The FlatRedBall Engine is a 2.5D game engine focusing on ease of use and asset management. Development of the FlatRedBall engine began in early 2002, but the Engine was not available for public download until January 17, 2005. Since then, both the community and the engine have grown considerably. Originally, the FlatRedBall Engine was designed for 2D games, and used the 3D technology for simple effects. However, as the engine has grown, its support for 3D has also improved. Basic 3D games can be developed using the FlatRedBall Engine, although most of its functionality is built with the assumption that the game is 2D. FlatRedBall XNA provides more advanced 3D support. Combined with the FlatRedBall Development Kit, the FlatRedBall Engine can be used to rapidly develop any 2D game and some 3D games. The feature set continues to grow, and the developers are very responsive to user suggestions. We are confident that the FlatRedBall Engine is the easiest to use game engine available.

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The big thing that has been missing from King Randall’s Party so far has been sound. The videos I’ve published so far have had game music playing, but it’s always been applied after the video capture. Plus, just having music wasn’t enough; I needed some great sound effects to really make the game world seem cohesive and the action real. So this week I implemented a SoundManager into my game using IrrKlang. IrrKlang has a good set of simple 2D and 3D sound libraries available for a reasonable price, and after a bit of testing I decided to go with them.

For those of you with some coding experience, I setup an IManagesSound interface, and made a class called IrrKlangSoundManager which implements that interface. Since IrrKlang isn’t setup to work on a lot of platforms, this will let me easily swap out the IrrKlangSoundManager with another one which uses libraries that work on other platforms when I eventually want to port to another platform.

So one aspect of any sound implementation that is really important to me is variety. If you just have one sound effect for arrows being shot…. well, that’s going to get old on the players ears REALLY quickly. And mine – since I will spend more time playing this game than anyone else. So in my sound manager I’ve setup categories of sound such as “FiringArrows” which can contain multiple sounds. When a building or character in the game fires an arrow and needs the appropriate effect played, it tells the manager to play a FiringArrows effect, and the manager will play a random sound effect from that category. All of the effects in a category will be pretty similar, they may even be the same sound effect with a simple pitch change, but those differences will add enough variety where it won’t bother the player.

Here is a short video with some basic sound effects. I picked these up off of AudioJungle.com for super cheap, and I recommend it as a great place to get audio clips for your game. Some of the clips will be pretty raw, so you have to have a good ear to pick out ones that are good enough to go straight into your game unless you’re comfortable doing sound editing yourself. And note: unless you are a sound engineer by trade, just stay away from it; it’s tough work that respects the attention of a pro.

Cauldrons and Springboards

Cauldrons and Springboards

King Randall's Party 0 comments

So today I got two new videos showing off player traps. MacGuyver style. Bam. Boom. Other sound effects, video time after the break!

Grass, Shadows, and Cool Visualizations

Grass, Shadows, and Cool Visualizations

King Randall's Party 0 comments

So TWO videos today. A pretty self-explanatory video on grass and shadows, and then a wicked cool visualization of all the work I've done via the code...

Kickstarter Success! Plus a video

Kickstarter Success! Plus a video

King Randall's Party 0 comments

So my latest Kickstarter was a success - though one by the skin of my teeth. Man, the skin on my teeth have been getting a real workout this year. So...

King Randall's Party as Satire - Like The Daily Show

King Randall's Party as Satire - Like The Daily Show

King Randall's Party 0 comments

King Randall's Party alpha has some pretty cool gameplay, but what it doesn't show is that the game's story also serves as a satire of the current chaos...

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King Randall's Party

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