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Blog RSS Feed Report abuse Latest News: Hexodus Rebuilt

About Hexodus with 0 comments by ghostfig101 on Nov 27th, 2014

Hexodus has been rebuilt from scratch using all new tools, assets, and mechanics.

Hexodus will now be released for PC and hopefully for touch screen devices with a refined interface. I decided to rebuild this game from the ground up for a technical reason involving issues with the original SDK, but also for a chance to make a better quality game before investing too much time in development.

Visual Changes:
I've also received some help in making the game much more visually appealing. While not final, we have brand new assets and now present the game in an isometric view.



New Planets, Resources, and Perks:
All planets have three attributes (Population, Energy, Security) and resources (Titanium, Silicon, Carbon) with pairs of high, medium, and low quantities balanced between them. This is based off of what types of planet it is, so a desert planet would have high energy and silicon but low security and titanium. Planets are also given a random selection of passive perks that can be researched. All these details will be better explained in future news. Along with many of the new assets, planets are now made from 3d renders for a much cleaner and more realistic look.

Gameplay Changes:
The game is still a turn based strategy game involving colonizing and conquering planets. To give planets more character and importance, players can now invest resources into a planet for permanent passive upgrades. Making some planets more desirable than others and help focus combat forces more naturally than having everything spread out.

A major design change in combat is that ships now deal different types damage based on their rotation. Giving greater reward for flanking enemy ships, taking inspiration from XCOM: Enemy Unknown two-move combat mechanics.

There are four sections of a ship, the front with 0% chance of critical damage, front-sides with 20%, rear-sides with 40%, and the rear with 80%. Examples below show attack ranges and critical chances of the red ship against the blue ship. Red tiles representing front facing weapons and yellow tiles representing omnidirectional weapons.

No matter the rotation, omnidirectional weapons offer no chances of critical hits. Making ships that specialized in omnidirectional damage better as a close range or crowd fighting combat. While directional specialized ships with better front facing weapon damage are great for long range defense or ambush tactics.

What's Next:
There is still a lot of work to be done, but the game is nearing to a playable state. Next update will show off the new UI. I hope you all like the changes that have been made an looking forward to hearing you feedback.

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Post comment Comments  (50 - 60 of 69)
Player_3 Jan 3 2011, 5:37pm says:

Does anyone know how the 3D part of the engine is? I like the coding, and want to use it to make a 3D game but I'm not sure if it runs well.
any ideas?

+2 votes     reply to comment
mrdaniel Dec 16 2010, 11:01am says:

hey, tell me what you guys think about my game "Incertitude" so far. I made it using game maker.

+2 votes     reply to comment
OuterSpaceStudios Nov 16 2010, 9:39am says:

Try out Magnus: Operation Hard Drive lite. Its here on indiedb and it was made using Game maker 8.

+2 votes     reply to comment
M3ales Oct 19 2010, 3:48pm says:


I'm Making A Stargate Game, And Any Help Would Be Appreciated. Game Maker Experience Required, PM Me.


+2 votes     reply to comment
mrhoix Oct 5 2010, 2:26pm says:

Im making a spyro the dragon game. I have uploaded it here to indie db.

+2 votes     reply to comment
XD-MAN Oct 4 2010, 4:14am says:


0 votes     reply to comment
OverwatchNow Jan 7 2011, 2:28pm replied:

Let's go to try it out.

+2 votes     reply to comment
AleV Sep 12 2010, 10:03am says:

the best for principiants..very nice

+2 votes     reply to comment
TheDiddyHop Aug 11 2010, 3:23pm says:

hey i use this... you can find my games at my name on there is deadden12

+2 votes     reply to comment
SNAKE_666 Oct 2 2010, 11:09pm replied:

can i play it? i'm serious upload to indies and i will Dload and comment on how good it is :D

+2 votes     reply to comment
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YoYo Games
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Released Nov 14, 1999
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Highest Rated (4 agree) 10/10

Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

Dec 14 2011, 8:56pm by Elec09

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