Frostbite is a next-generation FPS engine built from the ground up to power Battlefield: Bad Company and other upcoming games from DICE across all high-end platforms. The engine carries forward the unrivaled online air/ground/sea vehicle and first-person gaming pedigree from previous Battlefield engines, and adds support for massive networked destruction in a large-scale environment. With an all-new rendering engine supporting high-fidelity visuals and effects, and an innovative HDR audio system, the Frostbite engine is one of the few engines that really make use of the unique capabilities of both the PlayStation 3 and Xbox 360 to deliver a truly intense next-generation gaming experience.

Post download Report content GDC 2008 Presentation
Filename
Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf
Category
Guides
Uploader
INtense!
Date
Size
3.35mb (3,510,667 bytes)
Downloads
2,460 (1 today)
Embed Button
Mirrors
Download now
Description

Rendering Architecture and Real-time Procedural Shading & Texturing Techniques

Preview
GDC 2008 Presentation
Post comment Comments
Nuke1st
Nuke1st

what is it?

Reply Good karma Bad karma+1 vote
BountyHunter001
BountyHunter001

It Is A Game Engine That Is Used 2 Make Battlefield Badcompeny

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Platforms
Windows, X360, PS3
Company
DICE
Contact
Send Message
Homepage
Dice.se
Licence
Commercial
Release date
Engine watch
Start tracking
Download
Browse
Downloads
MD5 Hash
2f8ab0c6d62ab1a11f7a7ff34fc1843f
Share
Related Engines
Frostbite
Frostbite Commercial
Related Groups
DICE
DICE Developer & Publisher