This engine is the code behind "The game Creator's" FPS Creator development tool, A powerful, yet rough FPS engine. The engine features:

  • A fully working physics system
  • Lighting effects
  • modifiable AI files
  • Model importing ability
  • Multi player deathmatch
  • many stock media files
  • and many more purchasable model packs

While the engine is still rough around the edges, it's being constantly upgraded and improved by it's development team, who aims to squish and destroy as many bugs as possible, and create a powerful, professional, game development tool.

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Blog RSS Feed Report abuse Latest News: Lyonian Warfae Update 01/09/2014

About Lyonian Warfare with 0 comments by LyoniaGames on Aug 31st, 2014

Lyonian Warfare - Unnamed MissionLyonian Warfare - Unnamed MissionLyonian Warfare - Unnamed MissionLyonian Warfare - Unnamed MissionLyonian Warfare - Unnamed MissionLyonian Warfare - Unnamed Mission

Updates to the game following our All-Nighter Sessions

  • Added Ragdoll Psyshics V1.1 (enemies use ragdoll death-animations)
  • Added Phoenix AI (enemy AI)
  • Improved outlay of some missions due to bugs caused by a large map size
  • Improved Frame Rate Readings to around 60 fps
  • Integrated Dynamic Lighting
  • integrated SFX and Music to several levels
  • Added 12 new types of weapons including RPK,AKM,hand grenades etc.
  • Improved texture size for better texture quality
  • Improved game stability

Follow our progress on our Indie DB page Indiedb.com

Or on our Facebook page Facebook.com

Also checkout our videos on You Tube and Subscribe to our work Youtube.com


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Post comment Comments  (30 - 40 of 94)
DarkStarAngelo
DarkStarAngelo Aug 6 2011, 11:49am says:

Problem fixed, I just reinstalled FPSC now it's fine :P Sorry for taking up all the comment space :P

+4 votes     reply to comment
DarkStarAngelo
DarkStarAngelo Aug 6 2011, 10:43am says:

Ok, problem, I downloaded some model packs and when i went into FPSC everything went grey, I couldnt test my game, it looked ugly and can somebody please give me advice on how to fix please!

+1 vote     reply to comment
Serygala
Serygala Aug 17 2011, 4:05pm replied:

just ask in the forum related to the software...this is the worts place for technical questions.

+1 vote     reply to comment
DarkStarAngelo
DarkStarAngelo Aug 18 2011, 9:45am replied:

Yh, I have been looking in the forums, some of them are very helpful, but some are as useless as a chocolate teapot (not that it has any relevance) I am running into several minor bugs which cannot seemto be fixed, best left to be ignored, Im only a beginner, plus I wish the scripting is as easy as TES III: Morrowind's Scripts :P I can understand them. Just give me some time and I'll feel like an old war veteran in this sort of thing XD

+2 votes     reply to comment
DarkStarAngelo
DarkStarAngelo Aug 4 2011, 4:46pm says:

Also I used the Mapmaker on a game called TimeSplitters Future Perfect on the consoles, that was pretty much an FPS maker, this is slightly more advanced but very fun. A message to people who can't get the hang of FPSC should try the Mapmakers on TimeSplitters 2 or TimeSplitters Future Perfect on Original Xbox, PS2 or Nintendo GameCube, that would be a great starting point for people before they try this. FPSC FTW! XD

+1 vote     reply to comment
DarkStarAngelo
DarkStarAngelo Aug 4 2011, 4:16pm says:

I reckon it's great, fun and easy to use, many possibilities despite it's limitations. Heck i've seen games thaat are pretty much RPGs like Blessiah Might and Magic :) Also I love to play the games people make, good fun, I love FPSC :D

+3 votes     reply to comment
TheDiddyHop
TheDiddyHop Jul 19 2011, 5:42am says:

my FPSC keeps erroring out! i have no idea why!

0 votes     reply to comment
JamesFredd
JamesFredd Jul 22 2011, 4:03pm replied:

I had the same problem before I figured out FPSC was a **** engine for anything other than a hobby game. Its caused by one of the model packs, 6 or 9 I think it was, that have problems with the engine. If you really want to make a good game, I would suggest you just switch over to UDK(Unreal Development Kit)Which I find is good for my needs), wait for ID4 source code to come out(Doom 3 sure looks good),wait for the Cryengine 3 Development Kit to come out, or switch to Source Development Kit (SDK) Which I find is a big pain in the *** to learn how to convert files into .mdl files for game models, but was simple after the first few times.

0 votes     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Jul 13 2011, 3:15pm says:

..I'd be more tempted to try this engine if there was more than one tutorial..

+4 votes     reply to comment
AmaroqDricaldari
AmaroqDricaldari Apr 13 2011, 2:17pm says:

Is it possible to recode FPS Creator to work as an SDK for a different Engine? Because Source SDK is way too hard for me to use.

-3 votes     reply to comment
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Platform
Windows
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Official Page
Fpscreator.com
Licence
Commercial
Release Date
Released Dec 1, 2005
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6.8

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Highest Rated (4 agree) 10/10

This engine is only limited by the user. I recommend this if you want to teach yourself programming. It's always best to learn by hours of frustration, other than days of no work at all. This engine was bad enough to give a 10/10. Hooray.

Dec 22 2010, 2:51am by Inbredguppey

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