The FlatRedBall Engine is a 2.5D game engine focusing on ease of use and asset management. Development of the FlatRedBall engine began in early 2002, but the Engine was not available for public download until January 17, 2005. Since then, both the community and the engine have grown considerably. Originally, the FlatRedBall Engine was designed for 2D games, and used the 3D technology for simple effects. However, as the engine has grown, its support for 3D has also improved. Basic 3D games can be developed using the FlatRedBall Engine, although most of its functionality is built with the assumption that the game is 2D. FlatRedBall XNA provides more advanced 3D support. Combined with the FlatRedBall Development Kit, the FlatRedBall Engine can be used to rapidly develop any 2D game and some 3D games. The feature set continues to grow, and the developers are very responsive to user suggestions. We are confident that the FlatRedBall Engine is the easiest to use game engine available.

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About King Randall's Party with 0 comments by GorillaOne on Nov 13th, 2013

So today I got two new videos showing off player traps. MacGuyver style. Bam. Boom. Other sound effects, video time!

These springboards can be rotated to face any direction - so if you want to put one at the top of your walls to fling enemies off of the wall, or on the ground like this to push them into the air (or perhaps into the ceiling with spike traps?), or whatever. You could even use them as a way for your character to get around the world!

I know, I know - the oil graphic looks hideous. I'll eventually replace it with a pouring chicken soup animation that looks a lot better. But I was so excited that I wanted to show off the cauldron trap anyway! It detects when a unit is walking beneath it and, assuming its full, dumps its contents!

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Released Jan 1, 2005
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