At the beginning of the development of Gothic 3, Piranha Bytes decided not to licence an existing engine, because none of those was able to render the world of Gothic 3 without loading screens. That's why they coded an engine by themself, called "Genome Engine". This multithread designed engine offers a great foresight, dynamic lighting (including self-shadowing), a dynamic weather system, depth of field, high quality reflections and bloom or rather HDR based on Pixel Shader 3.0 and DirectX 9. The vegetation rendering is provided by SpeedTree as well as Bink Video Techonology for video cutscenes,Ageia's PhysX physics engine for physic simulation and FMOD Sound System for sound playback.

Statistics
How it works

The statistics above update daily and provide insight into how well articles, files, videos, images and other content you post is affecting the popularity of your engine. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, use the embed code provided.

Please note: all content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.

Boost your statistics

We recommend you link to your engine profile on your homepage, blog, forum and other communities you are a member of like Facebook and X. To help you do this you can copy and paste any of the share options code provided, or check out our mediakit.