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About Dodge the Bullet with 0 comments by Carlosmtzjr on May 17th, 2013


Dodge The Bullet was created based on the idea of rage and impossibility, it serves one purpose which is to test your patience and how you use the environment to your advantage. The game moves quickly and if you don't act fast then you'll be waisting time dying on certain levels such as two because two imitates a flying bullet (lightning round) where it follows you around trying to kill you. You either act fast or die instantly. The game features a great repetitive tempo music which can either annoy or improve your experience. I ask for you to just try ^^ The game is loads of fun and can keep you and your friends at raging. This is an example but when I had one of my reps. play it was so obvious that he dies over 300 times.. This game is still in alpha where the levels must be completed and the functions improved until I get on graphics, till then enjoy the game ^^


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Post comment Comments  (30 - 40 of 57)
RangerC
RangerC Jan 7 2011, 11:38am buried:

(buried)

Worst engine ever, yoyogames made that noobs can built their own failgames.
This is freaking annoying.

-11 votes     reply to comment
Sharlowidalot
Sharlowidalot Jan 8 2011, 1:48am replied:

Its not all that bad. With the right DLLs you can make game good enough to be a current-gen game.

+3 votes     reply to comment
RangerC
RangerC Jan 9 2011, 5:41am buried:

(buried)

"With the right DLLS" i hope you made those Dll's and didn't copy/pasted them.

-8 votes     reply to comment
OverwatchNow
OverwatchNow Jan 7 2011, 2:20pm replied:

Can you make it better?

+3 votes     reply to comment
RangerC
RangerC Jan 8 2011, 10:29am buried:

(buried)

I already made games, and all the time people ask me howtodo this function or this feature in GameMaker. This is ******* annoying.
Developing meant something years ago.

-7 votes     reply to comment
topato
topato Apr 21 2012, 3:57pm replied:

Developing has always had a stigma of being the realm of the socially outcast and slightly autistic, but it seems like in the past few years, more and more indie game developers are given this mystique, where they are idolized and quoted by the even more socially outcase and autistic, huddled gaming-nerd masses. Development used to mean nothing. It's finally starting to be something you can proudly tell people when they ask what you do for a living, knowing that gone are the days of the stereotyping and ostrisizing of programmers.

+2 votes     reply to comment
Arky_
Arky_ Jan 28 2011, 12:26pm replied:

I hate to bring up age but "years ago", your profile says your 15, I doubt you where devolping years ago.
If game maker allows more people to make games, great.

+4 votes     reply to comment
Player_3
Player_3 Jan 3 2011, 5:37pm says:

Does anyone know how the 3D part of the engine is? I like the coding, and want to use it to make a 3D game but I'm not sure if it runs well.
any ideas?

+2 votes     reply to comment
Evayr
Evayr Jan 6 2011, 8:48am replied:

It isn't the best. But you can use DLL's like Ultimate3D etc. to improve the performance in GM. ;)

+1 vote     reply to comment
mrdaniel
mrdaniel Dec 16 2010, 11:01am says:

hey, tell me what you guys think about my game "Incertitude" so far. I made it using game maker.

Moddb.com

+2 votes     reply to comment
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Company
YoYo Games
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Released Nov 14, 1999
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Highest Rated (3 agree) 10/10

Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

Dec 14 2011, 8:56pm by Elec09

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