About Doom III with
by Henley on Nov 23rd, 2011
::: Update :::
On the 22nd of November the Doom 3 source code was released with a few changes and omissions.
Gamasutra wrote:The source does not contain any game data, which is still covered by the original EULA.
The source also does not include functionality enabling rendering of stencil shadows via the "depth fail" method (commonly called "Carmack's Reverse"), which lawyers from parent company Zenimax said might infringe on a patent for a Creative Labs 3D shading technique.
You can find the download here on ModDB Moddb.com it is recommended however if you are reading this in a few months that you seek out any official versions due to it might be a more recent update.
Source: Gamasutra.com
Back at QuakeCon in 2009 John Carmack announced that the Doom 3 source code would be released at some point in the future. Confirmed today at two years later at the 2011 QuakeCon that the very same source code will be made available to everyone after id's next game RAGE releases later this year.
VG247_liveblog wrote:Carmack said in his keynote that these releases of Id code are a "challenge to other developers," and are beneficial to both Id and "the community."
This means that a whole mess of modifications like the Dark Mod, Arx, Last Man Standing can release a almost indie version. It also means we might see some fantastic new endeavours being birthed because of this, maybe this will start another Team Fortress as we all know how well that worked out last time.
Source: Joystiq.com
I wonder if id Tech 4 can be merged with id Tech 1 fork, DarkPlaces. Because, DarkPlaces is already advanced(HDR, bla bla bla), it just need more new features.
No, because id Tech 4 has a much different code base then darkplaces or any other id Tech 1 based engine. Sure you can replace systems from id Tech 4 into id Tech 1 but you would break backwards compatability and you´d have to rewrite A LOT of code.
Plus Darkplaces is C and IdTech 4 is C++
@gokusuper5
Where did you hear that Sept13th date? Do you have a link?
Yea, but I'm wanting to know what version of the Id Tech 4 engine they will be releasing?
the latest(quake wars engine?)
doom3 src code only... no additional things (for sure) like new map size from prey or network things from etqw, no whatever wolfenstein brought....
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You could easily add many of the features from those games once the source code has been released providing you know what you're doing. The Megatexture technology for example already exists in Doom 3 (however it is slightly unfinished).
Megatexture was first introduced into idtech 4 for ETQW game! Doom 3, Prey (has been modified to support huge map size, way bigger than D3/Q4 maybe even ETQW!) and quake 4 don't have this feature... Megatexture was designed for idtech 5 already being worked on By Mr. Carmack