Advanced “Next Gen” Renderer
GameCore features a powerful, end-user configurable renderer that allows your games to scale from the lowest end hardware to the latest next-gen platforms.
Working on casual games targetted at the largest possible consumer market? GameCore provides OpenGL fixed-function rendering with no shader (or DirectX) requirements whatsoever.
Working on the latest next-gen titles that require the maximum in visual fidelity? GameCore Provides you with the latest in OpenGL and DirectX shader-based rendering, including user-configurable post-processing effects (Depth of Field, Screen Space Ambient Occlusion, True 64 bit HDR / Bloom and much more).
GameCore's world editor provides high-level project and world management, including:
- visual world designer
- visual physics editor
- pathfinding editor
- procedural content creation tools
- terrain editor
Single Click Publishing
GameCore's project-based approach to development allows you to keep your game 'ready to ship' throughout development. With a single click, you can deploy your game to any supported GameCore platform, removing any traditional 'porting' issues such as Endian differences or other typical headaches.
Deploying your game couldn't be easier. GameCore packages all of your content into our custom archive format and can even bundle the content directly into the game executable, which means that your entire game can be distributed as a single file. No more dealing with thousands of files, creating complex installers or other nightmares for distribution. Single click, single-file deployment. Getting your game to market couldn't be any easier!
GameCore currently supports publishing to the following platforms:
Windows (XP, Vista, version 7)
Mac OS (version 0.4 or higher)
Web 3D publishing (all GameCore versions)
I made this demo in order to work on light and test the rendering capabilities of GameCore3D. I used the 3D model of the atrium Sponza available by Crytek last year.
In this demo use :
The demo is available (download page) for Windows (DirectX9) and MacOS (OpenGL).
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