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Blog RSS Feed Report abuse Latest News: A Hackers' Hunt 0.3 update, and a change of focus

About A Hackers' Hunt with 0 comments by gekooktei on Apr 16th, 2014

We'd like to announce both the third version of A Hackers' Hunt, and the fact that sadly, development on the game will slow down a bit so we can look at the deeper issues at hand.

About the update

There are both new features and a range of fixes and improvements that really help to make the game more playable and enjoyable. We've finally slain the beastly bug that resulted in players being stuck in walls for infinity, or until they restarted the game. So as of now, nothing should stop you from improving yourself over and over!

Download here:
A Hackers' Hunt alpha demo 0.3

And/or scroll down for the changelog and our other news!

New ghastly bullets!

A change of focus

With this news, we'd think you should know that we're making some changes to the way we're filling in our working days. Looking at the Greenlight comments and feedback from the events we've expo'd A Hackers' Hunt at, we've noticed that the feedback doesn't really change from update to update, so we've decided to take a step back and focus more on finding out the deeper reasons for the game not hitting a home run at the first impression.

We've decided to do some extensive desk research and playtesting about the art style and first impression of the game, while we're also picking up development on our Global Game Jam game, OOSOOM, again. The reason for this is that OOSOOM is a lot smaller in scope than A Hackers' Hunt and more easy to expand with new levels and obstacles. It was also better-received at the events we showed the game at, and we feel it has more chance of becoming a polished product than AHH has.

So please follow OOSOOM if you're interested in puzzle platformers! We promise it's not only for the most skilled of puzzle gamers, so please give it a try. :)

Changelog version 0.3

New content:

  • Redesigned floppy (Add-On) icons to match the colour of the Add-On they contain
  • Revamped ghost gameplay:
    • Ghosts can now shoot again, with slower bullets
    • Ghosts with high agility can glide through the air
    • New graphic replaces Add-On interface when player is a ghost
    • All the stats from living players enhance their skills as a ghost
  • Added a pause screen that displays a hint about the effects of Add-Ons, as well as a comparison of your base stats and actual stats.

Fixes and improvements:

  • Improved tile sets once again
  • Replaced arms and tail of the Aeroparasite (Summit boss) with actual sprites because, well, they were rectangles :D
  • Fixed the hellish wall bug that broke many playthroughs! No more getting stuck in walls and waiting for fish to bump you free.
  • Removed jumpthrough platforms for consistency's sake
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Post comment Comments  (20 - 30 of 67)
Bov Oct 19 2011, 4:59pm says:

I've heard from reliable sources that World of Warcraft was made in this engine. Can anyone please confirm this information?

+5 votes     reply to comment
amiutass Jul 20 2012, 9:54am replied:

you kidding yea :D

+1 vote     reply to comment
steadi Jul 14 2012, 4:31pm replied:

mate. you just made my day. Do you mind if i print screen this?

+2 votes     reply to comment
amiutass Jun 23 2012, 7:54am replied:

you kidding yea? :DDDD bllizard have custom engine

+2 votes     reply to comment
XeonBoxStudios Apr 1 2012, 11:09pm replied:

This engine is 2D. So, yeah....

+2 votes     reply to comment
TehGuy May 14 2012, 7:42pm replied:

Actually, once you buy it you can get a doom-like 3D going..

not that it's worth the time figuring it out

+2 votes     reply to comment
newbie2356 Oct 22 2011, 9:53am replied:

yep, it was, world of warcraft was made using game maker. I confirm it... completely, no chance that I'm lying.

+4 votes     reply to comment
MHstudios Jan 23 2012, 10:49am replied:

I stared game maker and art of illusion when i was like 9, and 3ds max when i was like 11.

+3 votes     reply to comment
xSmoJithx Feb 24 2012, 6:11pm replied:

I started making gaames like world of warcraft in game maker when i was like 5 and went on to make even better stick fash games when i was like 7...

+2 votes     reply to comment
XeonBoxStudios Apr 1 2012, 11:11pm replied:

I applaud you, good sir.

+2 votes     reply to comment
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YoYo Games
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Released Nov 14, 1999
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Highest Rated (4 agree) 10/10

Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

Dec 14 2011, 8:56pm by Elec09

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