The GameMaker: Studio™ family of products caters to entry-level novices and seasoned game development professionals equally, allowing them to create casual and social games for, iOS, Android, desktop and the Web (HTML5) in record time and at a fraction of the cost!

As well as making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.

And when you're done, GameMaker: Studio™ will produce an "app store"-ready iOS, Android or OS X app, Windows executable or HTML5 code, all at the push of a button and all from the same source code.

Discover how easy it is for yourself and get access to GameMaker: Studio™'s key features – including its easy to use integrated development environment (IDE) powerful scripting language and Box 2D Physics – by simply downloading GameMaker: Studio™ for free.

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Blog RSS Feed Report abuse Latest News: Progrss update: Windmills(!) and toggles~

About Roses and Gems with 0 comments by Pirate-Rob on Jul 30th, 2014

So a new update. since last posting, I've added some things, fixed some things and upgraded other things.


 Firstly, I've added gears. Gears allow you to make more complex trap than you could before. Currently there's only one thing that can be powered by gears, that being a saw blade, which is pretty effective. Gears get their power from windmills. There are also gearboxes, these allow you to transport energy vertically through poles.


A new system was also added today which allows blocks to be toggled to different states. As seen in the above picture, one of the doors has been toggled to mark 'no entry' (this keeps npcs from entering the door) and next to the player, a gearbox has been toggled off. This gives gears another use as switches.

The rest of today's and yesterday's progress was bug fixing (sometimes literally). Spiders and bats used to mow through blocks at a really fast rate, that was fixed. Also, upon fixing that, spiders also died upon digging through everything, so that had to be fixed too. I fixed some a bug with trapdoors breaking up opening. I'm fairly certain there's been some things I've missed, but I can't remember them.

Thanks for reading!

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Post comment Comments  (40 - 50 of 67)
RangerC
RangerC Jan 7 2011, 11:38am buried:

(buried)

Worst engine ever, yoyogames made that noobs can built their own failgames.
This is freaking annoying.

-11 votes     reply to comment
Sharlowidalot
Sharlowidalot Jan 8 2011, 1:48am replied:

Its not all that bad. With the right DLLs you can make game good enough to be a current-gen game.

+3 votes     reply to comment
RangerC
RangerC Jan 9 2011, 5:41am buried:

(buried)

"With the right DLLS" i hope you made those Dll's and didn't copy/pasted them.

-8 votes     reply to comment
OverwatchNow
OverwatchNow Jan 7 2011, 2:20pm replied:

Can you make it better?

+3 votes     reply to comment
RangerC
RangerC Jan 8 2011, 10:29am buried:

(buried)

I already made games, and all the time people ask me howtodo this function or this feature in GameMaker. This is ******* annoying.
Developing meant something years ago.

-7 votes     reply to comment
topato
topato Apr 21 2012, 3:57pm replied:

Developing has always had a stigma of being the realm of the socially outcast and slightly autistic, but it seems like in the past few years, more and more indie game developers are given this mystique, where they are idolized and quoted by the even more socially outcase and autistic, huddled gaming-nerd masses. Development used to mean nothing. It's finally starting to be something you can proudly tell people when they ask what you do for a living, knowing that gone are the days of the stereotyping and ostrisizing of programmers.

+2 votes     reply to comment
Ark_
Ark_ Jan 28 2011, 12:26pm replied:

I hate to bring up age but "years ago", your profile says your 15, I doubt you where devolping years ago.
If game maker allows more people to make games, great.

+4 votes     reply to comment
Player_3
Player_3 Jan 3 2011, 5:37pm says:

Does anyone know how the 3D part of the engine is? I like the coding, and want to use it to make a 3D game but I'm not sure if it runs well.
any ideas?

+2 votes     reply to comment
Evayr
Evayr Jan 6 2011, 8:48am replied:

It isn't the best. But you can use DLL's like Ultimate3D etc. to improve the performance in GM. ;)

+1 vote     reply to comment
mrdaniel
mrdaniel Dec 16 2010, 11:01am says:

hey, tell me what you guys think about my game "Incertitude" so far. I made it using game maker.

Moddb.com

+2 votes     reply to comment
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Company
YoYo Games
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Released Nov 14, 1999
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Highest Rated (4 agree) 10/10

Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

Dec 14 2011, 8:56pm by Elec09

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