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How to become a pixel artist without the art talent.
Agartha, Kranes Conquest

How to become a pixel artist without the art talent.

Oct 16, 2010 Agartha, Kranes Conquest Basic concept art 5 comments

It's hard being a programmer and not having any art talent. To have the skills needed to make a game but not the look to market your skills is frustrating...

Creative process in conceptual and graphics development in videogames
Reactor Heart

Creative process in conceptual and graphics development in videogames

Apr 18, 2013 Reactor Heart Basic concept art 0 comments

Graphics and conceptual development process of final game art and sprites. Look Reactor Heart's pixel art process !!

Through the Magnifying Glass: Part One
Wyv and Keep

Through the Magnifying Glass: Part One

Apr 26, 2011 Wyv and Keep Intermediate ui/hud 2 comments

The first in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Through the Magnifying Glass: Part Two
Wyv and Keep

Through the Magnifying Glass: Part Two

May 8, 2011 Wyv and Keep Intermediate ui/hud 3 comments

The second in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Through the Magnifying Glass: Part Three
Wyv and Keep

Through the Magnifying Glass: Part Three

May 19, 2011 Wyv and Keep Intermediate ui/hud 4 comments

The last in a series of tutorials identifying and attempting to deal with some of the problems in creating very small sprites. Useful (hopefully) for...

Interface Designing for Games in iOS
Angry Birds

Interface Designing for Games in iOS

Feb 1, 2012 Angry Birds Basic ui/hud 1 comment

The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.

GUI Layout Tutorial
ScrumbleShip

GUI Layout Tutorial

Aug 13, 2012 ScrumbleShip Intermediate ui/hud 3 comments

New to ScrumbleShip? Confused? Then check out this tutorial for help with the User Interface!

Klingon Texture Tutorial
Game

Klingon Texture Tutorial

Jan 10, 2010 Basic textures 4 comments

This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.

Creating And Adding Banners
Mount & Blade: Warband

Creating And Adding Banners

Dec 3, 2013 Mount & Blade: Warband Basic textures 1 comment

This tutorial will show, how to create and add new banners to the game. That could be interesting for people who don't have that much experience with...

Changing Dungeon Types
Game

Changing Dungeon Types

Jun 17, 2005 Intermediate mapping/technical 1 comment

This tutorial explains how to change the appearance of dungeon levels.

Platinum Arts Sandbox Basics Video Tutorial 1
Platinum Arts Sandbox Free 3D Game Maker

Platinum Arts Sandbox Basics Video Tutorial 1

Aug 23, 2008 Platinum Arts Sandbox Free 3D Game Maker Basic mapping/technical 15 comments

Platinum Arts Sandbox - Free 3D Video Game Creation and Design Software - Video Tutorial 1 This video covers the basics of world creation in Platinum...

Enceladus’ Full Galactic Conquest Mapping Tutorial
Star Wars: Empire At War

Enceladus’ Full Galactic Conquest Mapping Tutorial

Mar 7, 2009 Star Wars: Empire At War Basic mapping/technical 20 comments

Hello and welcome to my Full Galactic Conquest Map Tutorial. This tutorial will take you through all the steps of making a GC map and will show you the...

Guide to making Eufloria levels for Absolute Beginners
Eufloria

Guide to making Eufloria levels for Absolute Beginners

Feb 13, 2010 Eufloria Basic mapping/technical 4 comments

Overwhelmed by the thought of trying to code your own levels? Don't worry, Fluffy is here to halp. Follow this guide and you'll be making levels in no...

Creating your first Genix map
Genix

Creating your first Genix map

Dec 1, 2012 Genix Basic mapping/technical 0 comments

In this tutorial we look at how to get to grips with the level editor packed in today's 1.6 patch for Genix.

Using the Voxel Prefab Maker
KonCraft

Using the Voxel Prefab Maker

May 21, 2013 KonCraft Basic mapping/technical 1 comment

In this video tutorial, I show you how to use the recorder cube to copy and paste anything you make in KonCraft.

