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As well as making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.

And when you're done, GameMaker: Studio™ will produce an "app store"-ready iOS, Android or OS X app, Windows executable or HTML5 code, all at the push of a button and all from the same source code.

Discover how easy it is for yourself and get access to GameMaker: Studio™'s key features – including its easy to use integrated development environment (IDE) powerful scripting language and Box 2D Physics – by simply downloading GameMaker: Studio™ for free.

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Blog RSS Feed Report abuse Latest News: Dungeons of Daggerhelm's First Randomized World!

About Dungeons of Daggerhelm with 0 comments by RenderedWorld on Aug 27th, 2014

Hello everyone!

User Posted Image

We've been very busy this week with some brand new features we're adding to the game. We'll make a list of them for you here:

- The first randomly-generated world: grassland.

- Several new world objects that bring the world to life.

- Animated trees that sway in the wind at different intervals.

- Giant boulders that were painstakingly hand drawn to look like actual rocks (read: actual *pixel* rocks).

- Patches of dirt/dry grass that gives the world depth.

- Randomly placed enemies that do not spawn directly on the player when the map ends loading.

Current bugs:
- Some boulders are placed directly on top of trees that interfere with depth parameters.
- A ton of dirt patches overlap, causing a cut-off sharpened edge. This will be amended by reducing the amount of dirt patches placed in the level. 
- Sample enemies (evil rangers and shadowsouls) get stuck in between peculiarly placed boulder formations due to their AI.
- Trees appear too stretched out and the graphics become blurred. Will be amended in the sprite editor.

Here are some screen shots showing how the world is randomized:

World Load #1:

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World Load #2:

User Posted Image

How tree depth looks:

User Posted Image

How boulder depth looks:

User Posted Image

Obviously, the world appears incredibly bland as it stands. However, the system by which the world is generated is now up and running and is stable enough to add many more ground-clutter objects and enemies.

We would love your suggests as to what other kinds of ground-clutter objects and enemies to add to this level. Now you know what the level looks like, please write a comment or send us a message explaining what you would like to see here! We would greatly appreciate some advice and suggestions.

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Post comment Comments  (60 - 69 of 69)
shiprocker Jul 21 2010, 9:19am says:

because of boredom, i have made a LEFT 4 DEAD 2D!!! lol

+2 votes     reply to comment
BluishGreenPro Apr 25 2010, 9:08pm says:

Just added a new and shiny Library file and Download!

+2 votes     reply to comment
ihazusername Apr 13 2010, 5:50am says:

Could a stealth game be made on this? is this a could place to start for aspiring game developer/moder to make his 1st game?

+2 votes     reply to comment
leilei Apr 20 2010, 11:54pm replied:


+2 votes     reply to comment
leilei Apr 6 2010, 11:30pm says:

GameMaker is good, but the worst thing to happen to it is the "free art/sound packs" by that "Predator" guy. Thanks to him, a lot of games made in GameMaker have a crappy, derivative look remiscent of happy ctrl-c and ctrl-v. Worse, all the graphics in his pack are all stolen from commercial games and no credit or even hints were given to the sources of origin for them.

+7 votes     reply to comment
Pat.Lithium Mar 25 2010, 1:21am says:

No one uses the basic collisions, they're bad.

-2 votes     reply to comment
wobblieyes Jan 13 2010, 6:04pm says:

Game Maker is a great easy to use and convenient platform for anyone who wants a step in the door to learning how to make games. If you ever get the chance to play around with it, I strongly recommend it. They currently have version 8 out, and even with a trial version, you still get to play around with a lot of substance.

+7 votes     reply to comment
TheLP Jan 8 2010, 3:57am says:

I'm going to try and make a platformer on this engine at some point :)

+2 votes     reply to comment
Ichiman94 Dec 7 2009, 6:19am says:

the basic collision is buggy sometimes....
happy easy 2D game making

+4 votes     reply to comment
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Highest Rated (4 agree) 10/10

Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

Dec 14 2011, 8:56pm by Elec09

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