The Drag[en]gine is a fully customizable game engine designed with modularity and extensibility in mind not requiring expensive licenses.

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Posted | Game Title | Author
OpenGL 3, Holo-Comps and Demo-World
Game

OpenGL 3, Holo-Comps and Demo-World

Nov 28, 2009 Drag[en]gine 8 comments

Lots of code work for OpenGL 3 usage and nifty holo-computers as well as the demo-world.

Dynamic Point Light Soft-Shadows
Game

Dynamic Point Light Soft-Shadows

Oct 25, 2009 Drag[en]gine 8 comments

Another take on shadow casting and physics. This time the point lights.

Of Pyramids, Dragons and Haiku
Game

Of Pyramids, Dragons and Haiku

Oct 10, 2009 Drag[en]gine 7 comments

Tackled two nasty problems which nagged us for quite some time about robust shadow casting and getting dragons to walk.

Improved Editing Features
Game

Improved Editing Features

Sep 08, 2009 Drag[en]gine 7 comments

Long overdue news post mostly about editor features.

Indoors News and DENormGen 1.6 Release
Game

Indoors News and DENormGen 1.6 Release

Jul 22, 2009 Drag[en]gine 2 comments

Lots of work done on optimizing the indoor rendering part of the engine as well as a new release of the DENormGen tool.

Out-Door Fun
Game

Out-Door Fun

May 03, 2009 Drag[en]gine 9 comments

A lot of time passed since the last news post but this is because a lot of stuff happened. Main focus this time has been on Out-Door Scenes.

The IGDE and Animations
Game

The IGDE and Animations

Dec 24, 2008 Drag[en]gine 0 comments

Quite some time passed since the last news post for a reason. A lot of changes and additions have been made recently to the engine and especially to the...

More on the Graphics Side of Life
Game

More on the Graphics Side of Life

Sep 17, 2008 Drag[en]gine 3 comments

This update stand again under the stars of graphics especially transparent and indirect rendering as well as one of the important game problems: localization...

Lots of good stuff
Game

Lots of good stuff

Aug 01, 2008 Drag[en]gine 5 comments

Quite some time went by since the last update. This had been mostly because we could not decide when to make the next News post. A lot of improvements...

Drag[en]gine on the run!
Game

Drag[en]gine on the run!

Apr 27, 2008 Drag[en]gine 0 comments

A lot of work went into the game engine which is why the updates had been kept scare. Not much sense in doing updates if there is just a lot of text and...

Platforms
PC, Linux
Company
Team Epsylon
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Official Page
Dragengine.rptd.ch
Licence
L-GPL
Release Date
TBD
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