The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
Second screenshot of the map we are working on. Jdawgg is learning about the BEPU physics library and JigLibx as well. Thank you all for your support. Until next time... :D