New Voxel Prefab Tool Tutorials
KonCraft

New Voxel Prefab Tool Tutorials

May 25, 2013 KonCraft Basic mapping/technical 0 comments

We have been working hard on making more tools to make it even EASIER to make and design things in KonCraft. This tutorial goes in depth on the recorder...

Burnstar Editor Video Tutorial
Burnstar

Burnstar Editor Video Tutorial

Sep 3, 2013 Burnstar Basic mapping/technical 1 comment

In this tutorial you will learn the basics of the Burnstar Editor and how it can be used to quickly create a simple puzzle.

How the procedural map generation works in Reactor Heart
Reactor Heart

How the procedural map generation works in Reactor Heart

Oct 16, 2013 Reactor Heart Intermediate mapping/technical 0 comments

How to proceduraly generate a huge 2D universe in real time.

WrackEd Tutorials
Wrack

WrackEd Tutorials

Nov 13, 2013 Wrack Basic mapping/technical 1 comment

Welcome to the series of tutorials on WrackEd, the Wrack level editor!

Primal Carnage - Tutorial - Stegosaurus
Primal Carnage

Primal Carnage - Tutorial - Stegosaurus

Feb 3, 2010 Primal Carnage Intermediate players modelling 26 comments

Our first tutorial on the creation of our Hi-Res model for our Stegosaurus.

Cocos2d: Uses of Box2D Physics Engine
Angry Birds

Cocos2d: Uses of Box2D Physics Engine

Dec 25, 2011 Angry Birds Intermediate animation 0 comments

Cocos2d comes bundled with two popular 2D physics engines: Box2D and Chipmunk. In this article, we will explain the most common uses of physics in games...

Cocos2d: Working with Sprites
Angry Birds

Cocos2d: Working with Sprites

Dec 25, 2011 Angry Birds Intermediate animation 0 comments

Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will...

Animating Properties and Tweening Pages in Android
Angry Birds

Animating Properties and Tweening Pages in Android

Jan 27, 2012 Angry Birds Basic animation 0 comments

In this article by Alex Shaw, we will build on tweening techniques and also apply some new techniques that were introduced in Android 3.0.

Creating a game: Forming a team and organizing your work
Rune Masters

Creating a game: Forming a team and organizing your work

Jun 29, 2011 Rune Masters Basic management 7 comments

Welcome to the 4th part of our “Creating a game” series. You can read older articles here. If you’re creating your first ever game and you don’t know...

Modding / Scripting Project Zomboid
Project Zomboid

Modding / Scripting Project Zomboid

Jul 29, 2011 Project Zomboid Basic client side coding 10 comments

A beginners guide to customizing Project Zomboid, using editable script files.

How to compile OpenTomb in Windows using Code::Blocks IDE
OpenTomb

How to compile OpenTomb in Windows using Code::Blocks IDE

Jul 26, 2013 OpenTomb Intermediate client side coding 2 comments

This article describes the process of making OpenTomb sources work within Code::Blocks development environment.

Rolling Coaster Basic Tutorial
Rolling Coaster - a game of racing

Rolling Coaster Basic Tutorial

Jan 12, 2012 Rolling Coaster - a game of racing Basic pr 2 comments

Rolling Coaster - a game of racing is a marble racing game intent on being an arcade action game geared towards realistic physics. This first tutorial...

Prop model for game (from start to finish)
Reggae Speed

Prop model for game (from start to finish)

Sep 5, 2010 Reggae Speed Intermediate props modelling 6 comments

Prop modeling and texturing tutorial for games. Requires basic knowledge of programs used in tutorial.

Clones Level Editor - Dynamic Spawn Points
Clones

Clones Level Editor - Dynamic Spawn Points

Mar 22, 2011 Clones Advanced level design/theory 0 comments

Using the logic traps and event triggers available we can move the spawn points around the map to add a twist to gameplay.

Uses of Box2D Physics Engine with Cocos2D
Angry Birds

Uses of Box2D Physics Engine with Cocos2D

Jan 12, 2012 Angry Birds Basic level design/theory 0 comments

This Cocos2d article we will explain the most common uses of physics in games using Box2D as our engine of choice.

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Released Sep 1, 2007
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