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Blog RSS Feed Report abuse Latest News: Update for March 2014: Further AI progress, Removal of Jobs, Multiplayer Ideas

About IRL: In Real Life with 2 comments by Jenraux on Apr 20th, 2014

Hello and welcome to March's update.

This months work was pretty similar to last months, in that it was focussed almost entirely on the AI.

I'm pleased to report that AI are now fully persistent, traffic and NPC's will move about no matter where you are in the game world, this really helps contribute to a living and breathing virtual world. This was a lot of work however, and there's still some more work to do in this area in order to expand what the AI are capable of.

I have to label every single road and give it an ID, and using that ID, traffic can find out where they should turn at what junctions in order to reach their destination, this part of the process isn't overly hard, but it's very time-consuming, and involves endless copying and pasting of code, hundreds of lines.

Makeshift debug text I made to check traffic is working correctly.

Because of this system however, I can manually specify what the traffic should do at each junction, allowing me to give accurate directions to traffic, instead of it being left to a system which may be flawed in some situations. 

If you remember the list of AI features I posted last month, you'll see that this ticks off the 1st stage of the AI, with the 2nd stage partially underway.

February's_Update wrote:1. NPC's will be persistent, constantly moving in the background. (COMPLETED)
2. Each NPC will have their own house, which they'll travel to and from using their car. Unless the destination is close, then they'll walk. (UNDERWAY)
3. NPC names are randomly generated from a list of possible names, a personality is also selected for them. (UNDERWAY)
4. Personalities will affect various things, including slightly affecting their driving. (NOT STARTED)

Now for jobs... I've made the decision to remove them from the game, although I found the idea of doing minigames in order to earn money quite novel, they were also repetitive, and given that you would have to do it every in-game day, for goodness knows how many days before you could afford a business, I felt that it was best to start the player off higher up the ladder. You will now start with a small business of some sort, which will make it easier to earn money, and hopefully a bit more exciting than doing the same minigame over and over.

 Now onto multiplayer, I've been a bit quiet on this subject lately, mainly because I haven't really started working on it. Although I showed some screenshots a while back, they were just prototypes, and I wasn't ready to start working on them properly. The game itself is more important to make first, the multiplayer will come later. But that doesn't mean I haven't been thinking about it.

My idea for the multiplayer mode, would not be for some MMO-like experience, rather, I would prefer to make the game suited for 2 to 8 players. The host would specify a 'target goal', which would be the amount of assets a player would have before they win. Then it would be a race for all players involved to acquire wealth and get the amount of money required for victory!

Although the multiplayer would be designed with 2 to 8 players in mind, it's quite possible hosts will be given a fair amount of customization over their server, so the imposed limit may be higher.

The multiplayer would be similar to the single-player, however adjustments would have to be made to allow for things such as network bandwidth, AI might be simplified for example. 

To end off I'll just show you a couple of houses you can buy, these 2 houses finish off the 3 houses available to purchase at the moment, including the first house that you start with, which has been shown in previous articles. Both of these are bungalows with 1 floor.

Remember to follow me on Twitter and Track This Game to be kept up to date with all the latest info, now I've got to get back to naming all these roads... -cries bitter tears-

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Post comment Comments  (40 - 50 of 67)
RangerC Jan 7 2011, 11:38am buried:


Worst engine ever, yoyogames made that noobs can built their own failgames.
This is freaking annoying.

-11 votes     reply to comment
Sharlowidalot Jan 8 2011, 1:48am replied:

Its not all that bad. With the right DLLs you can make game good enough to be a current-gen game.

+3 votes     reply to comment
RangerC Jan 9 2011, 5:41am buried:


"With the right DLLS" i hope you made those Dll's and didn't copy/pasted them.

-8 votes     reply to comment
OverwatchNow Jan 7 2011, 2:20pm replied:

Can you make it better?

+3 votes     reply to comment
RangerC Jan 8 2011, 10:29am buried:


I already made games, and all the time people ask me howtodo this function or this feature in GameMaker. This is ******* annoying.
Developing meant something years ago.

-7 votes     reply to comment
topato Apr 21 2012, 3:57pm replied:

Developing has always had a stigma of being the realm of the socially outcast and slightly autistic, but it seems like in the past few years, more and more indie game developers are given this mystique, where they are idolized and quoted by the even more socially outcase and autistic, huddled gaming-nerd masses. Development used to mean nothing. It's finally starting to be something you can proudly tell people when they ask what you do for a living, knowing that gone are the days of the stereotyping and ostrisizing of programmers.

+2 votes     reply to comment
Ark_ Jan 28 2011, 12:26pm replied:

I hate to bring up age but "years ago", your profile says your 15, I doubt you where devolping years ago.
If game maker allows more people to make games, great.

+4 votes     reply to comment
Player_3 Jan 3 2011, 5:37pm says:

Does anyone know how the 3D part of the engine is? I like the coding, and want to use it to make a 3D game but I'm not sure if it runs well.
any ideas?

+2 votes     reply to comment
Evayr Jan 6 2011, 8:48am replied:

It isn't the best. But you can use DLL's like Ultimate3D etc. to improve the performance in GM. ;)

+1 vote     reply to comment
mrdaniel Dec 16 2010, 11:01am says:

hey, tell me what you guys think about my game "Incertitude" so far. I made it using game maker.

+2 votes     reply to comment
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Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

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