EDuke32
GPLIt's time to kick ass and chew bubble gum, and I'm all outta gum!
This project are down at the moment....
E.P.I.C. is an upcoming 3d game engine project, it will be easy, powerful and fast.
It will feature an easy 3d editor, GUI editor, trigger system, realistic water (hopefully with physics), ready AI, shading,particle system, lightning effects, cinematics and sharp textures etc. Some may will be dropped, and in best case some added.
Technical specs:
Scripting language: Javascript
Level script: XML
Graphics: OpenGL
Tools: Visual C++ Express 2010, Eclipse Classic
Features:
Terrain editor (real time 3d)
Realistic water (in best case with physics)
Sharp textures
GUI Editor (script based)
Particle system
Lightning effects
Sprite support (for weather effects)
Cinematics
Trigger system
Ready AI
Sound tool
Skeletal animation system
Peer to peer network (for online games)
Some maybe will be dropped and added in future updates, some maybe will be added.
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So I will be able to use this with C++?
I wonder how this engine will compare to Ogre3d in terms of graphics? Well, I'm also looking forward to see where you go with it!
It will be most for rts and far third person, so it will not be the best but on same time look awsome from that distance :)
Really looking forward to see what you can do with the particle editor/systems!
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