About Dodge the Bullet with
by Carlosmtzjr on May 17th, 2013
Dodge The Bullet was created based on the idea of rage and impossibility, it serves one purpose which is to test your patience and how you use the environment to your advantage. The game moves quickly and if you don't act fast then you'll be waisting time dying on certain levels such as two because two imitates a flying bullet (lightning round) where it follows you around trying to kill you. You either act fast or die instantly. The game features a great repetitive tempo music which can either annoy or improve your experience. I ask for you to just try ^^ The game is loads of fun and can keep you and your friends at raging. This is an example but when I had one of my reps. play it was so obvious that he dies over 300 times.. This game is still in alpha where the levels must be completed and the functions improved until I get on graphics, till then enjoy the game ^^
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Worst engine ever, yoyogames made that noobs can built their own failgames.
This is freaking annoying.
Its not all that bad. With the right DLLs you can make game good enough to be a current-gen game.
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"With the right DLLS" i hope you made those Dll's and didn't copy/pasted them.
Can you make it better?
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I already made games, and all the time people ask me howtodo this function or this feature in GameMaker. This is ******* annoying.
Developing meant something years ago.
Developing has always had a stigma of being the realm of the socially outcast and slightly autistic, but it seems like in the past few years, more and more indie game developers are given this mystique, where they are idolized and quoted by the even more socially outcase and autistic, huddled gaming-nerd masses. Development used to mean nothing. It's finally starting to be something you can proudly tell people when they ask what you do for a living, knowing that gone are the days of the stereotyping and ostrisizing of programmers.
I hate to bring up age but "years ago", your profile says your 15, I doubt you where devolping years ago.
If game maker allows more people to make games, great.
Does anyone know how the 3D part of the engine is? I like the coding, and want to use it to make a 3D game but I'm not sure if it runs well.
any ideas?
It isn't the best. But you can use DLL's like Ultimate3D etc. to improve the performance in GM. ;)
hey, tell me what you guys think about my game "Incertitude" so far. I made it using game maker.
Moddb.com