This QuakeWorld-based engine powered some of the most critically acclaimed engine's of it's day, like Half-Life, Counter-Strike, Day of Defeat, and many more.

Milkshape 3D Basics & Fundamentals

Milkshape 3D Basics & Fundamentals

Oct 8, 2009 Basic other 10 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Introduction to GoldSrc Programming  - Setting up Visual Studio

Introduction to GoldSrc Programming - Setting up Visual Studio

Mar 10, 2015 Basic client side coding 0 comments

Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the...

Related Tutorials

Building the DLLs with VS.NET 2003 for Steam
Half-Life

Building the DLLs with VS.NET 2003 for Steam

Sep 26, 2004 Half-Life Basic client side coding 9 comments

Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.

The Half-Life Almanac Review

The Half-Life Almanac Review

Oct 19, 2004 Basic management 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

Making { Textures Invisible
Half-Life

Making { Textures Invisible

Dec 13, 2004 Half-Life Basic mapping/technical 4 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Using the Clipping tool
Half-Life

Using the Clipping tool

Dec 14, 2004 Half-Life Basic mapping/technical 10 comments

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Standard Measurements (CS)
Half-Life

Standard Measurements (CS)

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

Adding a Skybox
Half-Life

Adding a Skybox

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Making a Rotating Door
Half-Life

Making a Rotating Door

Dec 15, 2004 Half-Life Basic mapping/technical 7 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

NPC and Item Placement Theory

NPC and Item Placement Theory

Mar 26, 2005 Basic level design/theory 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide
Half-Life

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Oct 30, 2005 Half-Life Basic mapping/technical 6 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

HuD Colouring
Half-Life

HuD Colouring

Dec 4, 2005 Half-Life Basic client side coding 24 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Modding Weapons (Ammo, Weight etc)
Half-Life

Modding Weapons (Ammo, Weight etc)

Dec 7, 2005 Half-Life Basic client side coding 66 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

Reskinning A Model
Half-Life

Reskinning A Model

Jul 9, 2006 Half-Life Basic players modelling 15 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

Basic Hl2 Modeling Tutorial

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Hammer Editor Tutorial #2 - Navigation

Hammer Editor Tutorial #2 - Navigation

Sep 15, 2008 Basic mapping/technical 2 comments

In this Tutorial we'll explain you how to navigate the Hammer Editor. You'll learn more about the functions of the Tools and the handling of the Editor...

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Hammer Editor Tutorial #1 - How to start the Hammer Editor

Sep 15, 2008 Basic mapping/technical 3 comments

This is our first tutorial. We'll show everyone who wants to do a Map for HL2 or a different Mod, how to start the Hammer Editor. We also hope to get...

Hammer Editor Tutorial #3 - First Room

Hammer Editor Tutorial #3 - First Room

Dec 28, 2008 Basic mapping/technical 11 comments

In this Tutorial we will explain you how to create your first room. You will learn to place one light and a player start and something more. So you got...

Setting Up Valve Hammer Editor

Setting Up Valve Hammer Editor

Mar 23, 2010 Basic starting a mod 51 comments

It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Apr 15, 2013 Basic props modelling 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

BumpMapping
Half-Life

BumpMapping

Feb 11, 2006 Half-Life Intermediate textures 8 comments

This is a Tutorial for people who want realistic lighting in they're maps.

Rigging Characters for Half-Life (3ds MAX)
Half-Life

Rigging Characters for Half-Life (3ds MAX)

Nov 28, 2004 Half-Life Advanced animation 6 comments

This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...

DoD Mapping Tutorial

DoD Mapping Tutorial

Jun 4, 2007 Advanced mapping/technical 8 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

How to use detailtextures in a professional manner
Half-Life

How to use detailtextures in a professional manner

Jun 17, 2015 Goldsource Data Base Advanced level design/theory 4 comments

Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...

Platform
Windows
Company
Valve
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Official Page
Valvesoftware.com
Licence
Commercial
Release Date
Released Nov 1998
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