Steel Cyclone Studios is currently working very hard on the Cyclone Game Engine. The Cyclone Game Engine is a 2D/3D game engine built upon the XNA Framework to help make it easier and save time creating and developing games. The studio is integrating MonoGame to help port its games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. The studio is developing its first game using this engine and it will be the studio's first attempt to create a first-person shooter. More updates will be coming soon, so stay tuned!!!

Non-skinned models attached to Animated Model More Blood Splatter Test Screenshots New Textures

The XNA framework will handle most of the rendering work. Pixel and Vertex shaders will add to the realism of the world. Deferred rendering and motion-blur is still in the works.

  • Fully functional Sky-box system
  • Volumetric Clouds (needs a little improvement)
  • Deferred Rendering (Work-In-Progress)
  • Shadows (First phase almost finished)
  • Lens Flare Effect
  • Terrain support loaded from a .bmp file


  • Per-Pixel Lighting
  • Vertex Lighting


  • 2D/3D particle system
  • Integrated the DPSF (Dynamic Particle System Framework) - see more


  • Water Shader


  • BEPU Physics Engine
  • Farseer
  • JigLibX 4.0


  • Microsoft XACT is a great tool to help implement sound into your game but we are also exploring new techniques with sound.
  • 3D Sound Positioning

AI (Artificial Intelligence) & GAME-PLAY

  • I am working on Path-finding and Steering Behaviors

MonoGame has be integrated to support multiple platforms

  • Android
  • Linux
  • Mac
  • OUYA
  • PS4
  • Windows PC
  • Windows Phone
  • Xbox 360


  • XNAnimation 4.0 Library
  • Supports DirectX, FBX, and Obj model file types.
  • Supports multiple animation takes within a .fbx Model


  • Xbox 360 Controller
  • Mouse & Keyboard


  • Level Editor (Work-In-Progress)


  • Visual Studio C#
  • XML (Used to define the particles and possibly levels in the future)


  • First Person Camera: This Camera is a simple FPS camera attached at the player's head level. This camera also has spring physics. The camera will be a perspective camera used to make the game look 3D.
  • HUD (Heads Up Display) - Work-In-Progress


  • The engine comes built-in with a 2d/3D Menu System with transition effects, splash screens, a loading screen, and a pause screen. Networking functionality for online play is still currently in the works. The menu system displays an animated busy indicator whenever a network operation is in progress. In multiplayer, once in the lobby, a list of gamers is displayed along with icons indicating who is currently talking and who has marked themselves as ready. When all the gamers are ready, the menu for now loads the first map.
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Post comment Comments  (10 - 13 of 13)
action-softwares-141 Oct 26 2012 says:

nice will this be a free open source engine cause this might be my new level of designing

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Jdawgg25 Creator
Jdawgg25 Oct 28 2012 replied:

We currently cannot offer to sell or share the engine even though we would love to due to the fact that we do not have time to offer as much support for it. Hopefully, in the future we will be able to share our engine with other developers and hobbyist who want to develop their own games using the Cyclone Engine. If you have any questions, feel free to email us. Sorry for the inconvenience and we hope you continue supporting us.

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dragonloza Aug 3 2012 says:

Wow!Nice I like it might using it to create/test games!What program language does this using?

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Jdawgg25 Creator
Jdawgg25 Aug 5 2012 replied:

The engine is coded in Visual Studio C#, using the XNA 4.0 framework.

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Cyclone Game Engine
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