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Blog RSS Feed Report abuse Latest News: Outpost - Then and Now!

About Outpost - Save Yourselves with 0 comments by Outpost-game on Apr 24th, 2014

Outpost - Then and Now

To celebrate passing 3000 YES votes on Greenlight, I thought I would post a look at what Outpost used to look like, and how far it has come since it stumbled blinking into the light on it's Greenlight concept page just 6 months ago!

Beta 0

This was the very first build of Outpost you could actually play!

There where no attacking enemies at night, no weather effects, no base freezing, no commander and you had to stand on the white boxes to heal or eat.

Come to think of it - I think "playable" was perhaps over-optimistic! :)

Beta 1

Ahhh this is a little better, a couple of months later.. weather effects are in, the base now freezes when cold, the commander was in (sort of, he just stood outside. More like rent-a-cop than commander!), the day/night cycle was also added. Originally the game was ALWAYS daytime, which wasn't very scary..

Beta 1.5 - The Present Day

Wheee! The (almost) finished article! In between Beta 1 and 1.5 the GUI got a total revamp, including the news ticker, which you can see in the top right, to help players keep up to date with events as they occur. Players also got weapon and inventory item controls - sounds dull, but not when you can activate your fire suppression and stop the place burning to the ground!

The mining unit was added to the game early in 1.1 - before that you simply charged the radio, hit the button, then you escaped! Sounds fun right? Not really. :) We like it better when we hear the scream of an incoming M1000 and counting all the lovely money it generates! Talking about that...

Money! We included an Outpost upgrade system from beta 1.4 - the interface for this is still a little ropey shall we say, but it adds so many new layers to the game.

Also LOADS of cosmetic changes like lighting, new sprites, shading and weather effects plus how could we forget...

Enemies! Ah the faithful enemies - Who are they? Where do they come from? All will be answered in...

Beta 2.0 - The FUTURE!

How will your team escape? Who are the mysterious hordes that come in the night to attack you? Could the Walruses be behind it all? (hint - no.)

All (well most, I'm saving the best for last :P) will be answered in the next iteration of..

OUTPOST: SAVE YOURSELVES

^^ shameless plug.

Hope you enjoyed reading! Let me know what you think in the comments!

Ross Edgar
Highland Gaming.

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Post comment Comments  (40 - 50 of 67)
RangerC
RangerC Jan 7 2011, 11:38am buried:

(buried)

Worst engine ever, yoyogames made that noobs can built their own failgames.
This is freaking annoying.

-11 votes     reply to comment
Sharlowidalot
Sharlowidalot Jan 8 2011, 1:48am replied:

Its not all that bad. With the right DLLs you can make game good enough to be a current-gen game.

+3 votes     reply to comment
RangerC
RangerC Jan 9 2011, 5:41am buried:

(buried)

"With the right DLLS" i hope you made those Dll's and didn't copy/pasted them.

-8 votes     reply to comment
OverwatchNow
OverwatchNow Jan 7 2011, 2:20pm replied:

Can you make it better?

+3 votes     reply to comment
RangerC
RangerC Jan 8 2011, 10:29am buried:

(buried)

I already made games, and all the time people ask me howtodo this function or this feature in GameMaker. This is ******* annoying.
Developing meant something years ago.

-7 votes     reply to comment
topato
topato Apr 21 2012, 3:57pm replied:

Developing has always had a stigma of being the realm of the socially outcast and slightly autistic, but it seems like in the past few years, more and more indie game developers are given this mystique, where they are idolized and quoted by the even more socially outcase and autistic, huddled gaming-nerd masses. Development used to mean nothing. It's finally starting to be something you can proudly tell people when they ask what you do for a living, knowing that gone are the days of the stereotyping and ostrisizing of programmers.

+2 votes     reply to comment
Ark_
Ark_ Jan 28 2011, 12:26pm replied:

I hate to bring up age but "years ago", your profile says your 15, I doubt you where devolping years ago.
If game maker allows more people to make games, great.

+4 votes     reply to comment
Player_3
Player_3 Jan 3 2011, 5:37pm says:

Does anyone know how the 3D part of the engine is? I like the coding, and want to use it to make a 3D game but I'm not sure if it runs well.
any ideas?

+2 votes     reply to comment
Evayr
Evayr Jan 6 2011, 8:48am replied:

It isn't the best. But you can use DLL's like Ultimate3D etc. to improve the performance in GM. ;)

+1 vote     reply to comment
mrdaniel
mrdaniel Dec 16 2010, 11:01am says:

hey, tell me what you guys think about my game "Incertitude" so far. I made it using game maker.

Moddb.com

+2 votes     reply to comment
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Company
YoYo Games
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Highest Rated (4 agree) 10/10

Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

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