The Drag[en]gine is an free software project with a highly modular structure based on the GLEM System. Its design is similar to an operating system. The entire functionality is provided by Modules comparable to device drivers. The engine itself acts like a system kernel managing modules, resources and abstracting the underlying system. Due to the loose coupling of the modules with the system and other modules it is very easy to exchange or improve them without interfering with the rest of the engine. As a result the modularity extends from the developer to the end user who can now choose the optimal module combination for his personal computer even down to per game setups ( and even while running a game ) if required. Developers do not have to worry anymore about low level concerns keeping them concentrated on their game. In contrary to other engines (including high-end commercial ones) the Drag[en]gine provides true 0-Day portability of games with no extra costs and no troubles neither for the developer nor the end user.

Advantages of the Drag[en]gine

... for the Game Designer:

  • Use your Scripting Language of choice.
  • Hardware is fully abstracted. You only have to know how your chosen Scripting Language works
  • Updating the engine and modules is handled by the respective teams. You only have to worry about updating your game
  • No need to write specific content for specific systems. The users choice of modules takes care of this for you

... for the Module Coder:

  • Play around with individual parts of the engine without disturbing any other part. Test easy and fast new algorithms or features
  • Various debugging features help to debug fast and easy modules even during run-time
  • Loose coupling and high encapsulation yields in a more stable game engine
  • Platform specific code is only handled in modules increasing portability

... for the Customer:

  • Choose the optimal combination of modules for your system. The Drag[en]gine adapts to match your system not the other way 'round!
  • Open standards and free file formats ensure unrestricted and easy modding using free software applications
  • Various Launchers allow you to use the Drag[en]gine for more than just gaming
  • The Crash Recovery System prevents a game from crashing to desktop. While CRS is running change parameters or entire modules and continue your game from where it went out for lunch.

For more information check out the Drag[en]gine Wiki.

Features

Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer's choices. To avoid cluttering the summary find the features list in this article:

 
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About Drag[en]gine with 0 comments by Dragonlord on Jun 23rd, 2014

Particle Emitter Editor Video

   This time the video is about the Particle Emitter Editor. I decided to switch place with the conversation editor since I'm currently working on a few things there. Like the last one this video tries to give an insight in how things are done and how the editor works. The video will be up first again on YouTube and in lower quality on ModDB. So here is the video.

As always feedback welcome and will be gladly taken into account for the first release.

Make sure to watch it full-screen, it's 1680 wide.

Daily Grinding

   The last days had been mostly about fixing bugs and moving game scripts around. In particular I'm using the ZPOC project to identify game scripts that are generic enough to be moved into the game engine itself for people to use out of the box for their projects. For this I especially reworked the conversation system scripts. They are now more decoupled from the game scripts allowing to use them, reuse them or not using them at all. But more about this the next time.

Outlook

   Next up is more work on the conversation system and conversation editor. This is a larger task since the conversation system is an important part of the game itself. Different game mechanics will be implemented using the conversation system so you can imagine getting it to work properly is important and a large task. Next time I'll show more.

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Epsylon

Epsylon Epsylon Indie

Updated 7 months ago TBD Single Player Adventure

Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team...

Post comment Comments  (10 - 20 of 88)
HeadClot
HeadClot Jan 3 2014, 2:54pm says:

When is this going to be released?

Just curious :)

+2 votes     reply to comment
Dragonlord
Dragonlord Jan 3 2014, 3:09pm replied:

When all the tickets for the first release are implemented. But the ticket tracker is not yet visible to the public so I can just say WID. I'm trying to steam it ahead to get it out this year (hopefully earlier than later).

+3 votes     reply to comment
HeadClot
HeadClot Jan 3 2014, 3:51pm replied:

So here goes a question - Should I start developing my game with Drag[en]gine in mind (Making assets, etc.) now or wait?

I really want to use this engine for my game. :)

+2 votes     reply to comment
Metalloid
Metalloid Feb 5 2012, 8:40am says:

This is a gem!
Many good features here, nice!
Another important feature of this engine is that you will be able to use it for linux game development too.

+2 votes     reply to comment
masternerdguy
masternerdguy Oct 9 2011, 6:29pm says:

"Open standards and free file formats ensure unrestricted and easy modding using free software applications"

Dragonlord, you're the man.

+3 votes     reply to comment
Cnaff
Cnaff Aug 12 2011, 2:47pm says:

I've said it before, but to me it seems like this engine is all about gameplay instead of graphics. And the gameplay looks like a lot of fun, love it!

+1 vote     reply to comment
CMDKeen
CMDKeen Jul 16 2011, 6:14am says:

Wow, I'm out for a while and suddenly a great update!

+1 vote     reply to comment
andy1318
andy1318 May 12 2011, 4:29pm says:

I have high hopes for your mod, I remember seeing it years ago. It looks great, keep it up!

+1 vote     reply to comment
Dragonlord
Dragonlord May 15 2011, 9:10pm replied:

It's actually a game not a mod. It's not based on any existing game but is standalone.

+3 votes     reply to comment
Oktyabr
Oktyabr Apr 2 2011, 11:54pm says:

Nice looking so far! Hope to see something in the way of a beta someday :)

--fellow blender and linux user

+1 vote     reply to comment
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Platforms
Windows, Linux
Company
Team Epsylon
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Official Page
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Licence
L-GPL
Release Date
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