About Battlefield 3 with
by INtense! on Jul 5th, 2011
Battlefield has had a proud history on ModDB with mods including Project Reality, Forgotten Hope 2, First Strike and others dominating our annual mod of the year awards. Despite this, news has just come out (and confirmed our fears) that Battlefield 3 will not include mod tools, and instead EA are looking at other ways to "appease" the modding community. DICE executive Patrick Soderlund speaking to German Gamestar magazine (via Battlefieldo) confirmed this in the video below:
When asked about modding, Patrick said:
Quote:It’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things… it’s quite tricky. So we think it’s going to be too big of a challenge for people to make a mod.
Earlier in an interview with Game Informer Patrick was uncertain how modding would look for BF2. Given this was over 4 months ago and no decision has been made since then, it sounds like even basic tools maybe some way off (assuming they are in the pipeline to be made at all):
Quote:We will not deliver mod tools in the way that we delivered them for Battlefield 2 ... Creating mod tools today - dumbing them down - takes a lot of energy and what we are discussing more every day is, 'Where do we put our focus?' ... Right now our focus is to create the best possible multiplayer, single-player, and co-op game -- the core game of Battlefield 3," he added. "We're still discussing how we handle modifications of any kind.
This news follows in the footsteps of CoD: MW2 who also shunned the mod community despite a lot of success and great ideas coming from CoD 4 modders. Hopefully they will realize their mistake and do a backflip, as CoD did with Black Ops bringing back mod support.
After all to back up their claim of BF2 been a PC first, consoles second game - it is critical that they put their weight behind the PC community and enable them to unleash their modding creativity on the game.
Hurry up with Battlefield 3. I don't want Windows 7's DirectX 11 Capabilities to go to waste.
Also, do you think you could make a Frostbite 2 Development Kit for creating mods? Yes, I know it would be hard, but still, it would be awesome.
No, they already said they were going to keep the engine "in-house" because:
1. Releasing a MDK is still releasing part of the engine and they don't want people to see how they set up lighting, destructibility, etc. That's ********, Crytek 3 is going to be open and it has lots of brand-new tech in it.
2. They're just generally greedy bastards and will force paid-for mappacks down PC players throats.
Did u know it takes 1 week to compile a small map in frostbite? Atleast the devlopers said so.
I am in hope that they will release mod tools to create game modifications, since this game engines competes with cry engine 3, however the source development tools must be user intuitive.
Probably not happening, sorry.
And I was voted down... WHY? It's the truth.
They be mad?
I really hope the frostbite3 engine will have a SDK release ( the destruction will certainly be included in all the next-gen engine. DICE aren't aliens, if they made it, the other brands can make it too... )
I have high hopes in this updated engine, if its anything like comparing the old refractor with the refractor 2 engine than it will be totaly amazing! And yes i hope for pc mainly!
if i know anything about game devolopment, then this one is going to be even MORE epic than the first.