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Blog RSS Feed Report abuse Latest News: Version 0.0.4.2 - Heavily improved multiplayer, tooltips and loads of fixes!

About Portal Mortal with 0 comments by IsmoLaitela on Nov 20th, 2014

Portal Mortal - Version 0.0.4.2

Some of the major changes in this build are:
- Modified player's gravity a little bit.
- Fixed some sync-problems with moving objects.
- Reworked the upload system. Now it's significantly faster and more reliable.
- Alternative, web based upload system, if in-game upload isn't working.
- Fixed problems with velocity and portals. No longer mid-air stops!
- It's no longer possible to jump immediately when going through portals.
- Halved respawn time from 1s to 0.5s.
- New space background.
- Added tooltips.
- Fade, Weak, Sand and Ice block improvements.
- Fade, Weak and Sand blocks are now converted to Restore blocks in multiplayer.
- Improved moveable objects to work better in multiplayer.
- You can activate checkpoints only every 1 second. Reduces possible spam in multiplayer.
- You can now choose text color in multiplayer.
- You can't no longer use levers/switches while chatting.
- You can't stack infinite amount of objects with same values in multiplayer.
- You can't chat while the menu is open.
- Mouse won't dublicate itself upon finishing a playlist in multiplayer.
- Chat commands, like /help, /ban and /white are now implemented.
- You can now enable/disable level editing in multiplayer.

To see multiplayer notes, please read "ReadMe - Multiplayer.txt"!
The multiplayer is still quite unstable, so it might cause the game to crash.
If that's the case, I'd like to receive some details:
- What happened?
- What were you doing before this error occured?
- Computer specs?
- Broadband speed?

I'll take feedback via email: circuitconfusion at gmail dot com
Alternative ways can be found at the end of this news.

Some new screenshots:

New multiplayer gameplay video:


What's next?
As the feedback comes in I'll keep on improving stability of multiplayer. I'm about to rework a bit save/load code, so it is highly possible that all the levels done so far WILL BREAK and NOT WORK anymore.
I'm finally going to work with character customization. There won't be much collectibles anytime soon and I'm about to put just some premade things there, from which you can choose on what to wear. Eventually, I'll make these customizations to be available in multiplayer as well. Not sure how long this is going to take, but my guess is not as long as implementing multiplayer.

There's also subreddit dedicated to this game.
You can visit it from here: Reddit.com
Website: Portalmortal.net
Twitter: Twitter.com

Linux
Due to unresolved problems, Linux build is still unavailable this time.

Windows
Portal Mortal - Alpha 0.0.4.2 (Windows only)

Mean while, please, do enjoy!

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Post comment Comments  (30 - 40 of 69)
senntenial
senntenial Oct 8 2011, 1:18am says:

To rangerC, the best way to get in to game development is to start out in 3d. Gamemaker is a beautifully done, flexible program onto which I have invested much time. When I moved on to the third dimension, I realised gamemaker no longer had the greatest toolset, so I went on to the source engine. Moral is, game development is a learning process, and the skills you learn here will help you later on- so don't be so quick to judge a software based on half-arsed attempts, and take a look at the great games developed by inspired people.

And "I hate to bring up age but "years ago", your profile says your 15, I doubt you where developing years ago."
Guys, I started Blender when I was about 12 and gamemaker earlier than that, haha.

+3 votes     reply to comment
MHstudios
MHstudios Jan 23 2012, 10:49am replied:

I stared game maker and art of illusion when i was like 9, and 3ds max when i was like 11.

+3 votes     reply to comment
xSmoJithx
xSmoJithx Feb 24 2012, 6:11pm replied:

I started making gaames like world of warcraft in game maker when i was like 5 and went on to make even better stick fash games when i was like 7...

+2 votes     reply to comment
Tha_14
Tha_14 Aug 25 2011, 12:24pm says:

And now somebody need to update it.Current version is GM8.1

+3 votes     reply to comment
SNAKE_666
SNAKE_666 Mar 7 2011, 11:59pm says:

\/ Reply not working, its for hulklol.

+2 votes     reply to comment
SNAKE_666
SNAKE_666 Mar 7 2011, 11:58pm says:

nice job dude, your game looks pretty sweet. kinda reminds me of the old days of gaming.

+1 vote     reply to comment
SPY-maps
SPY-maps Feb 14 2011, 5:47am says:

hahaha!
well said Arkage!
(I hate to bring up age but "years ago", your profile says your 15, I doubt you where developing years ago.)
just show us one of "you're" "great" game Ranger366.
it's so easy to talk trash, prove that you're silly comment is nothing more then childish silly talk!

leon

+3 votes     reply to comment
JPEgames
JPEgames Feb 5 2011, 3:02pm says:

It is cool, I made a nice game with it, try it, please :D: Indiedb.com

+3 votes     reply to comment
OverwatchNow
OverwatchNow Jan 7 2011, 2:24pm says:

I like this! Because I am very weak in a programming language and this constructor is a great springboard to begin.

+4 votes     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Nov 8 2011, 1:57am replied:

cry about it somewhere else, this engine provides a good base to start learning, and hopefully take what you learned on to greater and better game engines...

+3 votes     reply to comment
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Highest Rated (4 agree) 10/10

Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

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