Previously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory Quake Wars, Tech 4 revolutionized the use of realtime dynamic lighting as well as other technologies.

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A content pack of Star Wars themed levels designed for 8 to 32 players.
Point Capture is the emphasis, with deathmatch options.

Pics of Hoth level's terrain shown, with temporary textures for skybox

Levels include:
- Hoth
- Cloud City/Bacta Platforms
- Mos Eisley
- Tatooine
- Imperial Space Station/Under Construction Star Destroyer
- Coruscant/Wookie Planet
- Death Star Research Facility
- Remnants of Clone Manufacturer
- Republic Colony

This is a version of a Star Wars project that was being built in Unity 3D for web browsers.

A package of models is also in the works.

MosEisleyLevelByChristopherHarma 1





Cloud City Bacta Platforms


textures are still being updated, these screens are the levels using default Doom 3 stuff, and not the full Star Wars themed textures. The textures in Unity 3D are better so far, and the normal maps have to be rebuilt for Doom 3 vdersion of the levels. The next texture pack with be to bring visuals closer to that of recent shooters, since to get performance out of Doom 3 things have to look something like Battlefront 2. An update with other textures will follow. After that it will be the move of things to a version of Quake Wars. The versions for Unreal 2.5 that I built will be moved to Unreal Engine 3 with the updated textures.

Bot support via modified SAbot will be a feature after the level pack release. Some levels are now the size of the level with a train in Battlefield 4(with 32 players in mind)

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Post comment Comments  (20 - 30 of 60)
Vynzent Nov 24 2011 says:

I own Doom3, and I thought the source files would be used by the editor to add all the features of the engine.

I know about pk4's and stuff, I just want to know how to run the source code... there's no way to use the Doom3 editor for it? :( Do I really have to use c++ for it?

+2 votes     reply to comment
IceIYIaN Nov 25 2011 replied:

You can look at the code via any text editor, but you'll need a program to compile the code to actually use it. It's highly suggested to just download Visual Studio Express C++, as you can look at the code in colors and compile it.

+3 votes     reply to comment
Vynzent Nov 23 2011 says:

Okay guys, I've got the files, now... how the heck do I run idTech4? There's batch files and stuff, no .exe or anything, how do I run the engine? Please help :(

+1 vote     reply to comment
Vynzent Nov 24 2011 replied:

Don't know what to do...

+2 votes     reply to comment
IceIYIaN Nov 24 2011 replied:

If you don't own idTech4 games, you could try downloading demos and game modifications to see their files. Also, .pak4 is just a .zip, so, rename .pak4 to .zip and open it

+2 votes     reply to comment
_1dt3k_ Nov 24 2011 replied:

download Visual Studio 2010 Express and go from there. You require knowledge of C/C++.

+3 votes     reply to comment
ice_trey Mar 18 2011 says:

My fav engine, smooth, well compiled, easy to understand and work with, never crashes, all in all the anti-xray engine :)

+3 votes     reply to comment
acrox999 Oct 9 2010 says:

I wonder if id Tech 4 can be merged with id Tech 1 fork, DarkPlaces. Because, DarkPlaces is already advanced(HDR, bla bla bla), it just need more new features.

+2 votes     reply to comment
0Buzz Oct 25 2010 replied:

No, because id Tech 4 has a much different code base then darkplaces or any other id Tech 1 based engine. Sure you can replace systems from id Tech 4 into id Tech 1 but you would break backwards compatability and you´d have to rewrite A LOT of code.

+2 votes     reply to comment
LizardGamer May 8 2011 replied:

Plus Darkplaces is C and IdTech 4 is C++

+3 votes     reply to comment
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Released 2003
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Highest Rated (4 agree) 10/10

Doom FTW

Aug 9 2011 by Juffe

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