Steel Cyclone Studios is currently working very hard on the Cyclone Game Engine. The Cyclone Game Engine is a 2D/3D game engine built upon the XNA Framework to help make it easier and save time creating and developing games. The studio is integrating MonoGame to help port its games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. The studio is developing its first game using this engine and it will be the studio's first attempt to create a first-person shooter. More updates will be coming soon, so stay tuned!!!

ENGINE SUMMARY


GRAPHICS & RENDERING SYSTEM
The XNA framework will handle most of the rendering work. Pixel and Vertex shaders will add to the realism of the world. Deferred rendering and motion-blur is still in the works.

  • Fully functional Sky-box system
  • Volumetric Clouds (needs a little improvement)
  • Deferred Rendering (Work-In-Progress)
  • Integrated the DPSF (Dynamic Particle System Framework) - see more here: Xnaparticles.com)
  • Shadows (First phase almost finished)
  • Lens Flare Effect
  • Terrain support loaded from a .bmp file

LIGHTING

  • Per-Pixel Lighting
  • Vertex Lighting

SHADERS

  • Water Shader


PHYSICS SYSTEM

  • BEPU Physics Engine
  • Farseer
  • Jitter

AUDIO

  • Microsoft XACT is a great tool to help implement sound into your game but we are also exploring new techniques with sound.
  • 3D Sound Positioning

AI (Artificial Intelligence) & GAME-PLAY

  • I am working on Path-finding and Steering Behaviors



 PLATFORMS
MonoGame has be integrated to support multiple platforms

  • Android
  • Linux
  • Mac (Soon)
  • OUYA
  • PS4 (Soon)
  • Windows PC
  • Windows Phone
  • Xbox 360 

MODELS & ANIMATION

  • Supports DirectX, FBX, and Obj model file types.
  • Supports multiple animation takes within a .fbx Model

INPUT

  • Xbox 360 Controller
  • Mouse & Keyboard

TOOLS

  • Level Editor (Work-In-Progress)



 PROGRAMMING

  • Visual Studio C#

GAMEPLAY

  • First Person Camera: This Camera is a simple FPS camera attached at the player's head level. This camera also has spring physics. The camera will be a perspective camera used to make the game look 3D.
  • HUD (Heads Up Display) - Work-In-Progress

USER INTERFACE

  • The engine comes built-in with a 2d/3D Menu System with transition effects, splash screens, a loading screen, and a pause screen. Networking functionality for online play is still currently in the works. The menu system displays an animated busy indicator whenever a network operation is in progress. In multiplayer, once in the lobby, a list of gamers is displayed along with icons indicating who is currently talking and who has marked themselves as ready. When all the gamers are ready, the menu for now loads the first map.
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Post comment Comments  (10 - 13 of 13)
action-softwares-141
action-softwares-141 Oct 26 2012, 6:54pm says:

nice will this be a free open source engine cause this might be my new level of designing

+1 vote     reply to comment
dragonloza
dragonloza Aug 3 2012, 6:09pm says:

Wow!Nice I like it might using it to create/test games!What program language does this using?

+1 vote     reply to comment
Jdawgg25
Jdawgg25 Aug 5 2012, 1:34pm replied:

The engine is coded in Visual Studio C#, using the XNA 4.0 framework.

+1 vote     reply to comment
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Platforms
Windows, Linux, Android, Metro, X360
Contact
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Official Page
Jordonmd.blogspot.com
Licence
Proprietary
Release Date
TBD
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Cyclone Game Engine
Cyclone Game Engine
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