Frostbite is a next-generation FPS engine built from the ground up to power Battlefield: Bad Company and other upcoming games from DICE across all high-end platforms. The engine carries forward the unrivaled online air/ground/sea vehicle and first-person gaming pedigree from previous Battlefield engines, and adds support for massive networked destruction in a large-scale environment. With an all-new rendering engine supporting high-fidelity visuals and effects, and an innovative HDR audio system, the Frostbite engine is one of the few engines that really make use of the unique capabilities of both the PlayStation 3 and Xbox 360 to deliver a truly intense next-generation gaming experience.

Add download Report content GDC 2008 Presentation
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Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf
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Rendering Architecture and Real-time Procedural Shading & Texturing Techniques

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GDC 2008 Presentation
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Nuke1st
Nuke1st

what is it?

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BountyHunter001
BountyHunter001

It Is A Game Engine That Is Used 2 Make Battlefield Badcompeny

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