Game Develop is a free game development software allowing to create any kind of 2D game without needing any knowledge in a specific language : Everything is made thanks to visual editors. The software uses an "event based" system, using conditions which have to been filled so as to execute actions. These events are compiled by Game Develop to machine code, as ordinary programming languages, making GD quite unique in the world of game development software.
The editor is designed to be simple but powerful :
* Use of a Ribbon to allow easy access to features. ( Game Develop uses wxRibbon )
* Can be used on Windows and Ubuntu 11.04
* Extension system so as to enhance the features of Game Develop.
* Entirely visual scene editor, so as to see directly the aspect of the game ( WYSIWYG ).
* Layers system.
* Visual Event editor, allowing simple and efficient creation.
* Preview directly integrated to the editor. No need to wait to test games.
* Powerful integrated Debugger, allowing to verify the properties and the values of the objects or of the variables and to modify them.
* Customizable skin.
* Use of variable lists to easily find the variables used in your game.
A lot of features are available for game creation :
* Animated sprites, composed of animations with directions.
* Text object, so as to display easily text on the screen.
* 3D Box object, so as to create 3D Building for example.
* Features allowing to manipulate objects on the scene.
* Support for keyboard and mouse.
* Object allowing to draw directly shapes on screen.
* Support for joysticks.
* Timers and time manipulation, allowing to create slowdown.
* Ability to play sounds and music, and manipulate them.
* Simple handling of files: Saving, Loading, Removing files...
* Encryption functions.
A week ago we posted our first game into greenlight. We didn't expected that it will to be a "boom" that everybody will loved because first, our best selling point is the story which we can't tell too much about and also because it's a niche game. At first we didn't think to post the game on steam because of what i mentioned before and also because it is our very first game ever but damn I'm glad we did it even if we haven't been greenlit after a week.
None of the people working on the game are either a programmer or studied something related to game development (music, story writing, art) but we have a passion for the games so we always try to do the things before thinking we aren't able to achieve them. For example the first build of the game was made for stencyl's game jam in 2016 even when we never have used that engine. We also entered an incubator to compete with actual programmers and at the end we won a small seed budget which we used to develop this game and after those experiences we learn a lot.
Since we entered greenlight we received a lot of feedback that push us to improve the game and our skills to create games, also we learn a lot of the market and what mistakes we don't have to make when we launch the game.
So that's what we wanted to show you in this article the Constant improvements that we have done thanks to the feedback of the community at greenlight with a few screenshots (Which are not final yet):
A few more examples:
We also are including scenes that has been added thanks for feedback that we received:
And the examples goes on. If you made it until the bottom of the article it's maybe because you were interested in the game or at least everything that I wrote so you may consider to support us at greenlight by following this link: Human Piñata on Greenlight
We still have hope to be greenlit in our second week since we have decent stats compared to some post mortem articles that I read but even if we don't, we grew during this experience and we will totally deliver the game in another platforms like Game Jolt where we got very positive feedback for the jam version so the people that really wanted our game can play it and at the same time support us to bring you better games.
We are still aiming to launch the game on February 19th but if we continue improving more the game we might delay it a week but we will see.
Thanks for reading!
Author: Gelo - Lead Developer
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