Highly evolved engine based on id Software technology, available under dual license (GPL, proprietary licensing for commercial use available).
My name is Aaron Foster and I did work as an Environment Artist professionally for about 2 years but I recently quit my job to pursue my dream, making...
Here's one of the baddies you'll find deep in the forests and dungeons of Stealer Guy's world.
After a brief hiatus from the news bandwagon to focus on the game mechanics and art direction we're back with a fresh batch of goodies!
Including some gameplay prototype videos, pictures and plans.
Do you like big guns? These are about the same size as the player character!
There's something about monsters here. Powering up the way through them.
Waffles, waffles, waffels, waffles! Jam, jam, jam! Marmelade and fate!
I'm not saying it was Aliens, but it was Aliens and they were Mutants.
On the 2nd flight there are others... gets kinda crowded... uhh... Hey, flight control, what's going on?!
Ready to run and jump around with some weapons and stuff.
Turning the tables and showing gameplay with the first enemy called a Nailer.
It passes through everyone of us and leaves something behind... in this case it's loads of textures and other content i created, as well as overworked...
Finally it's out the door: the Katarhsis alpha 0.1 demo. Get it, as long as it's still hot!
Introducing Humble Indie Bundle 3! Get 5 classic indie games: Crayon Physics Deluxe, Cogs, Hammerfight, VVVVVV and And Yet It Moves for whatever price...
NEWSFLASH! I have decided to continue work on a more advanced version of Painkeep. This new tasty gibblet flavor (X for extreme?) will have many features...
EXTRA EXTRA EXTRA! The beta release of Painkeep v2.0 is available for quake players and the moddb community. Get it while its hot.
Exhorting the purpose of ".qc" - the quake c conclave.
Design: enter free for all deathmatch, become an Archon, lay down a magic onslaught like no other.
Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!
For a long time we have not been posting on our ModDB page due to various circumstances. We've been battling with real-life problem. We've been busy developing...
We have been working hard to get Steel Storm ready for beta testing. Take a peek at the new media.
We have a new level in works and we are happy to show off some pretty images.
It seems like working hard and a lot without break slows me down. However good stuff comes out of it.
One of the coolest level designers created this neat level for Steel Storm.
You gotta see it to believe it! Steel Storm run on Mac.
As prepare demo, we find new ways to improve the game. This morning I made these cool explosions!
It's been a while since I posted updates. I know, I know.. :) We were not wasting the time however!
Steel Storm Episode I will be released for free. Meanwhile, new video and screenshots.
This is it! After 2 years of titanic work we are happy to announce first release of a public beta of the Steel Storm Episode I.
While we are polishing and tuning up Episode I, our level designer knocked out yet another beautiful environment for Steel Storm Episode II