Daemon is the engine powering the Unvanquished project, and is also freely available for other mod and game projects to use. The engine originated from a blend of ioquake3 and ET:XreaL, but has since branched off in a very different direction, receiving constant updates, upgrades, and rewrites of old inherited code from C to C++. Features include a modern OpenGL 3-compliant renderer, Native Client VM support for game and server code, a modern libRocket interface allowing for HTML/CSS in UI design, IQM and MD5 models with skeletal animation and procedural blending, 2D minimaps with a real-time beacon system, navmesh-based bots with behavior trees, and much more. The renderer in particular allows for normal, specular, glow, and gloss texture maps, as well as special effects including bloom, rim lighting, heat haze, motion blur, color grading, soft particles, FXAA, MSAA, and SSAO.

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