The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is a generic category.
It's hard being a programmer and not having any art talent. To have the skills needed to make a game but not the look to market your skills is frustrating...
Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!
The first in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
The second in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
The last in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...
The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.
New to ScrumbleShip? Confused? Then check out this tutorial for help with the User Interface!
This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.
This tutorial explains how to change the appearance of dungeon levels.
Platinum Arts Sandbox - Free 3D Video Game Creation and Design Software - Video Tutorial 1 This video covers the basics of world creation in Platinum...
Hello and welcome to my Full Galactic Conquest Map Tutorial. This tutorial will take you through all the steps of making a GC map and will show you the...
Overwhelmed by the thought of trying to code your own levels? Don't worry, Fluffy is here to halp. Follow this guide and you'll be making levels in no...
In this tutorial we look at how to get to grips with the level editor packed in today's 1.6 patch for Genix.
In this video tutorial, I show you how to use the recorder cube to copy and paste anything you make in KonCraft.
Our first tutorial on the creation of our Hi-Res model for our Stegosaurus.
Cocos2d comes bundled with two popular 2D physics engines: Box2D and Chipmunk. In this article, we will explain the most common uses of physics in games...
Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will...
In this article by Alex Shaw, we will build on tweening techniques and also apply some new techniques that were introduced in Android 3.0.
Welcome to the 4th part of our “Creating a game” series. You can read older articles here. If you’re creating your first ever game and you don’t know...
A beginners guide to customizing Project Zomboid, using editable script files.
Rolling Coaster - a game of racing is a marble racing game intent on being an arcade action game geared towards realistic physics. This first tutorial...
Prop modeling and texturing tutorial for games. Requires basic knowledge of programs used in tutorial.
Using the logic traps and event triggers available we can move the spawn points around the map to add a twist to gameplay.
This Cocos2d article we will explain the most common uses of physics in games using Box2D as our engine of choice.
Build non-linear levels that lead your players by the nose without them knowing any better (2D platformer focus).
Friendly collaboration combined with a love of simple video games, brings this simple strategy game called Help Volty.
Part one of many in my new ScrumbleShip tutorial series. In this episode, learn to download and run ScrumbleShip on a Windows computer.
Here is a guide to pitching a video game that I came up with while we were pitching Party of Sin to distributors. This is based on our experience and...
Welcome to another part of our game development series. This time it will be little bit different as you will now receive tips and pieces of advice from...
A short tutorial to introduce the very first steps of the game.