"A revolution in Flash game production. An amazing new way for man to interface with machine. The beginning of a new tomorrow. Never before has the world witnessed such a collection of AS3 files. We put it all in the new flixel 2. Groups to help organize game objects, quad trees for faster, more accurate collisions, a cleaner API, plus all the old flixel classics: animated sprites, tilemaps, and particle emitters. Most importantly, flixel is still completely free for personal or commercial use. What are you waiting for? It’s time to make games!"
A fully playable demo has just been released, comprising Acts 1 & 2 (out of 7).
An arcade-style dungeon-crawler. Choose your champion and begin your quest to slay the Evil Minotaur!
Hey, I've decided to get wild and crazy with telling the world about my latest game instead of just doing a few little updates on my blog at Hamumu. I'm...
The multi-bearded adventure game where you get to control up to 32 player characters simultaneously!
Every time you die, you are getting one step closer to your destiny.
It has been a productive month. Many many many many many new things have been added to the game. Amongst the ocean of new things, this one game mechanic...
A large slew of things happened to the game in such a good way. An old friend Returns! Wayne the Ostrich. Another challenge that has been overcome was...
I just finished and uploaded a first video showing the game in action. In the video you can see footage of the first two and a half levels. The music...
Many changes, additions, new enemy types, updated features, a new mini game, and even some trolling?
In this first news on the game, I'm going to introduce it a little.
Meet our fantastic and simple hero the square boy or quary green guy or something.
The Reddit Games Community build their own bundle - The Gamedev Bundle, containing 6 great Indie games.
July has been a busy month actually. Still not much in the graphic-visual side of things, but a far greater and more important issue has been tackled...
What are these mystery items? Who knows! But they may be showing up soon!
Just a few brief updates about what happened this week in the development of Anodyne.
Still no new build yet, though we're getting close. Trying to sort out a few more issues before uploading the new beta build.
I've just finished uploading new beta build v0.949b. This build includes a pretty large number of bug fixes and balance tweaks. However, one of the more...
At long last, the free NEO Scavenger Demo has been updated!
So far this week, there's mostly been progress on tilesets, dungeons, and animations. We also made a FB page and an IndieDB forum. I give a little more...
More updates in the development of Anodyne - more animations, rehauling menus, and more. Anodyne is a 2D, Topdown Adventure, influenced by GBC Zeldas...
NEO Scavenger now has its first gameplay trailer! Plus, the beta build is now available in downloadable format on Windows.
I just finished making a first trailer for my Zelda-like, Anodyne. It's a minute long. Give it a watch! We also have a Steam Greenlight page!
NEO Scavenger is now up for voting on Steam's Greenlight program. If you think NEO Scavenger would be a good fit for Steam, please cast your vote!
Sound effects, music, getting ready for a demo release, and even some gameplay footage in this update of Anodyne, a 2D Zelda-style adventure.
In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization.
In this week's updates of Anodyne, a 2D Zelda-like, in preparation for the near demo release, we implemented dialogue, added some new art/music/sfx, did...
The demo for Anodyne, a Zelda-like, has finally been released! Play it now! Also download the soundtrack for the demo.
NEO Scavenger beta and demo builds are updated to v0.952b and 0.952d. And today, for the first time, there are Mac and Linux downloadable versions!
improvements, new enemies, new weapons, new stuff!!!
I talk a bit about the recent press push I made for the newly released Anodyne Demo, as well as issues that popped up while doing so, and some design...