Previously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory Quake Wars, Tech 4 revolutionized the use of realtime dynamic lighting as well as other technologies.
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With all the problems experienced in modding UT3 to make even the level(s) for Unreal Baseball, id Tech 4's editor is less "bug-infested," and with the GPL release of id Tech 4 planned for 2009, what better time to convert the PC version of Unreal Baseball to id Tech 4? It would simply be called "Baseball" on the PC, and, Unreal Baseball for PS3 would be picked up again after some (possibly significant) progress on "Baseball." Ultimately the community will decide if this "mod" becomes a game of its own.
This video is of the only current Unreal Baseball developer's experimental level, made with the assistance a YouTube contact:
Updated 6 hours agoReleased Aug 3, 2004Single & MultiplayerFirst Person Shooter
A massive demonic invasion has overwhelmed the Union Aerospace Corporation's Mars Research Facility, leaving only chaos and horror in its wake. As one...
Updated 1 week agoReleased Oct 15, 2005Single & MultiplayerFirst Person Shooter
In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's...
It's not WW2 this time. It's the futuristic Quake 4 environment. Get ready! As the invasion begins, players choose to battle as one of five unique classes...
Tommy is a down-on-his-luck garage mechanic, stuck in the middle on who-knows-where on some forgotten reservation, where Native Americans are tucked away...
I’m interested in something NewHorizon posted about a month ago on a modDB “The Dark Mod” page:
1. This isn't FarCry2.
2. FC2 is a completely different type of engine. It loads smaller chunks of levels and then streams in the rest as you go. The doom 3 engine loads THE ENTIRE level. We didn't design the engine.
Do you know if this was changed in the EnemyTerritory: QuakeWars edition of the engine? – is that what MegaTexture technology is?
...I’m interested in “1 huge level with no loading” games.
Is there a name for this little-by-little level loading technique, or some technical expression that I can run a search by?
If Tech 4 goes open source, does that include all its modifications – Prey Q4, ET:QW.. ?
All of John Carmack's engines go open source eventually... Id tech 1, 2, and 3. Eventually 4 and even 5 will be open source. It's a tradition John Carmack is passionate about.
Id will release id Tech 4 under GPL in 2009! Officially!
Ps - Not much traffic on this page… I’m taking this to the coding forum
I’m interested in something NewHorizon posted about a month ago on a modDB “The Dark Mod” page:
1. This isn't FarCry2.
2. FC2 is a completely different type of engine. It loads smaller chunks of levels and then streams in the rest as you go. The doom 3 engine loads THE ENTIRE level. We didn't design the engine.
Do you know if this was changed in the EnemyTerritory: QuakeWars edition of the engine? – is that what MegaTexture technology is?
...I’m interested in “1 huge level with no loading” games.
Is there a name for this little-by-little level loading technique, or some technical expression that I can run a search by?
If Tech 4 goes open source, does that include all its modifications – Prey Q4, ET:QW.. ?
do i get this engine when i buy Doom 3?
my guess is open source in 2009, because id tech 3 went oppen source 6 years after it was introduced so hopefully so will this one
great engine
Watch this one, guys. I bet it goes opensource in a few years.
All of John Carmack's engines go open source eventually... Id tech 1, 2, and 3. Eventually 4 and even 5 will be open source. It's a tradition John Carmack is passionate about.