The GameMaker: Studio™ family of products caters to entry-level novices and seasoned game development professionals equally, allowing them to create casual and social games for, iOS, Android, desktop and the Web (HTML5) in record time and at a fraction of the cost!

As well as making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.

And when you're done, GameMaker: Studio™ will produce an "app store"-ready iOS, Android or OS X app, Windows executable or HTML5 code, all at the push of a button and all from the same source code.

Discover how easy it is for yourself and get access to GameMaker: Studio™'s key features – including its easy to use integrated development environment (IDE) powerful scripting language and Box 2D Physics – by simply downloading GameMaker: Studio™ for free.

Image RSS Feed Latest Screens
Rusty Guns 3 1916 Gang Garrison 2
Blog RSS Feed Report abuse Latest News: Cash_Out Alpha 22 has been released!

About Cash_Out with 0 comments by Untouch on Jul 25th, 2014

CASH OUT ALPHA 22

Cash_Out Alpha 022

MODDING SYNTAX
PATCH NOTES

An alpha patch for Cash_Out has been released! This patch mainly focuses on new modding and AI mechanics, with smaller additions and balance thrown in.

AI CHANGES

There are two changes to how AI works, one is very small where one is very big.
The big change is leadership mechanics. Previously, AI was put into a squad where enemies would work together. Well, I mean they should have. I removed this because it was causing major slowdown. I've changed the way this works. Enemies are now placed into a squad, directed by a leader enemy.


The red enemy is the leader enemy. Leader enemies have more health than normal enemies, and when they spot you, they will call all squad members to you. Pressing TAB highlights enemies now, and red enemies are the leader.
I've changed enemy melee mechanics very slightly, they need to now actually aim for you. It's very wonky and more work will be done on it.

MODDING CHANGES

I've changed a little bit with modding this time. 
 

 
One of the bigger changes is how mods are loaded. Previously, mods were loaded through a text file. I felt this wasn't drag and drop friendly, so it now loads through separate text files placed in the folder. See the two examples included for more information.
I've also slightly changed the way commands work. I've changed a couple of them around, but the big addition is target commands. Previously you couldn't target specific entities. I've changed that though, When using a command_target command, the third number represents the if command that the targets must reach. Check the pow block command for more information. 

CLOTHING CHANGES

I've added a new clothing set, changed up some, and changed the way clothing works in quick play.
The clothing set I added is called "Procurer's", it is a melee focused set.


Procurer's Coat -> Increases minicrit damage.
Procurer's Pants ->  Melee damage heals the player

The following clothing sets have changed:
Prison Pants -> Picking up loot items now heals you based on the value.
Army Top -> Now increases the factor in which "sighting" (aiming by keeping the mouse cursor closer) reduces your spread.
Dress Pants -> Now increases the speed you move when crouching.

Previously, when picking up clothing in quickplay, it wouldn't do anything. I've changed that though, it now equips the clothing. This only works in quickplay though, the way clothing works in career mode prevents this from working, I'll try and get it to work but there's no guarantees.
 

WEAPONS

I've added a new special weapon, the scout rifle. This rifle does increased stealth damage, and more damage to leaders, while doing less damage to normal enemies.


Along with that, you can now carry two weapons! Pressing R will switch between weapons!

That's about it for this patch, check the patch notes for all changes!

Media RSS Feed Latest Video
Games
-Wander-

-Wander- -Wander- Indie

Updated 4 months ago Released Mar 2, 2014 Single Player Platformer

Mono, a lonely dreamer who commutes home from the bus stop every night, isn't... normal. He sees things that aren't there, and due to lack of friends...

.mcube

.mcube .mcube Indie

Updated 3 months ago Released Mar 19, 2014 Single Player Arcade

.mcube is a game developed in three days available on Windows, Android and HTML5. This is the first game released by Famega Games, a team of young italian...

