The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.
Preview video of the rig editor. See the youtube video fror higher quality: Youtu.be
That's an eleborate rig you got there for your fox. It can probably be nicely animated for cutscenes. Would you rig an ingame model with that many bones, too?
What do you mean by "it doesn't support triangle meshes"? I thought the principle behind Direct X is that it works with triangles, thus splits my polygons in 2, unless I already triangulate a model before importing it. Maybe you can show some wireframes ones in a while. Does your engine not use Direct X then?
Yes, ingame characters have even up to double the bones compared to this one here. Many bones goes into fingers, toes, face and control bones (for example IK targets, attachments and alike).
With triangle mesh I referred to the collision shapes. Source engine for example uses only triangle meshes as collision volumes no analytic shapes like spheres or boxes. I'm using analytic shapes since these give better results and are a lot faster and less error prone than triangle mesh collision shapes. Support for this will be added later on but it's not the primary goal right now.
Concerning DirectX my engine works with OpenGL. Otherwise it would not be a Linux first engine :D
Ah right. We all know the horrible collision in some Source games, so that's good to hear.
It's a Linux first engine? That's interesting. The Linux user group has been the most generous throughout the bank when it comes to Kickstarters. Even in absolute numbers they often give the most to a project that supports Linux. So this makes DragenGine a perfect candidate for a crowd funded "linux first" game. Interesting. That also means it will be made iOS compatible sometime in the future? Apple use OpenGL from what I remember.
Theoretically yes... practically no. iOS is a proprietary and stricly controlled platform. Free software is not getting in there. Chances are a lot higher for an Andriod port. But that would require stripping some powers from the engine since Smartphones can't compete anywhere with desktop GPUs. That's though all future music for now.
And I would not say the LUG is generous. They are just so desperate for linux games they throw their money at any project (except mine) claiming the blue from the heaven but being a fail-project from the word go. It's sad how they are ripped off by money-makers because of this situation. That's why this engine is 100% free. I'm looking for real long-term solutions.