The GameMaker: Studio™ family of products caters to entry-level novices and seasoned game development professionals equally, allowing them to create casual and social games for, iOS, Android, desktop and the Web (HTML5) in record time and at a fraction of the cost!
Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released a new version of game maker (8.1) which will soon allow users to submit their games to the company. If their game is good enough, it will soon be able to be placed on the app store, and the developer(s) may even be able to receive profit from their game. I highly recommend for you to try out this program, and I am sure that you will have great fun with it.
Game Maker... Well, I don't quite know how to describe such an amazing game engine. It's the best I've ever seen or used, and I've seen some professional and expensive engines! There's a simple but effective drag and drop user interface and of course the option to input code called GML (Game Maker Language) which is great and allows you to use the all important 3D feature. You can make any type of game, from shooter to peaceful and tranquil genres. So, there you go; Game Maker - Simply amazing!
I have been using game maker for a number of years now and cannot sing it's praises enough. Many games that are created using it do not do it half as much justice as it deserves.
With the release of the more powerful Studio version the software is much more professional and the standard of games created in it is at a professional standard. Great Engine.
I'm a little bit late updating my old GM7, but what I've seen so far is a lot more polished looking. I like the fact that the GML is colour-coded.
The one gripe I have is when importing sprites, you have to individually choose whether or not the background in each file is on or off. Aside from that, I haven't had any issues with the program!
An proffesional program that doesn't give a leak. Easy to learn from beggining, continuing it's way's into a real coding of GML.
Drag And Drop functions, and great support from other platforms.
Doing good, can lead into luck.
Program is worthy 10/10, it's just because it has to evolve.