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True Room over Room support is finally in EDuke32! Yes, this is a big deal if you are a BUILD engine fan and you will know exactly what it means.

Posted by The_Commander on Jul 29th, 2011

While DNF's been a blast, good ol' Duke Nukem 3D and its mod community still exist too. Behind the scenes, members of the EDuke32 team continue to hack away on new features. Recently one such member, Helixhorned (with help from Plagman), has brought true room over room (TROR) to the BUILD engine, allowing sectors (rooms) to be placed on top of other sectors allowing both to be viewed at the same time.
(it's a big deal!)
This removes a huge historic limitation of BUILD and gives mappers the ability to construct areas that are more flexible, complicated, realistic and downright better than anything we've seen before. We're hoping developments like this continue to bring new faces into the Duke Nukem 3D community where dozens of people still trudge along creating content for the game that started the whole Duke craze in the first place.

These sample shots don't do the feature justice but serve to illustrate what it's all about:

Check out our forum thread here for more information and discussion on this exciting advance in Duke Nukem 3D editing!

Originally submitted by Micky C
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unknow5763 Jul 30 2011, 10:53am says:


+1 vote     reply to comment
micky_c Aug 26 2011, 9:33am says:

This feature gives mapping a new life. Hopefully there'll be at least one TROR map out by the end of the year.

And hey, that's my article you pasted there :P

+1 vote     reply to comment
The_Commander Author
The_Commander Dec 31 2011, 3:37pm replied:

It says that on the bottom doesn't it?

+1 vote   reply to comment
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