DarkBASIC Professional is the most advanced games development package built on the BASIC language currently available. No other package out there makes it as easy to incorporate all of the special features and effects you see in todays games and no other package natively offers the benefits of Microsofts DirectX 9 technology.

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Interfaith cooperation, Middle East politics and game development
Antinomy - Justice, not Vengeance!

Interfaith cooperation, Middle East politics and game development

Apr 26, 2015 Antinomy - Justice, not Vengeance! Article 2 comments

Making a game set in the Middle East is an exiting, but dangerous journey. Making a game with a team consisting of members with Muslim, Christian and...

Vectorball's Randomized Reward System
Vectorball

Vectorball's Randomized Reward System

Feb 26, 2015 Vectorball Article 0 comments

Blog Post about randomized rewards in Vectorball. These rewards include item drops and several unlocks of game modes or new characters. I tried to design...

New shadow rendering method
Physigons

New shadow rendering method

Jun 14, 2013 Physigons Article 1 comment

A new hemispherical lighting shadow rendering method I came up with for Physigons (not yet implemented)

What you should know when joining Homegrown Games - Mike (k21n) did it!
Into the Dark

What you should know when joining Homegrown Games - Mike (k21n) did it!

Mar 11, 2012 Into the Dark Article 3 comments

With 2 games in the developement pipeline and another one being planned, Homegrown Games needs additional manpower. With Mike from Romania we welcome...

Time travel storylines - the game designers suicide - & KILLER feature for us!
Into the Dark

Time travel storylines - the game designers suicide - & KILLER feature for us!

Feb 29, 2012 Into the Dark Article 5 comments

Time Travel is as common in Science Fiction flics as drinking beer at the Oktoberfest in Bavaria. Some of the movies and episodes lack ANY logic regarding...

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Released Jun 7, 2004
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