via any text editor, but you'll need a program to compile the code to actually use it. It's highly suggested to just download Visual Studio Express C++, as you can look at the code in colors and compile it.

+3 votes     reply to comment
Vynzent Nov 23 2011, 9:58pm says:

Okay guys, I've got the files, now... how the heck do I run idTech4? There's batch files and stuff, no .exe or anything, how do I run the engine? Please help :(

+1 vote     reply to comment
Vynzent Nov 24 2011, 5:17pm replied:

Don't know what to do...

+2 votes     reply to comment
IceIYIaN Nov 24 2011, 9:08am replied:

If you don't own idTech4 games, you could try downloading demos and game modifications to see their files. Also, .pak4 is just a .zip, so, rename .pak4 to .zip and open it

+2 votes     reply to comment
_1dt3k_ Nov 24 2011, 4:56am replied:

download Visual Studio 2010 Express and go from there. You require knowledge of C/C++.

+3 votes     reply to comment
ice_trey Mar 18 2011, 3:01pm says:

My fav engine, smooth, well compiled, easy to understand and work with, never crashes, all in all the anti-xray engine :)

+3 votes     reply to comment
acrox999 Oct 9 2010, 7:00am says:

I wonder if id Tech 4 can be merged with id Tech 1 fork, DarkPlaces. Because, DarkPlaces is already advanced(HDR, bla bla bla), it just need more new features.

+2 votes     reply to comment
0Buzz Oct 25 2010, 9:35am replied:

No, because id Tech 4 has a much different code base then darkplaces or any other id Tech 1 based engine. Sure you can replace systems from id Tech 4 into id Tech 1 but you would break backwards compatability and you´d have to rewrite A LOT of code.

+2 votes     reply to comment
LizardGamer May 8 2011, 9:11am replied:

Plus Darkplaces is C and IdTech 4 is C++

+3 votes     reply to comment
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Released Aug 2003
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Highest Rated (4 agree) 10/10

Doom FTW

Aug 9 2011, 4:28pm by Juffe

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