The GameMaker: Studio™ family of products caters to entry-level novices and seasoned game development professionals equally, allowing them to create casual and social games for, iOS, Android, desktop and the Web (HTML5) in record time and at a fraction of the cost!

As well as making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.

And when you're done, GameMaker: Studio™ will produce an "app store"-ready iOS, Android or OS X app, Windows executable or HTML5 code, all at the push of a button and all from the same source code.

Discover how easy it is for yourself and get access to GameMaker: Studio™'s key features – including its easy to use integrated development environment (IDE) powerful scripting language and Box 2D Physics – by simply downloading GameMaker: Studio™ for free.

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Blog RSS Feed Report abuse Latest News: Kickstarter Announcement!

About Ethereal - A Ghostly Puzzle Platformer with 2 comments by ThomasFinch on Sep 22nd, 2014

Kickstarter News!

I've officially announced on twitter that the kickstarter will be launching on October 14th! I'm excited and horrified all at once. I'm working extra hard to make sure its a success. I'd like to make sure you all know that I won't abandon this devlog! All of your support, feedback and encouragement has been very helpful and appreciated. I will continue to post here hopefully just as regularly. I've already been working on the game full time for months, so I know I can easily do that. I don't plan to have backer-exclusive updates unless it concerns the beta test.

Giant Clock Puzzle!

(Concept Art Top, Game Art Bottom)

This is the first 'memento puzzle'. There are about 10 mementos per world. 7 of them are generic objects that contribute towards completion. However, 3 per world are more special to the player. They are things that really help him get through the traumatic memory. So they are hidden in their own rooms with larger more traditional puzzles. This clock needs to be set at a specific time using the switches around it. Once it's correctly set, the bottom will explode open, revealing the "Dad's Pocket watch" memento. You can see the door opening below.

Restraint, the Hellhound

As stated previously, he is like a boo from Super Mario. Looks away when you look at it.

Switch for Puzzles

There are two types of switches currently.
Toggle: These have two states, on and off. If the switch is off, it appears floating in the air still. When turned on, it comes together and tightens.
Rotation: These are always in one piece. When the player interacts with it, the switch turns but does not disassemble/reassemble.

Elaborating on the clock puzzle: There are four rotation switches surrounding a giant clock. Entering the room randomizes the time on the clock. Each of the rotation switches adjusts the hour and the minute by a specific (separate) amount. For example, Switch #1 may reduce the hour by 3 but increase the minutes by 20. Each switch is different, so the player must strategize which order he presses the switches in order to get the correct time.

Small Design Change

Made a tiny design change today! Originally, the player's ability Possession allowed him to take control of humans. However, the things accomplished that way were too similar to what the ability Haunt is used for. So, now he will no longer be able to possess humans... he'll be able to possess animals! I think this'll create from some interesting puzzles. Maybe bunny/squirrel for getting through tight spaces, bird to fly. Possession will be time-limited so people won't be able to abuse it, of course.

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Post comment Comments  (10 - 20 of 69)
Thatmanoverthere Jun 23 2013, 7:42am says:

Hey, is anyone else having troubles with Game Maker crashing all the time?

+3 votes     reply to comment
Rhayt6 May 30 2013, 2:27am says:

how do u make 3d games ?

-4 votes     reply to comment
Michaelp800 Jun 13 2013, 7:51pm replied:

Use the 3D mode. Start it: d3d_start();

+6 votes     reply to comment
InvaderGames Oct 19 2012, 10:16am says:

This should be updated with the GameMaker Studio information.

+3 votes     reply to comment
XanT Oct 22 2012, 6:52pm replied:

Yep in the process of adding more info/images to the page :) Thanks.

+3 votes     reply to comment
Bonesy0 Aug 17 2012, 5:20pm says: Online

Despite criticism, it's still a good engine with many possibilities. It's main reputation comes from the noobs and young children who buy it to make games. Many, many games made in this engine are crappy, but this is usually due to having no knowledge or being lazy. If this engine is used correctly (extensions, scripting, actually good graphics), I have no doubt that a good product can be made.

+12 votes     reply to comment
Batguerra Feb 20 2013, 3:16am replied:

Of course there are good games! For example Hotline Miami, award winner and for me the best indie game till now!

+5 votes     reply to comment
HabitueGames Oct 21 2012, 11:03am replied:

I'm trying to make my first release with GameMaker.
I've made games before in gamemaker but this will be the first one that I will release.

+7 votes     reply to comment
dark_grome3326 Aug 3 2012, 3:56am says:

this a cool engine

+3 votes     reply to comment
Cheese47 Oct 11 2012, 5:02pm replied:

I totally agree! GML is very useful for making advanced games and as you progress you almost leave d&d behind.

+4 votes     reply to comment
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YoYo Games
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Released Nov 14, 1999
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Highest Rated (4 agree) 10/10

Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

Dec 14 2011, 8:56pm by Elec09

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