Frostbite is a next-generation FPS engine built from the ground up to power Battlefield: Bad Company and other upcoming games from DICE across all high-end platforms. The engine carries forward the unrivaled online air/ground/sea vehicle and first-person gaming pedigree from previous Battlefield engines, and adds support for massive networked destruction in a large-scale environment. With an all-new rendering engine supporting high-fidelity visuals and effects, and an innovative HDR audio system, the Frostbite engine is one of the few engines that really make use of the unique capabilities of both the PlayStation 3 and Xbox 360 to deliver a truly intense next-generation gaming experience.

Report abuse GDC 2008 Presentation
Filename
Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf
Type
Guides
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INtense!
Date
Jun 11th, 2008
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Description

Rendering Architecture and Real-time Procedural Shading & Texturing Techniques

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GDC 2008 Presentation
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Nuke1st
Nuke1st Jan 16 2009, 12:28am says:

what is it?

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BountyHunter001
BountyHunter001 Dec 3 2009, 2:32am says:

It Is A Game Engine That Is Used 2 Make Battlefield Badcompeny

+1 vote     reply to comment
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Platforms
Windows, PS3, X360
Company
DICE
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Official Page
Dice.se
Licence
Commercial
Release Date
Released Jun 26, 2008
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2f8ab0c6d62ab1a11f7a7ff34fc1843f
Related Engines
Frostbite
Frostbite Commercial Released Jun 26, 2008
Related Groups
DICE
DICE Developer & Publisher