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Blog RSS Feed Report abuse Latest News: Quadropus Rampage update hitting android, iOS!

About Quadropus Rampage with 0 comments by bscotchshenani on Oct 22nd, 2014

HEYO. Sam speaking. We've been massaging our old friend Tack the Quadropus to get him up and running on iOS again and to meet a few of our long-term design goals. The focus of this repass was to clean up a few bugs, add some longer-term replayability, and to increase how GOOD it feels to hit things in the face.

_______________________________________________

NEW GAME MODES

By request, you can now kill Pete in the face TWO MORE TIMES.

Petemare and Pete's Reckoning game modes have been added to the game. Petemare becomes available once you beat Pete in normal mode, and Pete's Reckoning unlocks when you defeat Pete in Petemare mode. All enemies are upscaled in damage and hp, and so is Pete. ALSO you'll have to beat him ALL IN ONE GO.

You may notice his colors change to be similar to Forn and Q, the upcoming villain in Crashlands...WHAT COULD IT ALL MEAN!?

Look at that face. Makes me just WANT TO FREAKIN' PUNCH EVERYTH--

MORE UPGRADES

What with Pete now scaling into an abominable god, you'll need some more power. We added 3 additional tiers to each upgrade track, for a total of 9 in each category. They come with bigger, better stat boosts, too.

NEW MASTERIES
New game modes would be USELESS if you didn't get something amazing for completing them. We've added two new masteries alongside the game modes to increase your destructive potential.

I AM THE NIGHT and HELLACIOUS. Prepare to hit like a truck full of raging quadropi.

MORE EXPLOSIONS

We have a rule at Butterscotch Shenanigans - if it can explode, it must explode. We've brought over some of our newer effects from the likes of Crashlands and Flop Rocket to spice up combat. Seth also tweaked movement, camera shake, and a bunch of other stuff (LIKE LASERS) to make the whole experience that much more snappy.

ORBS AND DOUBLOONS

We removed the daily slap, ripped out the 500 meter jump consumable, and made it possible to convert your hard-won orbs straight into doubloons at an exchange rate that changes every day. Grubby has also gotten wise to your orb hoarding ways and is now only accepting doubloons as payment for his various, delicious goods, all of which have gotten substantially more powerful.

MORE GONG

In anticipation for Crashlands' release we've pulled the legendary fishing weapons into Quadropus. The Jackagong, Wobblygong, and Bonkagong can now be wielded by Tack and used to defend the sea. SOMEONE WRITE SOME FAN FICTION ABOUT THIS ALREADY.


We've got some other big announcements coming down the pipe, so stay tuned. And if you missed the Crashlands alpha trailer, take a peek at it here, and sign up for your BSID already. You can also hit up the Quadropus Rampage forums and talk to the rest of the community about the changes!

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Post comment Comments  (30 - 40 of 69)
senntenial
senntenial Oct 8 2011, 1:18am says:

To rangerC, the best way to get in to game development is to start out in 3d. Gamemaker is a beautifully done, flexible program onto which I have invested much time. When I moved on to the third dimension, I realised gamemaker no longer had the greatest toolset, so I went on to the source engine. Moral is, game development is a learning process, and the skills you learn here will help you later on- so don't be so quick to judge a software based on half-arsed attempts, and take a look at the great games developed by inspired people.

And "I hate to bring up age but "years ago", your profile says your 15, I doubt you where developing years ago."
Guys, I started Blender when I was about 12 and gamemaker earlier than that, haha.

+3 votes     reply to comment
MHstudios
MHstudios Jan 23 2012, 10:49am replied:

I stared game maker and art of illusion when i was like 9, and 3ds max when i was like 11.

+3 votes     reply to comment
xSmoJithx
xSmoJithx Feb 24 2012, 6:11pm replied:

I started making gaames like world of warcraft in game maker when i was like 5 and went on to make even better stick fash games when i was like 7...

+2 votes     reply to comment
Tha_14
Tha_14 Aug 25 2011, 12:24pm says:

And now somebody need to update it.Current version is GM8.1

+3 votes     reply to comment
SNAKE_666
SNAKE_666 Mar 7 2011, 11:59pm says:

\/ Reply not working, its for hulklol.

+2 votes     reply to comment
SNAKE_666
SNAKE_666 Mar 7 2011, 11:58pm says:

nice job dude, your game looks pretty sweet. kinda reminds me of the old days of gaming.

+1 vote     reply to comment
SPY-maps
SPY-maps Feb 14 2011, 5:47am says:

hahaha!
well said Arkage!
(I hate to bring up age but "years ago", your profile says your 15, I doubt you where developing years ago.)
just show us one of "you're" "great" game Ranger366.
it's so easy to talk trash, prove that you're silly comment is nothing more then childish silly talk!

leon

+3 votes     reply to comment
JPEgames
JPEgames Feb 5 2011, 3:02pm says:

It is cool, I made a nice game with it, try it, please :D: Indiedb.com

+3 votes     reply to comment
OverwatchNow
OverwatchNow Jan 7 2011, 2:24pm says:

I like this! Because I am very weak in a programming language and this constructor is a great springboard to begin.

+4 votes     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Nov 8 2011, 1:57am replied:

cry about it somewhere else, this engine provides a good base to start learning, and hopefully take what you learned on to greater and better game engines...

+3 votes     reply to comment
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Highest Rated (4 agree) 10/10

Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

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