This engine is the code behind "The game Creator's" FPS Creator development tool, A powerful, yet rough FPS engine. The engine features:

  • A fully working physics system
  • Lighting effects
  • modifiable AI files
  • Model importing ability
  • Multi player deathmatch
  • many stock media files
  • and many more purchasable model packs

While the engine is still rough around the edges, it's being constantly upgraded and improved by it's development team, who aims to squish and destroy as many bugs as possible, and create a powerful, professional, game development tool.

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Blog RSS Feed Report abuse Latest News: Steam & Desura united peacefully...

About Into the Dark with 2 comments by IvanErtlov on May 30th, 2014

Into the Dark went Into the Steam on 1st of May...

..and sparked quite some tensions there. People confused it with another attempt to sell a game as funny because it´s broken beyond repair. However, the confusion soon disappeared, and today almost 80% of all steam customers recommend the game in the review section (my own not included) on Steam. 

Hurray for boobies!


Boobies were not the only stuff we had to censor on the Steam Store Page (not in the game, it´s uncut like it was before!)

So, what is the change from the Trash Game of the Year edition we launched on Desura a year ago?

  • A totally new post-processing pipeline unifying a subtle motion blur, sharpening-on-focus and bloom/HDR
  • new surface shaders depending on the material class (wood, metal, marble, paper...)
  • new textures
  • new bad jokes and gag posters
  • Re-recorded voice overs
  • Soundtrack officially featuring Nox Arcana
  • Oculus Rift support (experimental)

Of course we haven´t changed the basic punchline for the proper Into the Dark experience...

"You don´t have to be drunk as Pete to enjoy the game. But it certainly helps!"

If you have bought the game here on Desura, don´t despair:

  1. We are handing out free steam keys to people who have bought the game on Desura on request. People who have bought the game via one of the bundle promotions are NOT entitled to claim a free steam key, however, on a case-to-case base, we may still give you a press key. Contact us for details here via PM.
  2. We have uploaded a first UNIFIED version into the Desura Client version here. So if you run Into the Dark via client installation, it should already have performed a major update. The first testruns were promising, however, we cannot guarantee that it will work flawless, please report all bugs into our IndieDB Forums. The unified version is the same like the steam version except some ragdolling routines and the Steam achievements (of course).

For us, this is also some kind of farewell, as this was our last major release with FPSC classic. Right now we are working on Into the Ice - Nazis of Neuschwabenland, but there we have already moved onto newer engines.

Thanks to all of you for your support!


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Post comment Comments  (80 - 90 of 93)
Alwin
Alwin Aug 19 2009, 4:27am says:

This engine is easy to use, just download some of the free models packs that are community made and you'll be able to make a decent game in no time :) but dont expect to make the next half-life2 with it ;)

+2 votes     reply to comment
RangerC
RangerC Aug 15 2009, 9:26am says:

VERY SLOW engine

+2 votes     reply to comment
PsiquiGames
PsiquiGames Jun 9 2010, 12:48am replied:

It's the snail of the engines, hahaha.

+1 vote     reply to comment
PedobearNED
PedobearNED Aug 15 2009, 8:03am says:

:( damn its not free

+2 votes     reply to comment
infl1ct1on
infl1ct1on Aug 10 2009, 5:28pm says:

This engine may be good for somebody who has absolutely no experience in any area of game development. Honestly, just make a Half Life 2 mod if you own the game. It will turn out a lot nicer.

+1 vote     reply to comment
PedobearNED
PedobearNED Oct 4 2009, 7:39am replied:

or just remap the levels of half-life 2 and it already looks better :P

0 votes     reply to comment
rev6604
rev6604 Jul 10 2009, 2:37pm says:

This game engine is actually really great. As it stands, it sucks really bad. But if you go into the source, do a little bit of reprogramming and editing, you can make a great engine. I have modded FPSC X9 (version 1) to have actual good AI, and my animators made a hit animation , so when u get hit you flinch and twitch.

+2 votes     reply to comment
paccoz
paccoz May 30 2009, 4:54am says:

it is a good editor and graphics is good.but the AI is TERIBLLE!
thats why they maked fpsc x10

-2 votes     reply to comment
BananaMaster
BananaMaster Apr 18 2009, 1:43pm says:

The non-dx10 version realy has HalfLife 1 graphics.... and absoultley TERRIBLE AI

+3 votes     reply to comment
Kukov
Kukov May 21 2009, 10:16am replied:

He says the truth it has absolutely TERRIBLE AI and I mean TERRIBLE !

+2 votes     reply to comment
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Platform
Windows
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Official Page
Fpscreator.com
Licence
Commercial
Release Date
Released Dec 1, 2005
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6.8

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Highest Rated (4 agree) 10/10

This engine is only limited by the user. I recommend this if you want to teach yourself programming. It's always best to learn by hours of frustration, other than days of no work at all. This engine was bad enough to give a 10/10. Hooray.

Dec 22 2010, 2:51am by Inbredguppey

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