1 Monster Truck vs. 61 Children

1 Monster Truck vs. 61 Children 1 Monster Truck vs. 61 Children Indie

Updated 2 years ago Released Dec 21, 2010 Single Player Racing

So, I saw this ad one night about some backup camera and 61 children (or something) "1 monster truck vs. 61 Children" I said, "Will he make the jump?...

10 Second Ninja

10 Second Ninja 10 Second Ninja Indie

Updated 1 year ago TBD Single Player Arcade

You are a ninja. The enemies are robot Nazis from SPACE. You have 10 seconds to kill all of the enemies in each stage. You need smarts, skills, and good...

1800

1800 1800 Indie

Updated 6 months ago TBD Single Player Real Time Strategy

In the year 1800, conflict has spread throughout the world. Throughout Europe the Napoleonic Wars rage on between the French Emperor Napoleon and those...

Post comment Comments  (30 - 40 of 67)
senntenial
senntenial Oct 8 2011, 1:18am says:

To rangerC, the best way to get in to game development is to start out in 3d. Gamemaker is a beautifully done, flexible program onto which I have invested much time. When I moved on to the third dimension, I realised gamemaker no longer had the greatest toolset, so I went on to the source engine. Moral is, game development is a learning process, and the skills you learn here will help you later on- so don't be so quick to judge a software based on half-arsed attempts, and take a look at the great games developed by inspired people.

And "I hate to bring up age but "years ago", your profile says your 15, I doubt you where developing years ago."
Guys, I started Blender when I was about 12 and gamemaker earlier than that, haha.

+3 votes     reply to comment
Tha_14
Tha_14 Aug 25 2011, 12:24pm says:

And now somebody need to update it.Current version is GM8.1

+3 votes     reply to comment
SNAKE_666
SNAKE_666 Mar 7 2011, 11:59pm says:

\/ Reply not working, its for hulklol.

+2 votes     reply to comment
SNAKE_666
SNAKE_666 Mar 7 2011, 11:58pm says:

nice job dude, your game looks pretty sweet. kinda reminds me of the old days of gaming.

+1 vote     reply to comment
SPY-maps
SPY-maps Feb 14 2011, 5:47am says:

hahaha!
well said Arkage!
(I hate to bring up age but "years ago", your profile says your 15, I doubt you where developing years ago.)
just show us one of "you're" "great" game Ranger366.
it's so easy to talk trash, prove that you're silly comment is nothing more then childish silly talk!

leon

+3 votes     reply to comment
JPEgames
JPEgames Feb 5 2011, 3:02pm says:

It is cool, I made a nice game with it, try it, please :D: Indiedb.com

+3 votes     reply to comment
OverwatchNow
OverwatchNow Jan 7 2011, 2:24pm says:

I like this! Because I am very weak in a programming language and this constructor is a great springboard to begin.

+4 votes     reply to comment
adfjkndjklnhdfs
adfjkndjklnhdfs Nov 8 2011, 1:57am replied:

cry about it somewhere else, this engine provides a good base to start learning, and hopefully take what you learned on to greater and better game engines...

+3 votes     reply to comment
Tha_14
Tha_14 Feb 5 2011, 1:23pm replied:

If you dont like it why you visit this site???

+4 votes     reply to comment
MrTambourineMan
MrTambourineMan Mar 7 2011, 4:08pm replied:

Because he's a troll.

+4 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Company
YoYo Games
Contact
Send Message
Official Page
Yoyogames.com
Licence
Commercial
Release Date
Released Nov 14, 1999
Engine Watch
Track this engine
Share
Community Rating

Average

8.4

196 votes submitted.

You Say

-

Ratings closed.

Highest Rated (4 agree) 10/10

Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

Dec 14 2011, 8:56pm by Elec09

Embed Buttons

Promote Game Maker Studio on your homepage or blog by selecting a button and using the HTML code provided (more).

Game Maker Studio Game Maker Studio
Game Maker Studio
Statistics
Rank
7 of 643
Last Update
13 hours ago
Watchers
263 members
Games
1,323
Files
24
News
1,222
Features
54
Tutorials
10
Reviews
33