The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.
Or how to take patching and multiple game versions to new heights.
Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer's choices. This...
A longer answer to a question from the comment section about the engine API documentation as well as implementation specific informations.
Since there have been a number of people already interested in this game engine we decided to produce a little progress report to give you all an idea...
Since there have been a number of people already interested in this game engine we decided to produce a little progress report to give you all an idea...
This article gives some inside views of the Animation System especially explaining how the demonstration videos have been created. A little preview for...
A technical article about the new shadow code in the Drag[en]gine and especially the way to it for those interested.