Eternal Tech is a 3D rendering engine based on id Tech 2. It will be available for download and modification for free under the GNU General Public License (GPL). The project was started and is primarily developed by Kevin "Buzzard" Jonasson. It is programmed in C/++ for use on all Windows and Unix-based computers. It will hopefully also ported to other platforms such as the Mac and Linux.

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It took a while to figure out how the generator system should be, if it should be totally game generated or user controlled. By looking at the pros and cons of how other projects did it (which in most cases were totally game generated), it was decided to be a mix of both where we took the fun of totally randomized spawn locations to user controlled spawn areas.

There are four different kinds of generators: square, box, cylinder and circle. Each of them have a special function in the world, the square is mostly used for open areas where it doesn't have to care about uneven ceilings; where the box is a better choice for areas with uneven ceilings. The circle and cylinder acts the same as the square/box but are..well..."round in shape" lol xd.

Then all it does for monster spawning is checking if the monsters bounding box fits inside the generator so you have to be very careful so the generator isn't inside the world or else the monster will get stuck.

The generators can be placed out manually through a editor. You can also control what monster should be spawned, how much chance of it to spawn. For example, if you wanted a gunner to have more spawning chance then the rest of the monsters etc. Bosses/water units (which i will talk more about at a later date) have special spawning options.

Next Week: GUI System.


Remember: If YOU like this project, please help out!, whether it be by just clicking a simple "like" button or spreading awareness about the project!, thanks <3.

DevBlog #1 - AI Path Finding

DevBlog #1 - AI Path Finding

News 4 comments

Talking about the AI and the new node based path finding system.

Engine Features

Engine Features

Feature 1 comment

The Eternal Tech engine is getting more and more powerful, here you can view all of it´s features.

Material System

Material System

Textures Tutorial 0 comments

All you need to know about the material system featured in Eternal Tech.

Post comment Comments  (10 - 20 of 22)
Darkzard
Darkzard

yo buzzard.
go look at 190.96.80.67:27950 and tell me what you know about vortex.

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0Buzz Creator
0Buzz

Huh?, why should i do that?.

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Darkzard
Darkzard

just a pointer: there's a LOT of people that still care :P

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0Buzz Creator
0Buzz

Really?, the old Project Vortex seems pretty dead to me since GHz left :s. The only Quake 2 mod that is some-what active now days is KOTS from what i've seen.

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Darkzard
Darkzard

It's in pseudo-active development because the source nowadays is pretty much gpl you know. ;D

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0Buzz Creator
0Buzz

Yeah i heard GHz released the source to some people before he left, do you know if it's up on some SVN?.

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Darkzard
Darkzard

I have released it over google code, thanks to a guardian angel of the source code :p Send a PM so I can link you to it, no need to keep the discussion over this section of moddb.

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0Buzz Creator
0Buzz

News will come soon!. I uploaded a bunch of screenshots for now ;).

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GroundWaIker
GroundWaIker

If you'd give a rough estimate of how long until it's out, what'd it be?
Definately tracking this. :)

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0Buzz Creator
0Buzz

Well, that is a good question. I want to add a updated BSP format (including collision) and rewrite the server before i stop on the big features. After all this is done, i have to fix and clean up all the other features that is not yet fully finished. I will try get most of the time killing stuff done next week :).

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0Buzz Creator
0Buzz

2011-07-14: Hey all, just a quick update on the project. I haven´t coded in like two weeks now since i got a temporary job but i'm trying to work on it as much as possible when i get some free time over. I am currently rewritting the server to support the new BSP format. I am also rebuilding the ModDB site a bit so thats the reason to why it looks unfinished atm.

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0Buzz Creator
0Buzz

2011-06-24: Going to work on the site and clean up stuff. If anyone is good with photoshop design and want to help out, contact me! :).

Reply Good karma+4 votes
Jbirdy
Jbirdy

Tracking this

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x3nu
x3nu

Hmm, interesting. I'm scoping out different engines to use, and this one looks promising. Good luck, hope you get it finished!

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0Buzz Creator
0Buzz

The SVN will be available when i am finished with the renderer and some client cleanup. I have some big news coming up at Christmas day. The progress has be slow lately because of MineCraft haha. Thank you :).

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x3nu
x3nu

Haven't had a chance to get on during the holidays, been too busy. Great to see the engine coming along. I can only imagine the difficulty in making one, especially alone. Keep it up!

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