Steel Cyclone Studios is currently working very hard on the Cyclone Engine. The Cyclone Engine is a 2D/3D game engine built upon the XNA Framework to help make it easier and save time creating and developing games. The studio is integrating MonoGame to help port its games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. The studio is developing its first game using this engine and it will be the studio's first attempt to create a first-person shooter. More updates will be coming soon, so stay tuned!!!
GRAPHICS & RENDERING SYSTEM
The XNA framework will handle most of the rendering work. Pixel and Vertex shaders will add to the realism of the world. Deferred rendering and motion-blur is still in the works.
Jdawgg is currently working hard on various physics for the engine. He has been coding his own physics but he's thinking about integrating the JigLibx library to help save development time.
AI (Artificial Intelligence) & GAME-PLAY
I am integrating MonoGame to help port our games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro
MODELS & ANIMATION
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