The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.

News RSS Feed Summary List News  (0 - 30 of 83)
Posted | Game Title | Author
Getting up to Speed with all new good things and Game-Dev Docs

Getting up to Speed with all new good things and Game-Dev Docs

Jun 18, 2015 2 comments

Total Work-Tech-Aholic month to leap the engine forward both tech wise and documentation wise.

New Year goodies with Core and Skinning

New Year goodies with Core and Skinning

Jan 9, 2015 2 comments

Getting closer to the first release with Core and tightening screws here and there

Of Heights, Solidity and EnvRooms

Of Heights, Solidity and EnvRooms

Oct 1, 2014 2 comments

Adding new texture properties for more effects with less work.

Conversation Editor Preview Video

Conversation Editor Preview Video

Sep 18, 2014 0 comments

The last preview video this time about another heart system of the game: the conversation system.

Particle Emitter Editor Preview Video

Particle Emitter Editor Preview Video

Jun 23, 2014 0 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Particle Emitter Editor.

Font/LangPack Editor Preview

Font/LangPack Editor Preview

Jun 15, 2014 0 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Due to driver bugs here some minor editors shown instead of a full...

Animator Editor Preview Video

Animator Editor Preview Video

Jun 10, 2014 4 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Animator Editor.

Rig Editor Preview Video

Rig Editor Preview Video

Jun 2, 2014 1 comment

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Rig Editor.

Skin Editor Preview Video

Skin Editor Preview Video

May 21, 2014 11 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment. Here is the next one about the Skin Editor.

World Editor Preview Video

World Editor Preview Video

May 11, 2014 21 comments

I promised some videos about the Drag[en]gine Integrated Game Development Environment for information and feedback purpose. So here is the first one about...

Beam me up Scotty!

Beam me up Scotty!

Apr 24, 2014 4 comments

How to get your Sci-Fi beams with light and magic.

This update goes under the skin

This update goes under the skin

Mar 30, 2014 6 comments

Improvements on skin textures and sub surface absorption support.

Insight into my compressed room

Insight into my compressed room

Feb 15, 2014 7 comments

How the Drag[en]gine compresses your texture and changes the way you look at windows.

Take it to the web

Take it to the web

Jan 19, 2014 7 comments

How to get your Drag[en]gine fix on the web, easy and flexible.

Movie Star

Movie Star

Jan 3, 2014 3 comments

How to get video reels rolling in-game and how to do it fast.

Particle System Improvements

Particle System Improvements

Sep 17, 2011 11 comments

Little time for engine work but a bunch of improvements on particle emitters.

Navigate the world

Navigate the world

Jul 10, 2011 5 comments

Infos about the navigation system in the Drag[en]gine.

Collected News Pack Part 2/2

Collected News Pack Part 2/2

Apr 2, 2011 1 comment

The smaller of the two parts of the news pack is this had been too much for one news post.

Improved Collision Handling

Improved Collision Handling

Dec 13, 2010 3 comments

Updates revolving around collision handling and locomotion.

More about Particles

More about Particles

Nov 16, 2010 0 comments

Some additional improvements on the particle system before tackling the next part.

Particular Particles

Particular Particles

Nov 8, 2010 4 comments

Some time ago I mentioned once the particle system in the engine. With the changes in transparency rendering and the terrain system gone I had now the...

Tell me Sir, how Transparent are you?

Tell me Sir, how Transparent are you?

Oct 16, 2010 3 comments

How the Drag[en]gine strives to take transparency to a new level.

The Art of Efficient Culling

The Art of Efficient Culling

Oct 1, 2010 4 comments

This news post gives amongst others some insights into the art of efficient culling and how the Drag[en]gine deals with this situations.

Launch The Dragon

Launch The Dragon

Aug 20, 2010 3 comments

What use would a good game engine be without a good front-end? Not that funny to use for common gamers. This update sheds some first light on the front-end...

The Big News Pack 4/6

The Big News Pack 4/6

Jul 3, 2010 5 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 4/6.

The Big News Pack 3/6

The Big News Pack 3/6

Jun 27, 2010 5 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 3/6.

The Big News Pack 2/6

The Big News Pack 2/6

Jun 19, 2010 4 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 2/6.

The Big News Pack 1/6

The Big News Pack 1/6

Jun 10, 2010 2 comments

Lots of time passed with too many updates to fit in one news post so it has been broken into 6 weekly parts. Here is therefore part 1/6.

Fonts, Memos and GUI work

Fonts, Memos and GUI work

Feb 6, 2010 3 comments

An in-between news post about fonts, the new Epsylon Memo-Pad as well as some GUI work.

Spring-Wings and Game Logic System

Spring-Wings and Game Logic System

Dec 29, 2009 8 comments

A news post about how to make dragon wings and explaining a bit more the game logic system of the Drag[en]gine/Epsylon game.

Platforms
Windows, Linux
Company
Team Epsylon
Contact
Send Message
Official Page
Dragengine.rptd.ch
Licence
L-GPL
Release Date
TBD
Engine Watch
Track this engine
News Statistics
Articles
83
Views
78,855
Views Today
13