The GameMaker: Studio™ family of products caters to entry-level novices and seasoned game development professionals equally, allowing them to create casual and social games for, iOS, Android, desktop and the Web (HTML5) in record time and at a fraction of the cost!

As well as making games development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.

And when you're done, GameMaker: Studio™ will produce an "app store"-ready iOS, Android or OS X app, Windows executable or HTML5 code, all at the push of a button and all from the same source code.

Discover how easy it is for yourself and get access to GameMaker: Studio™'s key features – including its easy to use integrated development environment (IDE) powerful scripting language and Box 2D Physics – by simply downloading GameMaker: Studio™ for free.

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Blog RSS Feed Report abuse Latest News: Shadowcrypt now available on Steam!

About Shadowcrypt with 0 comments by onebitpunch on Sep 15th, 2014

I am pleased to announce that Shadowcrypt is now available on Steam, get it here!

Shadowcrypt started out as a personal project to tick a box on my childhood wish list, and Steam definitely wasn't part of the agenda. Having taken this very niche game this far along was certainly unexpected! Big thanks to those who have supported the game since its launch, and my humble gratitude to those who took time to let me know how much they enjoyed playing the game.

Current build is now up to version 1.3 and has 20 unlockable achievements, and a time-counter for speedruns. Achievements is implemented locally and is not dependent on Steam. As a staunch believer in what DRM-free games stands for, I had to make sure both versions have feature parity. A couple of players have mentioned about speedrunning which I thought was a great idea and perfecty fits the game's pacing, so a time counter ended up being included. The timer gets paused when the player dies or when the game is being paused. Here is a sneak peek of these new features:

An overall view of your achievements, accesible via the main menu:

The time-counter display sitting at the top:

Custom in-game achievement banner, independent from Steam's overlay:

Here is the full list of fixes and changes made since the game's initial release (version 1.01):

  1. Added 20 unlockable achievements, available on both Steam and DRM-free version.
  2. Added a time-counter display for those who enjoy speedruns.
  3. Added customisable controls for keyboard and gamepad.
  4. Defender Shield now stuns more often, making it much more viable to use.
  5. Stun indicator on enemies after being hit by the Defender Shield is now more prominent under various lighting conditions.
  6. Added on-the-fly adjustable brightness up to 4 levels (default, 1x, 2x, and 3x) to cater for a wider variety of monitor types.
  7. Left analog joystick can now control player directions and menu screens.
  8. Input for navigating in-game menus are now standardised. This is to provide a consistent input experience regardless of how the controls are configured by players. Gamepads now uses A or START button for accept, and B or BACK button for cancel. Keyboards now uses ARROW keys for navigation, ENTER key for accept, and ESC key for cancel.
  9. Pressing certain key combinations on the keyboard when moving between room transitions should no longer cause the character to glide.
  10. Adjusted volume of opening/closing portcullis to be consistent from room-to-room.
  11. Some tweaks to images (cleaned up the pixels on doorways, a simpler game loader image, made some changes on the prologue, ending & credits, improved pause screen, ceiling/platform depth shadows, shields dimmed correctly under low-lighting conditions).
  12. Fixed a bug where moving platforms are not paused properly.
  13. Fixed a rare bug where the dead character can still pick up a heart at a certain moment, which can cause the game to get stuck and unable to advance.
  14. Fixed a bug where the character can enter past through a closed portcullis moments after destroying the last enemy in the room.

For those who already bought the game from, the Humble Store or via Humble Widget, you can claim your Steam key through the aforementioned places. If you can't see any keys, please contact the store's support page. More information about this can be found here.

Thanks everyone!

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Post comment Comments  (0 - 10 of 69)
Guest Aug 11 2014, 6:48am buried:

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lightningman222 Aug 7 2014, 6:03pm says:

This engine is great for beginners like me, and it versitile enough for even the pros. I recommend this for anyone who wants to learn more about making games.

+5 votes     reply to comment
Gamezdude Dec 17 2013, 4:01pm says:

This is the most limiting Engine I have seen to date, it will only allow you to have 20 or less resources for each type of asset (You can only have 20 sprites, 5 rooms & 10 scripts)

I would strongly discourage anyone who would want to use this for RPGs unless your willing to pay £30

-4 votes     reply to comment
D.E.G Mar 21 2014, 4:08pm replied:

Pirate ******* engine god damit

-1 votes     reply to comment
almostninjagame Mar 17 2014, 10:03pm replied:

35$ usd is CHEAP for any engine.

+8 votes     reply to comment
Dahamonnah Jan 25 2014, 2:15pm replied:

What you're describing isn't the engine. It's the demo of the engine, a free version to try it out before you buy the whole product and make more complicated games. If you think that the UI is nice and the coding is versatile and game dev flow is great but you're limited to a handful of resources then go buy the whole product (which doesn't have limit on sprite, rooms, or anything else). It's pretty cheap for what it's capable of.

+8 votes     reply to comment
danny_dman Nov 22 2013, 1:37am says:

GM Studio is very versatile and a good engine to work with

+8 votes     reply to comment
Twillza Sep 5 2013, 7:10am says:

One of the best engines out there for fun and educational purposes. I love it!

+6 votes     reply to comment
kaicooper Aug 23 2013, 5:59am says:

its one of the best engine for 2D games and Top Down games
if u got knowledge in GML and some Graphic desighn

hell yea u can make great game

+7 votes     reply to comment
hatonacat Nov 25 2013, 1:15pm replied:

If you are using Windows 8, it is a problem with a dll file for Windows - GM will crash depending on sounds being played. Only fix is to use an external sound dll to play sounds.

This should only apply to versions below GM Studio, since Studio converts internal sounds to .ogg when you play.

+3 votes     reply to comment
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YoYo Games
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Released Nov 14, 1999
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Highest Rated (4 agree) 10/10

Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

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